- last post: 01.01.0001 12:00 AM PDT
Blood Gultch, King of The Hill, stationary Hill. With 4 players, its absolute chaos, awsome fun. Vehicles collect around the hill, creating a maelstrom of condensed carnage. With vehicle damage, this simply wont happen. Unless somebody can actually tell me the dynamics of the vehicle respawn system. In every single hands-on, they spend ages explaining obvious things, but an integral feature that is fundamental in Halo multiplayer, they only describe breifly.
Does anyone know any indepth information regarding how vehicle damage is handled in terms of respawning. Im all for new forms of gameplay, but sacrificing the most fun element of multiplayer to me is a big damn sacrifice.
Im just concerned that with all the focus on fast, furious LIVE online play, the fun of having vehicles scattered around the battlefield will be lost. My major concern in this area is the fact that you can apparently destroy vehicles even if nobody is in them. In levels like Sidewinder and Gultch, this would basically render vehicles pretty much uselss. See a friend going for the ghost? shoot the crap out of it, so even if you dont destroy it before he gets in, its pretty much a garauntee that you will almost insantly after he does.
Having to trudge back to the place where vehicles respawn will also be a pain in big levels. Now I know Bungie will balance this, but im concerned that there balancing will result in even more sacrifices.
For online 8v8 player matches its not really a concern. But for splitscreen 2-4 player battles, destroying vehicles will become a frustrating element, after the intial wow factor has worn off.