- last post: 01.01.0001 12:00 AM PDT
Posted by: EvilKitty
We're not talking about evil snarly things jumping out of dark corridors...
The very first level of Halo 1. You didn't feel like you were running around for no reason randomly shooting stuff. The crewmembers and marines said and did things that added to the feel of the level, even in the cinematics. People were panicing, when you got to the escape pod the cinematic showed a marine spazzing on the floor, and a rather paniced marine later shouting "Ship ahead!" as the Pillar of Autumn burned towards the strange structure. There was some emotion and chaos. It showed how rather hopeless some of them felt, how panicky and uncertain they could be.
Heck, even that comical Grunt running from the armless headless Elite Flood helped with the atmosphere of complete chaos.
Halo 2 just feels too scripted to me.
Maybe it did feel a little too scripted.
I'd like to see a little more of the Halo:Ce feel.
And its appropriate, its the End of the Game, And a very real sense of the end of the world. The Final Fight. It should be extremely intense.
Halo 2 had a lot of story they had to push through, and thats why it was more scripted. They were trying to get as many events as they could in at a time.
I think Halo 3 should have simpler cinematics that explain themselves.
Cinematics like the trailer.
I would love to see most of the cinematics in Halo 3 have that kind of feel.
Less Dialog, and more emotion from the Music and the Cinematography.