- last post: 01.01.0001 12:00 AM PDT
Why do glitches like RRX and BXR take skill?
Simple, really. These are not overpowering glitches like superjumping to the top of Lockout. When someone superjumps to the top of a map, they're pretty much invincible if they've got half a brain. If someone's got a good double shot, then they've mastered something that takes great precision to do.
Think about it. Out of all the weapons that take skill to use in Halo 2, the BR is in the upper tier. You have to be able to shoot people who can strafe, and you have to be able to land headshots (though it does take FAR less skill than the Halo 1 pistol, thanks to hitboxes and magnetism). Now, take into account that most players will have to remove their thumb from the right stick to hit X, which they compensate for by aiming even more with the left stick (strafe matching).
What you get, as a result, is a glitch that takes CONSIDERABLE accuracy to pull off successfully. And in MLG/Team Hardcore games, anyone can do these at all times. That's the beauty of BR start. It balances out the game so that one guy can't just get a huge advantage based solely on spawning near a good weapon.
So, the next time some guy drops you with a smooth double shot or BXR, just remember: he or she is good at this game, and they'd probably destroy you anyways. Now, go practice your RRX and BXR.
EDIT: Oh, and those of you making fun of MLG... I pity your ignorance. Just because you can out-BR random people who swear that they play MLG daily, doesn't mean that all MLG players are completely unskilled at the game unless it's BR start. It is a FACT that the best players in Halo 2 are all associated with MLG.
And even if you don't like MLG rules, you should at least appreciate what they've done for the entire Halo series. They helped make Halo 1 a popular multiplayer game, and they've brought console gaming onto the competitive scene in a radical new way with Halo 2. Those of you who think that MLG rules are stripped down and lack variety, please, get a grip. It's not like dual wielding is a fresh experience that brings any more variety to the table than MLG rules do.
[Edited on 7/25/2006]