- last post: 01.01.0001 12:00 AM PDT
Plasma Pistol:
Should have a battery of 120%, charged shots drain 9% to 11% of energy. Rapid single shots should not be very powerful, but should have a SLIGHTLY higher rate of fire than the Plasma Rifle in-between shots if you can pull the trigger fast enough and should cause minor stuns (the stun should be greater if the tartget is low on health and has a downed shield). Charged shots should not be homing, instead they should just disable the shields and not stun, homing shots can only be done by aiming at the head of an Elite/Spartan with a downed shield so that the crosshair locks-on (like how it does in H2), the charged shot should then stun the target. Homing charged shots should drain 15% to 17% of energy.
Plasma Rifle:
Should have a battery of 120%, rate of fire increases dramatically as the weapon nears its overheating point, plasma bolts should not stun.
Brute Plasma Rifle:
Should have a battery of 100%, rate of fire decreases slightly as the weapon nears its overheating point, plasma bolts should burn through minor cover such as plants and foliage
Fuel Rod Gun:
I'm talking about the Halo PC version here. Should have a battery of 75%, overheating rate should be left the way it is, fuel rod bolts are extremely devastating but the longer they have to travel then the bolt should thin away, yet still retain same amount of inflicting damage. Rapid-firing immediately after the weapon begins to cool down should result in its self-destruction.
Energy Sword:
Should have a battery of 80%, the ability to lunge should be removed and instead be replaced with the ability to turn it on and off, leaving it on slowly drains the sword's energy source. Energy drainage should be the same as the drainage from using normal strikes in H2, when attacking it should be like this:
Step 1 - Downward swing dealing minor shield damage followed by rising swing if target still has the crosshairs on red
Step 2 - After Step 1 has been done successively, a lunging outward swipe (left to right) should follow (by lunging, I mean jumping a few feet, but not as far as how H2 lunges were)
Step 3 - A 360-degree swipe if surrounded by enemies or very close ground vehicles, such as a Ghost.
Step 4 - Decisive strike; the H2 lunge without the lunge, should be done after Step 2 and used as a melee attack from behind.