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This topic has moved here: Poll [11 votes]: Which gametype would you like to be added to the mix in Halo 3?
  • Poll [11 votes]: Which gametype would you like to be added to the mix in Halo 3?
Subject: Gametypes

Poll: Which gametype would you like to be added to the mix in Halo 3?  [closed]
Zombies/Infection:  27%
(3 Votes)
All:  45%
(5 Votes)
Escort/Hostage/VIP:  9%
(1 Votes)
None:  0%
(0 Votes)
Race/Vehicle Rampage:  0%
(0 Votes)
Other:  9%
(1 Votes)
Vehicle Rampage Only:  9%
(1 Votes)
Race Only:  0%
(0 Votes)
Total Votes: 11

Zombies/Infection: One player starts as the zombie/infected person and must kill the other players. The other players start as humans and must keep from being killed by the zombie. When a player is killed by the zombie they respawn as a zombie/infected person. The point of the game is to stay alive the longest without turning into a zombie. The last person to become a zombie wins. The zombie can only use the sword. Humans can only use weak weapons like the magnum, pp, and shotgun. When the shotgun and/or pp are in the game it is funner with shields, but with magnums only the game is funner with no shields.

Escort/Hostage/VIP: A favorite for CS players. One team must protect the hostages without killing them, and preventing the other team from escorting them to the extraction zone. This game is played in rounds with one life. If the hostage is killed the team that kills a hostage loses 2 points. 3 hostages is prefered. Since the game isn't separated into CT or Terrorists. Then the teams can take turns defending and escorting hostages. If the team has more elites then spartans then hostages are prophets. If the team has more spartans then elites the hostages are humans.

For Escort the exact opposite happens the AI VIPs, or caravan of armored vehicles(caravan probably won't work in Halo even though it worked ok in SOCOM 3) must be protected and escorted to the extraction point. The other team must attack and destroy the caravan or AI VIPs before they reach the extraction. Respawn works well during this game and ensures a long fulfilling game.

VIP is when one player spawns as a handycapped or unarmed civilian that must be protected for a long time. Their can be multiple VIPs on each team, but no more then two or three. VIP can be played in rounds of attack and defend, or in a never ending game where both teams have VIPs at the same time. VIP also works in conjunciton with Escort and can probably be combined.

Race: Good ol Race like in original Halo, but with new flavor. Each player spawns in the vehicle and cannot exit the vehicle. Each player must race through a checkpoint loop(like in Jak but green). Since bungie added boost in Halo 2 and each vehicle has different speeds Race can only be played in terms of warthogs only, ghosts only, spectres only, and atvs only. Weapons can be enabled or disabled. Instead of each vehicle having boost available at all time small nauss canisters or plasma orbs are placed on the map in fours next to each other in different places; and every time a player runs over one, one of three boost containers si filled and they are able to use boost with the press of a button. Each player can only have a maximum of three boost containers. Once they use boost for 5 seconds one container goes empty. Ramps will appear on maps like Burial Mounds, Coagulation, Sidewinder, and possibly a new map based off the tunnels in Old Mombasa. Some checkpoint loops are only accessible by ramp when ramps are toggled on. Some ramps and areas of the ground may have acceleration pads on them to speed up vehicles passing over them. Ramps, acceleration pads, and nauss/plasma boost orbs can be toggled on or off in gametype options. During a Warthog or Spectre only race the driver must line up the vehicle and the passenger must play a little minigame in first person where they must lean out of the car and grab the canister or plasma orb at the right time with the "A" button. Another player can crash into the passenger or kill the passenger with the turret easier than normal when the passenger attempts to grab the nauss canister/plasma boost orb causing enemy the Warthog/Spectre to wait 5 seconds for their passenger to respawn in the passenger seat. When an entire vehicle is destroyed it will respawn in 3 seconds in the place it was destroyed. During small maps that do not allow vehicles red power orbs(make you glow bright red) for speed, overshields, half-overshields and portable vents/gravity pads are added in places they normally wouldn't be found. All powerups and portable vents/gravity pads can be toggled on or off. For Banshee races obstacles, like floating mines, fire rings, following mines and long floating tunnels spawn. Boosts orbs and acceleration rings(blue with thick light blue border and no center) are placed in the sky. All obstacles and power ups can also be toggled on or off.

Vehicle Rampage: Vehicle Rampage is a gametype in which all players spawn in vehicles with weapons. The game can be played with all vehicles, but each team must have one of the same vehicle. Ramps, acceleration pads, vehicle overshields, rocket launchers and repair kits spawn on the map in a non-linear fashion. Vehicle overshields, turret powerups, rocket launchers, and repair kits spawn in multiple, random areas. The passenger must use the same minigame used in race to grab the rocket launcher, while everything else can be attained by running over them. All options can be toggled on and off. Tanks and Gauss hogs cannot use turret power ups.

[Edited on 7/17/2006]

  • 07.17.2006 6:53 PM PDT

If you pick other, please post what that other game type is.

  • 07.17.2006 6:59 PM PDT
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Search and Destroy. And for Zombies don't you mean Flood. Where you can play as a shielded flood, and have a group of five infection forms following you so the dead body can be infected by the flood infection forms and automatically reanimate as a flood instead of respawn after 5 seconds. And one player randomly spawns as an exploding form allowing for the destruction of barracading boxes players place up on maps like Foundation.

[Edited on 7/17/2006]

  • 07.17.2006 7:23 PM PDT

I wanted to place Search and Destroy mode on the list, but I forgot. As for the Flood thing. Sure that might work, but I don't think the Exploding player form would work well.

  • 07.17.2006 7:32 PM PDT
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And don't forget a Survival mode like in Mechassualt. One of my favorite games as you can see in my name. Just think of you and 15 of your friends fighting alongside eachother against an unstoppable, neverending, wave of Flood. Player who kills the most flood and lives the longest wins.

  • 07.17.2006 7:44 PM PDT