- last post: 01.01.0001 12:00 AM PDT
Posted by: Captain Waffles2
Posted by: Titan Alumn
Posted by: Captain Waffles2
Posted by: an REG Omega
Covenant AI needs to be more aggressive. On Legendary in Cairo Station, the elites from the boarding-craft could have crushed you at any moment if they hadn't elected to "wait for you to come to them" because there aren't any power weapons until you reach the Armory. All you had to do was hang tight and pick them off one-by-one because they would never be aggressive enough to charge you. Same as in Outskirts: they never move into the building that you're pinned down in. They shouldn't just sit there, taking cover while you pick them off one at a time. Their strategies are too conservative, and they always lose for that reason alone. I vote for more aggressive AI, even if only on Heroic and Legendary.
Very agreed.
I agree and disagree. A little more aggression would be nice, but if the Covie forces actually charged you, no one would have made it past the first level. I don't care how good you are. It sounds like you want them to play like real humans. If you're a 50 rank in multiplayer, you aren't going to be able to defeat 4 20 ranks if they are charging you unless you have Rocks. It just takes too much time to take someone down.
The AI I'd like to see is tactical AI that forces YOU to think more. As it stands, it's all about patience. If you're a half way decent shot, all you need is a little patience and you can go through legendary. Force us to think more. Don't turn it into a gauntlet.
I think by putting more actual tactics in the AI it would improve gameplay vastly...
Halo:CE, Were plenty of troops... but that was it. The most they did was stfae and look for cover.
Halo 2, The AI improved somewhat but made them less offensive, would mostly stay in there area and wait...
Halo 3 (hpoefully) The AI has tactics from actual history like, a phanlax or Blitzkreig ect...
That would be a devestating tactic for all those playing in France.