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  • Subject: shooting down dropships
Subject: shooting down dropships
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should we be able to shoot dropships out of the air. it would be nice for ledgendary because you could take down the ship without fighting everyone in it and that could be used in multi player. please no flamingi thought it would be a cool idea.

  • 07.27.2006 4:17 PM PDT
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Yes, this was supposed to happened in halo 2. hopefully with the new tech in halo 3 this will be possible.

  • 07.27.2006 4:19 PM PDT
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Posted by: hunterm90
Yes, this was supposed to happened in halo 2. hopefully with the new tech in halo 3 this will be possible.


i was pretty sure they said it was gonna be in h2 but i didnt want to feel stupid if i posted that and i was wrong

  • 07.27.2006 4:26 PM PDT

Sandswept Studios Design Director

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Or maybe they just gave you the ability to shoot off the ship's guns, since it'd be too easy to shoot the ship down before it let off it's guys.. (Which would ruin parts of the game and leave you without enemies to kill)

They don't need "new tech" to make it possible. They could've made dropships entirely destructable if it was what they wanted. Obviously, it wasn't what they had wanted.

  • 07.27.2006 4:28 PM PDT
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bah... it was just in that Halo 2 trailer, and they didn't actually shoot the ship down, it ran into a sign. It was NEVER announced that you would be able to shoot dropships down in Halo 2. I think that we should indeed be able to shoot the damn ships down, not just blow off their guns!

click the bobaluga link!

  • 07.27.2006 4:28 PM PDT

hey yeah, whatever happened to that? We should be able to shoot those damn covi dropships down

  • 07.27.2006 4:33 PM PDT

Sandswept Studios Design Director

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As Tartan said, Bungie never really said you'd be able to shoot them down. .. It was in one trailer, released a year or so before the game.

  • 07.27.2006 4:35 PM PDT
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if it doesnt work in campaign then why not use in multi player if we are able to use them. bungie did say the maps were gonna be huge

  • 07.27.2006 4:35 PM PDT

Sandswept Studios Design Director

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.. When did Bungie say the maps will be huge? Are you guys just making stuff up?

I really doubt we'll use dropships in Multiplayer.. To fit dropships we'd have to make Halo 3, cease to be a part of the Halo series gameplay. Many things would have to change, and I think, in the end, no one would like these changes required..

Still, it's doubtful that we'll be able to shoot down dropships.

  • 07.27.2006 4:38 PM PDT
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it was in an update i think they said theres not going to be any texture poping and instead of pasting images for the backgrounds of enviroments they were actually going to build them. correct me if im wrong.

  • 07.27.2006 4:42 PM PDT
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It would be easier, yes... but if you managed to down it, you could bypass whole chunks of levels.

  • 07.27.2006 4:54 PM PDT
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Posted by: Shifty2554
if it doesnt work in campaign then why not use in multi player if we are able to use them. bungie did say the maps were gonna be huge


I like the MP idea.

  • 07.27.2006 4:55 PM PDT
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Downing dropships would definately work. Maybe not Halo 2, because being able to shoot down every dropship would either mean important characters would die(only to magically respawn at a later point), there would be no point in putting friendlies in if you shot them down, and no enemies to fight.

The concept of shooting down a dropship is feasible. When a dropship goes down, all it has to do is to be free from AI control and let the physics do the rest, provided it can be tweaked to that extent.

But really, to put in dropships that can be shot down-there's only three things:

-Giganitic scale of maps.

-Legions of enemies to fight so there's no way you can keep up with the rate of reinforcements.

-Better AI-namely dropship AI that can cover itself at the same time while offloading its cargo, or land beyond your reach, or escorts keeping you occupied. If enemy dropships land at a random spot each time in a set zone, then there's no way you can expect where the dropship's flying in from. However, one thing that definately needs to be addressed and fixed is the rate of which dropships land. In the heat of battle, dropships are going to come in fast, land quick, and takeoff-or take potshots at you. The whole hovering for five minutes in Halo 2 more or less destroys the intense feeling of actual combat.

  • 07.27.2006 5:00 PM PDT
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I think that one scene would be a guerilla-type fight with UNSC holdouts against Covenant where you see about four of them holed up in bombed out buildings, and then a Phantom flies over and they bring it down with several rockets.

But if anything, that'd be a cutscene.

  • 07.27.2006 5:04 PM PDT
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a Phantom flies over and they bring it down with several rockets.

But if anything, that'd be a cutscene.


No no, I like the sound of it. If Halo 3 has that kind of stuff, it'd be looking great already if Phantoms could bear down on you with volleys of sized-down plasma torpedoes where the engine sinks are. The level would just have to be expansive enough for a chase.

Picture this with me.. You're in a Scorpion. You know a Phantom is going to fly in here, and you're waiting for it to come to you. But now thanks to the unpredictable AI, the sound of the Phantom drones overhead behind you(it didn't came in from that direction last time) swiftly strafing you with its energy torpedoes..destroying your Scorpion. But wait, you didn't die yet. You've only ejected out of your vehicle with shields down(just like how Elites can survive if their Ghosts blows up). Phantoms lands reinforcements quick and take off, taking more shots at you.

[Edited on 7/27/2006]

  • 07.27.2006 5:11 PM PDT