- last post: 01.01.0001 12:00 AM PDT
Posted by: Vitamin Zawaz
Posted by: MissionHill
First off, I mean the pistol, in its original format, not those ones you guys come up with, that have less power, this is for the people who want the unabridged unfiddled with one.
Anyway, here's why.
The pistol IS overpowered, it truly is. I was playing with my brother, he had a shotgun, and I the pistol, he shot, I shot, I killed him before he got the second shotgun shot off. This took place about 10 feet away, close enough for the shotgun to be effective.Then your brother should have strafed and thrown grenades...really...the pistol is difficult to use if your opponent constantly crouches, jumps, strafes, and gets closer.
It's easy to remove a pistol-wielder depending on what weapon you like, and depending on your aim. If you're in a pistol VS pistol fight, then here's what you do: first off, don't hold the trigger down. If you hold it down, the pistol quickly loses accuracy. Secondly, to dodge the enemy pistol-wielder's shots, you must do a grand total of five things: strafe in completely random patterns, jump sideways, constantly tap the crouch button, slowly strafe closer to the enemy, and throw grenades. Strafing closer towards him/her will cause him/her to back up until he/she eithe falls off a cliff or backs into a wall. In that case, throw a grenade.
If you're using a shotgun and you;re trying to take out a pistol-wielder, then you'll have to throw a grenade behind the enemy and shoot him to finish him off. Don't shoot him unless you're close; shooting from far away is a waste of ammo and it will cost you dearly.
If you have a plasma pistol and the enemy has a shotgun, then follow the six grand rules of dodging that I mentioned above, and release a charge plasma bolt. Then, throw a grenade. This should be used at close range, like the shotgun.
If you're using a plasma rifle: follow the 6 dodging rules while releasing short BURSTs of plasma ; don't hold the trigger down or it'll overheat and you'll lose accuracy. Shoot short bursts to slow the enemy down so that he can't back up, and when you're close enough, melee attack.
The assault rifle follows the same principles as the shotgun. As for the needler....instead of moving forward, back up so that you give the needles plenty of tracking room. Unleash a full clip of needles to ensure a kill.
Secondly, for those of you who say the magnum is wimpy, you're wrong, the magnum is incredibly useful. It is great for headshots, it takes more skill to use than the original pistol. I love using the magnum and SMG, or just the magnum. you know why?
Because when they make the weapons [ as in Bungie ] they make them with one thing in mind--sacrifice.
And by this I mean. All weapons are made with like a meter, you have 10 points, you distribute these points evenly for some weapons, and not evenly for others. Every weapon is supposed tot be unique, with the exception of a few. They make it so every weapon has its advantages and disadvantages.
For instance, the rocket launcher, they distributed the points to power and blast radius, and took away from reload time and clip size. See?Yeah...but if you do that with every weapon...then there won't be a balancer...
Look at it this way: what if the pistol was never in Halo 1? You'd be shouting "yippee!" right? Wrong. If there was no pistol in Halo 1, what would the dominating weapon be?
The sniper rifle.
The only weapon besides the sniper rifle itself that can counter it is a pistol. Without the pistol, the sniper rifle would be the ultimate weapon that would dominate any map. Face it, the CE pistol was balanced.
The pistol is to strong for a pistol, I think that the only way the pistol should be back in , is if it is never a starting weapon."Too strong for a pistol"? Weapon skin doesn't matter, nor does realism...
And even so, I want me Halo 3 to be individual, not Halo 2 the 2nd edition, or whatever, somebody said this.How would bringing back the pistol make Halo 3 into "Halo 2 the 2nd edition"...?
I think that Bungie did a spectacular job with the weapons in Halo 2. They seemed much more realistic, I admit the Needler could use a little work, but for the rest of the weapons, everything is sacrificed to have it's own individual skills. The BR is very good in medium sized maps, accurate, not as fast, but powerful too. It's a very balanced weapon.1--Like I said before, this is a futuristic sci-fi shooter. Realism is gone.
2--The BR isn't balanced. It has too much auto-aim.
Imagine if the BR could fire like the AR, not fun.This has nothing to do with any of your previous points...
And another point. Stop saying that they should take out the sword or whatnot. You guys have to get that people will never be content with the weapon.
For instance--
The Sword - It's the best weapon, seriously, you love it, you're unstoppable, untill the other team gets it, you hate it! Cheap n00b weapon. I hate it.You are a hypocrite...the pistol kills in 3 shots and has low auto-aim, whereas the sword kills in one shot, has tracking on its lunge, and has INFINITE AMMO. How is the sword more balanced, then?* Regardless maknig a pistol stronger than a rifle makes no sense, I want sense, not realism.
* True the pistol was balanced in Halo CE. But it would dominate in Halo 2 wwith duel weildng and more autom aim, sure you could tone it down, but then it wouldnt be the trusty old M6D, now would it? Since duel weilding is so big, it will make an appearence in Halo 3.
* Thw sword was balanced because it was a short ranged weapon... Like the pistol you just had to find ways to counter it. He wasn't contradicting himself, he was taking himself in place of the average player. like this would be more accurate.
"Hey a sword so fun and cool!"
*now on the recieving end*
"damn this thing is soooo unbalanced and such a noob weapon."
Read my first post. I think we need a pistol that is a cross between the old one and new one. Then everyone is happy.