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This topic has moved here: Subject: ** Save Halo 3's Legendary Campaign mode!!! **
  • Subject: ** Save Halo 3's Legendary Campaign mode!!! **
Subject: ** Save Halo 3's Legendary Campaign mode!!! **
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Increasing the enemy A.I. is the key to legendary mode, not simply increasing enemy's shields, and decreasing your fire power like how it was done in Halo2. It was really frustrating to find out the over a clip of Battle Rifle ammo could not kill an Elite in Halo2. It was even MORE frustrating to know that an enemy's weapon all of a sudden lost it's strength the moment you picked it up. That's almost cheating!

The enemy's shields should be (at it's most strongest) the same toughness as sheilds in multiplayer mode.

Agree?

[Edited on 7/21/2006]

  • 07.21.2006 10:51 AM PDT
Subject: Save Halo 3's Legendary Campaign mode!!!

ya i agree

  • 07.21.2006 10:53 AM PDT

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Good point.

  • 07.21.2006 11:00 AM PDT
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Couldn't agree more. The changes from easy to legendary should include:

1. Enemies rate of fire
2. Enemies accuracy
3. AI, AI, AI, AI
4. Enemies accuracy and willingness to throw grenades

The changes should NOT include:

1. The amount of damage weapons cause
2. The amount of damage an enemy can absorb
3. The amount of damage the player can absorb

Just like in Halo CE...

  • 07.21.2006 11:03 AM PDT
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one of the reasons why I dropped Brute Force so fast was because the enemy sheilds/strength simply increased rather the A.I.

The day I traded that game in is the day I sniped an enemy in the FACE (with the most powerful sniper in the game) and he didn't die. I even watched the shot go through his freakin eyeball.

That is NOT what increased difficulty should be.

Posted by: anatol
Couldn't agree more. The changes from easy to legendary should include:

1. Enemies rate of fire
2. Enemies accuracy
3. AI, AI, AI, AI
4. Enemies accuracy and willingness to throw grenades

The changes should NOT include:

1. The amount of damage weapons cause
2. The amount of damage an enemy can absorb
3. The amount of damage the player can absorb

Just like in Halo CE...


exactly!

[Edited on 7/21/2006]

  • 07.21.2006 11:05 AM PDT
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yes, yes, he** yes

  • 07.21.2006 11:05 AM PDT
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I would rather see them shower me in grenades that them having shield strength of like 1 overshield.

  • 07.21.2006 11:08 AM PDT
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Posted by: XX seeker XX
I would rather see them shower me in grenades that them having shield strength of like 1 overshield.


I agree, because at the very least you can find a way to outsmart them.

  • 07.21.2006 11:10 AM PDT
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January 30, 2004 (Warthog's Day)
The Master Chief emerged from his code. After seeing his dynamically lit realtime shadow, he went back for 9 more months of development.


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Boths Halo's Legendary were the same, by increasing enemy health and decreasing yours. I don't think a Legendary gold Elite should die after only four shots. Though I do agree that at some points in Halo 2, I found myself lacking ammo due to the amount of rounds it takes to kill. So for legendary a combination of increased enemy shields, decreae in yours, and better AI would be better. With a legendary gold Elite being four times as strong as multiplayer (or about 16 bursts of BR).

  • 07.21.2006 11:10 AM PDT
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Posted by: PREDAT0R
Posted by: XX seeker XX
I would rather see them shower me in grenades that them having shield strength of like 1 overshield.


I agree, because at the very least you can find a way to outsmart them.


And that's exactly what campaign should be about, you being smarter, having greater aim and being quicker with the trigger than the enemy. You should not be expected to enjoy an endurance test against a computer...

  • 07.21.2006 11:12 AM PDT
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Posted by: Hedwig
Boths Halo's Legendary were the same, by increasing enemy health and decreasing yours. I don't think a Legendary gold Elite should die after only four shots. Though I do agree that at some points in Halo 2, I found myself lacking ammo due to the amount of rounds it takes to kill. So for legendary a combination of increased enemy shields, decreae in yours, and better AI would be better. With a legendary gold Elite being four times as strong as multiplayer (or about 16 bursts of BR).


