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This topic has moved here: Subject: Grant or Deny Halo 3 wishes
  • Subject: Grant or Deny Halo 3 wishes
Subject: Grant or Deny Halo 3 wishes

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Okay here's how it goes. I'll post my Halo 3 wish, then the next poster grant it or deny it. Its up to you, then post your idea. Lets see how many posts this can get.

I wish that a portion of Halo 3 will take place in either North America or the United States.

  • 07.17.2006 8:19 PM PDT

Posted by: CorvetteHalo3
I wish that a portion of Halo 3 will take place in either North America or the United States.
AGREE!
mikespike i deny your "no" know and sentance it to death =)

[Edited on 7/17/2006]

  • 07.17.2006 8:21 PM PDT

Bringing the Thunder

Deny. Its in africa, not North America.

I want the ATV to come out.

  • 07.17.2006 8:26 PM PDT

Posted by: Son of Mjolnir
I want the ATV to come out.
agree

  • 07.17.2006 8:27 PM PDT
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Deny. Unless it's somehow armed.

A level where you have to fly a longsword from a UNSC ship in space, shoot down seraphs, escort pelicans with marines onboard, and board a covenant ship with the surviving pelican crews.

  • 07.17.2006 8:31 PM PDT

Posted by: The Real Spartan
Deny. Unless it's somehow armed.

A level where you have to fly a longsword from a UNSC ship in space, shoot down seraphs, escort pelicans with marines onboard, and board a covenant ship with the surviving pelican crews.
i AGREE a million times over, and a million times back

  • 07.17.2006 8:47 PM PDT

I Grant All.

A rifle that shoots electricity that stuns if you hold it down for 2 seconds, but kills in 3 or more...

Plus:
Zombies/Infection AKA Flood: One player starts as the zombie/infected/flood combat form with shields and must kill the other players. The other players start as spartans/elites and must keep from being killed by the zombie/flood. When a player is killed by the flood one of five small infection forms that follow the combat form infect the player turning him into a flood. The point of the game is to stay alive the longest without turning into a flood. The last person to become a flood wins. The flood can only use their hands, but can run fast, and have huge jumpind distance. Humans can only use weak weapons like the magnum and shotgun. When the shotgun and plasma pistol are in the game it is funner with shields; but with magnums only the game is funner with no shields.

Escort/Hostage/VIP: A favorite for CS players. One team must protect the hostages without killing them, and preventing the other team from escorting them to the extraction zone. This game is played in rounds with one life. If the hostage is killed the team that kills a hostage loses 2 points. 3 hostages is prefered. Since the game isn't separated into CT or Terrorists. Then the teams can take turns defending and escorting hostages. If the team has more elites then spartans then hostages are prophets. If the team has more spartans then elites the hostages are humans.

For Escort the exact opposite happens the AI VIPs, or caravan of armored vehicles(caravan probably won't work in Halo even though it worked ok in SOCOM 3) must be protected and escorted to the extraction point. The other team must attack and destroy the caravan or AI VIPs before they reach the extraction. Respawn works well during this game and ensures a long fulfilling game.

VIP is when one player spawns as a handycapped or unarmed civilian that must be protected for a long time. Their can be multiple VIPs on each team, but no more then two or three. VIP can be played in rounds of attack and defend, or in a never ending game where both teams have VIPs at the same time. VIP also works in conjunciton with Escort and can probably be combined.

Race: Good ol Race like in original Halo, but with new flavor. Each player spawns in the vehicle and cannot exit the vehicle. Each player must race through a checkpoint loop(like in Jak but green). Since bungie added boost in Halo 2 and each vehicle has different speeds Race can only be played in terms of warthogs only, ghosts only, spectres only, and atvs only. Weapons can be enabled or disabled. Instead of each vehicle having boost available at all time small nauss canisters or plasma orbs are placed on the map in fours next to each other in different places; and every time a player runs over one, one of three boost containers si filled and they are able to use boost with the press of a button. Each player can only have a maximum of three boost containers. Once they use boost for 5 seconds one container goes empty. Ramps will appear on maps like Burial Mounds, Coagulation, Sidewinder, and possibly a new map based off the tunnels in Old Mombasa. Some checkpoint loops are only accessible by ramp when ramps are toggled on. Some ramps and areas of the ground may have acceleration pads on them to speed up vehicles passing over them. Ramps, acceleration pads, and nauss/plasma boost orbs can be toggled on or off in gametype options. During a Warthog or Spectre only race the driver must line up the vehicle and the passenger must play a little minigame in first person where they must lean out of the car and grab the canister or plasma orb at the right time with the "A" button. Another player can crash into the passenger or kill the passenger with the turret easier than normal when the passenger attempts to grab the nauss canister/plasma boost orb causing enemy the Warthog/Spectre to wait 5 seconds for their passenger to respawn in the passenger seat. When an entire vehicle is destroyed it will respawn in 3 seconds in the place it was destroyed. During small maps that do not allow vehicles red power orbs(make you glow bright red) for speed, overshields, half-overshields and portable vents/gravity pads are added in places they normally wouldn't be found. All powerups and portable vents/gravity pads can be toggled on or off. For Banshee races obstacles, like floating mines, fire rings, following mines and long floating tunnels spawn. Boosts orbs and acceleration rings(blue with thick light blue border and no center) are placed in the sky. All obstacles and power ups can also be toggled on or off.

Vehicle Rampage: Vehicle Rampage is a gametype in which all players spawn in vehicles with weapons. The game can be played with all vehicles, but each team must have one of the same vehicle. Ramps, acceleration pads, vehicle overshields, rocket launchers and repair kits spawn on the map in a non-linear fashion. Vehicle overshields, turret powerups, rocket launchers, and repair kits spawn in multiple, random areas. The passenger must use the same minigame used in race to grab the rocket launcher, while everything else can be attained by running over them. All options can be toggled on and off. Tanks and Gauss hogs cannot use turret power ups.

Search and Destroy: A favorite gametype from PDZ. The player must find certain objectives and destroy them with assualt bombs. Only two bombs can be used at a time, before more bombs spawn.

Survival: A favorite from Mechassualt. You and 15 of your friends must combat agaisnt a neverending wave of npc Flood. As time goes on more flood spawn and in greater numbers. First place goes to the player who kills the most flood and lives longest.

Can't harm too much to try.

  • 07.17.2006 8:49 PM PDT
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*jaw drops*

  • 07.17.2006 8:50 PM PDT

i agree with some and i dont agree with some...... i mainly disagree

  • 07.17.2006 9:10 PM PDT
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what the hell?

  • 07.17.2006 9:12 PM PDT
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A huge lv with lots of islands and new boat vehicles with turrets on them and Pelican included

  • 07.17.2006 9:13 PM PDT
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no

i wish the master chief could self destruct. like in the book.

  • 07.17.2006 9:39 PM PDT