- last post: 01.01.0001 12:00 AM PDT
Posted by: Pecwae
ok mr mission, heres where your wrong.
battlefeild doesnt have aliens, or lasers or plasma stuff. so why even compare a futuristic shooter like halo, to a WWII shooter like battlefeild?
theres just no point
plus, a big map wouldn't be confusing, it would just be like a really large canyon or sumtin.
And a pelican isn't a sucide mission, because they would make it a little more durable than a damn banshee or ghost or warthog. plus, you could move large amounts of guys quicker than 3 in a warthog, or every1 runnin over the massive stretch of level.
plus, there would be more than one pelican, so not just 1 pelican to go get destroyed in.
ps. aphantom would be cool to fight against a pelican, with marines shooting out the back :D
Heh, alright Mr. Pecwae, here's where your wrong. You're saying a large canyone would do? I know I'm going to hear every single person in the world that plays Halo 3 being mad, because they can't drive the stupid Pelican anywhere.
It will rush maps. I like to think you have to earn where you are in a map, it eliminates playing on a level, people will instead stay in their base, and shoot it down as soon as you drop off.
You would need a map easily the size of about 20 Containments in order to satisfy the people who like Pelicans. But in that eliminate talking to your team. And also eliminating the fact that everyone is vital to victory.
No, it will be the guy with the Pelican who rules the day, we're turning this into Star Wars Battlefront, a game with aliens and futuristic weapons Pecwae.
There is a point to comparing those two games. That is the fact that they have the same mechanics, you're talking about the plot almost.
No matter what the style of the weapon or what time period, it still has a realistic counterpart, usually. The mechanics are the same.
To buff up a Pelican to the point where it is not easily destroyed makes it a God weapon, with 3 turrets? You have got to be kidding me. Then the ground force means nil, and they also have to have artillery to shoot it down.
I don't see a suitable idea here, or even possible map that would make the Pelican work. It would eliminate the stuff that makes Halo, Halo. Methinks, getting rid of the small maps. Well, not entirely. But in the rare, very rare event that they include Pelicans, they'll have to have a gametype specificaly for them, like, Very Big Team Battle or something.