That's not even close to true. The legendary modes in the two games were VASTLY different. 16 shots with the BR? I hope the enemies in Halo 3 on legendary are so smart and aware of their surroundings it is difficult to get 5-6 shots with the BR. They would seriously just have to stand there for you to hit 16 shots, without their sheilds recharging...not to mention your reload.

  • 07.21.2006 11:14 AM PDT
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The enemies should be smarter, and more powerful as you increase in difficulty, but the smartness(AI) should be boosted more than the amount of sheilding they have and the lack of amo you have. That's just frustrating, not challanging.

  • 07.21.2006 11:15 AM PDT
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my only requests for Halo 3 are:
1. KEEP the reflecctive visor in the game for once (kinda heartbreaking when you're expecting it in Halo 2 and it's not there...)
2. bring back the shields from Halo 1 that represent what difficulty you beat a level on. it's nice to have "tangible glory"

Halo 2 was like "yep, The Great Journey on Legendary, good for you" but Halo 1 was like "BAM! you beat the whole game on every single difficulty! gratz man! you da man!"

atleast i like it...

[Edited on 7/21/2006]

  • 07.21.2006 11:16 AM PDT
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I agree, the completion medals were subtle, but enjoyable.

  • 07.21.2006 11:18 AM PDT
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January 30, 2004 (Warthog's Day)
The Master Chief emerged from his code. After seeing his dynamically lit realtime shadow, he went back for 9 more months of development.


Behold the power of the Originals, the Gods Axeone-Neurone.

Posted by: anatol
That's not even close to true. The legendary modes in the two games were VASTLY different. 16 shots with the BR? I hope the enemies in Halo 3 on legendary are so smart and aware of their surroundings it is difficult to get 5-6 shots with the BR. They would seriously just have to stand there for you to hit 16 shots, without their sheilds recharging...not to mention your reload.

Yeah your way makes more sense. So then for the different ranked Elites should it be a slight shield upgrade with a better AI. Then legendary would use more of the higher ranks.

But the legendary modes are the same as I described, its just Halo 2 takes it further than Halo 1.

PS I did not really meant 16 bursts either. I was really thinking between 1/2 to 3/4 of a clip wich would be 6-8 bursts or 18-24 rounds.

[Edited on 7/21/2006]

  • 07.21.2006 11:19 AM PDT

Posted by: Recon Number 54
Use your head. The one on your shoulders. No really, just try. Please?

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No enemy should take more than a clip of the most powerful (non-sniper/rocket) gun. I can't remember anything in Halo CE legendary that took more than 12 shots of the pistol. But there are a few things that take more than a full clip of the BR in Halo 2.

  • 07.21.2006 11:20 AM PDT
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very well, yeah i argee with some of your parts but it just a legendary make making harder but improve us better to kill them more easy... i had to been training alots on legendary game so it will helps us to kill more easy and less death... no kidding

  • 07.21.2006 11:23 AM PDT
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I agree with the topic starter...

However...the enemy's strength and shields WERE increased in Halo 1...in easy mode, it took three sword attacks to kill Chief...in Normal, it took one...and in Legendary, it takes a whole clip of sniper rounds to kill a gold elite...

But still, those are minor strength changes. I hated how in halo 2, a BLUE elite's melee killed you with one hit, even on normal....and that is the weakest elite in the game. I think that's ridiculous; even in halo 1 legendary, it took a blue elite about 4 melee attacks to kill you. But in Halo 2, in two difficulties less, it takes 3 less hits to kill....that's ridiculous...

I don't mind a slighty increase in strength and shields like in Halo 1; after all, they're gold elites.

Here is what I think Legendary should involve in Halo 3:
1--More enemies.
2--Increased ROF.
3--Increased accuracy.
4--Increased dodging.
5--Tactics (better AI)
6--SLIGHTLY increase power and health for enemies.

