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Chemical Weapon!
posted by:Achronos
Less self-righteous posturing and ad hominem attacks will keep this thread open and its participants' posting privileges retained.
halo 1
good: the missions felt more desperate, especially on legedary. you could also use every weapon effectively on legendary. they all had their purpose.
bad: the strategies you used were repetetive. there were not multiple ways to do things. you needed to just kill them. no stealth, outsmarting, etc.
halo 2:
good: in some missions, oyu needed to use stealth as opposed to brute force. the arbiter was well done. he had camo, and therefore the missions were set up so you needed to use it to survive.
bad: on legendary, not all the weapons could really be used. didnt have that desperate feel halo did
for halo 3:
make all the weapons have a purpose. try to make legendary be hard in a good way, not hard in a bull-blam!- way (a very fine line). make it have that desperate feel. make you be able to use diversions, cause pandemonium, etc to get through, as opposed to just brute force (mostly brute fore though