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This topic has moved here: Subject: Game Design
  • Subject: Game Design
Subject: Game Design
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  • last post: 01.01.0001 12:00 AM PDT

Does anybody have ideas on what it is like to be a successful game designer?
I gotta do a school report about it, so please help me out here!
( i figure some of you might know about it)

  • 10.05.2004 8:09 AM PDT

WoG

"...have a killatalor!"
ROMANS 1:18

You probably get tons of chicks, drive italian sports cars, drink tons of beer on the job, and go in when you want to.

More likely- you're working horrible hours, your eyes burn from looking at code for 20 hours a day- your back hurts, your wife and children despise you for being away all the time, and you're probably not all that well-paid for the work you do.

Then after the game ships, people rip the game to shreds -you spent 6-12 months of your life on.

Sign me up.

  • 10.05.2004 8:20 AM PDT
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Why would a game designer look at code? Thats for the programmers.

Anyway, around 97% of all game ideas put forward get turned down, and just because it gets the go ahead doesnt mean it will sell.

The actual DESIGNERS have an OK job, but to be one not only do have have to be creative you have to think of Gameplay elements, how it will effect the user, character development and all sorts of other crap players dont even think about. Pay wise it goes from around 20 to 30K for a Junior, and can go up to Hundreds of thousands if you have a proven track record. Check this site out http://www.igda.org/articles/ebartlett_designer.php

Designers are the arses who wip us programmers and -blam!- because a feature they want is impossible to impliment.

  • 10.05.2004 9:11 AM PDT

yoo•zel- ('yoo-zhul): slang: vb.

Officium quod Fidelitas.

Use the Flood for this.

  • 10.05.2004 1:03 PM PDT