Also, I think the elite ranks should mean something in Halo 3; what I'm saying is....in Halo 2, there were a grand total of 13 different covenant elites based on armor color...yet only 8 of them were unique....and they all acted the same...

In halo 1, the blue elite was a basic force; the red elite hid behind things a lot more and had higher shields. The stealth elite had no shields, but was invisible (it can also hold a sword). The gold elite had very high shields, could jump, and charged at you (he, too, could carry a sword). The spec-ops elite had the best accuracy and threw grenades a lot more.

But in halo 2, all the elites do the same things; they can ALL jump. They can ALL carry energy swords. With the exception of the ranger.

  • 07.21.2006 11:30 AM PDT
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This is what I've been pushing for a while.

The problem with increasing the health and strength of enemies while weakening your own is that it's really unnecessary. There are other ways to get the same effect without making it unfair:

Increase enemies' health: on the higher difficulties, put in more higher-ranking enemies (for example, on legendary all of the blue elites could be replaced with red ones and all of the flood have energy shields or something)

Increase enemies' strength: make them aim for your head more often (it does more damage afterall), and have them make the most of their weapons. Have them fire weapons slowly on easy/normal but have them fire them as fast as possible (but not the impossible, non-overheating fast like in H2's legendary). Also make them more accurate with grenades and make them use them more frequently, heck, even give them to enemies that usually don't use them (I'd love to see an armless flood who straps a grenade to himself and runs after you as a last resort). Oh, and also: get rid of one-hit kill melees, it was annoying and it made the energy sword redundant, but to compensate they should make certain enemies (like enemies with camo) try to melee you in the back if a close-range fight drags on too long.

Decreasing your own health: kinda goes hand in hand with increasing the enemies' strength, since they'll be aiming for your head your health will go down faster

Decreasing your power: enemies will try harder to take cover and strafe if you hold your reticule on them for too long without firing, and also take cover when being sniped. I think this is better than simply dumbing down your weapons because it requires you to play smart and have precise aim, so for people who are used to lower difficulties and enemies who give you leeway, it will seem like their weapons aren't as effective when they actually are.

[Edited on 7/21/2006]

  • 07.21.2006 11:33 AM PDT
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When I played Halo1, I noticed that on easy mode the enemies were easier to kill, they took less shots. But when I played on legendary- it felt like I was playing against an enemy that had NO handicap, not simply that their shields were stonger.

But when I started to play Halo2, it was really frustrating to know every gun was weakend the moment you picked it up, accept for one gun- the plasma pistol. So the entire game that's all I used...plasma pistol and either Battle Rifle or Pistol.

Any other gun was pretty much pointless. I also DID NOT like the fact that a sticky grenade attached to an elite did not kill him on legendary mode. To me that was complete non-sense.

The enemy A.I. didn't seem to be much smarter. They would jump on top of a box, and just sit there letting me shoot them... the moment before I could kill the standing enemy, they would duck out, making my 1 1/2 clips of BR a complete waste.

Halo2's increase in shields was too extreme. It effected the fun factor in a negative way (for me) while playing the game.

[Edited on 7/21/2006]

  • 07.21.2006 11:45 AM PDT
Subject: ** Save Halo 3's Legendary Campaign mode!!! **
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I basically agree with you, but the AI became so good that it would just have looked bad dumbed down.

  • 07.21.2006 11:45 AM PDT
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Posted by: PREDAT0R
Increasing the enemy A.I. is the key to legendary mode, not simply increasing enemy's shields, and decreasing your fire power like how it was done in Halo2. It was really frustrating to find out the over a clip of Battle Rifle ammo could not kill an Elite in Halo2. It was even MORE frustrating to know that an enemy's weapon all of a sudden lost it's strength the moment you picked it up. That's almost cheating!

The enemy's shields should be (at it's most strongest) the same toughness as sheilds in multiplayer mode.

Agree?


haha When I posted this, I got flamed.

  • 07.21.2006 11:47 AM PDT