- last post: 01.01.0001 12:00 AM PDT
I agree with the topic starter...
However...the enemy's strength and shields WERE increased in Halo 1...in easy mode, it took three sword attacks to kill Chief...in Normal, it took one...and in Legendary, it takes a whole clip of sniper rounds to kill a gold elite...
But still, those are minor strength changes. I hated how in halo 2, a BLUE elite's melee killed you with one hit, even on normal....and that is the weakest elite in the game. I think that's ridiculous; even in halo 1 legendary, it took a blue elite about 4 melee attacks to kill you. But in Halo 2, in two difficulties less, it takes 3 less hits to kill....that's ridiculous...
I don't mind a slighty increase in strength and shields like in Halo 1; after all, they're gold elites.
Here is what I think Legendary should involve in Halo 3:
1--More enemies.
2--Increased ROF.
3--Increased accuracy.
4--Increased dodging.
5--Tactics (better AI)
6--SLIGHTLY increase power and health for enemies.
Also, I think the elite ranks should mean something in Halo 3; what I'm saying is....in Halo 2, there were a grand total of 13 different covenant elites based on armor color...yet only 8 of them were unique....and they all acted the same...
In halo 1, the blue elite was a basic force; the red elite hid behind things a lot more and had higher shields. The stealth elite had no shields, but was invisible (it can also hold a sword). The gold elite had very high shields, could jump, and charged at you (he, too, could carry a sword). The spec-ops elite had the best accuracy and threw grenades a lot more.
But in halo 2, all the elites do the same things; they can ALL jump. They can ALL carry energy swords. With the exception of the ranger.