- last post: 01.01.0001 12:00 AM PDT
In the books, it says that when the Spartans are under extreme stress or an adrenaline spike, their refelexes highten and their senses kick into overdrive. I think it would be a cool idea to implement a similar system in campaign where time actualy slows during crucial times, like if the Master Chief's shields are fully taken down, or he's under heavy fire. It could give you a little extra edge on legendary, but wouldn't take the fun out of it. I do this all the time, where if I play on legendary and make a wrong turn and step into an ambush of baddies, you can have a little more time to dodge the bullets and get to cover (this couldn't work in multiplayer for obvious reasons). What do you think of this idea?