Halo: Combat Evolved Forum
This topic has moved here: Subject: What sets Halo apart from other FPSs?
  • Subject: What sets Halo apart from other FPSs?
Subject: What sets Halo apart from other FPSs?
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Sorry if this has been posted before (I'm sure it has), but my friend thinks of Halo as "just another normal FPS". So, with that in mind, why does Halo stand out from the others?

  • 10.06.2004 1:48 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Strategic choice of two weapons, the lack of a superweapon (pistol aside), the ability to take weapons off any enemy with the exception of two, the lack of hundreds of health pickups (thank GOD. That turned Turok into a scavenger hunt rather than a FPS), a storyline that didn't completely suck, kickazz music, massive attention to detail in level design (read: volumetric sun glare, dynamic lighting, and detailed texture maps), good AI (except for marines; hate 'em more than the covies) equal but different threats posed by all enemies, and a lack of reliance on many enemy types.

There are more reasons but those come most easily to mind.

  • 10.06.2004 2:00 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

not sure maybe its because all fps are based on ww2 or a previus war such as medal of honor halo is 500 years in the futre with guns that dont exsist beleve me i know this because i hate first person shoots except halo and of course halo 2 im a rpg fan

  • 10.06.2004 2:00 PM PDT