- Zeph
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- Exalted Legendary Member
then why havent they? there's plenty to fix so where my god damn patch? unless they want to forget about how badly they screwed up
Because there isn't a large enough user base to warrant a gameplay patch compared to what they could be putting their resources to. Gearbox has BiA to work on, and I doubt they'd take on a contract job now they actually have a hit series where they can do whatever they want with it. If you have a gripe about it, -blam!- at bungie, not gearbox.
i dont think Bungie wanted their prize game turned into an unfinished, half-assed, POS.
It's perfectly fine. You're the one with the problem. Get better hardware.
right Halo runs prefectly on an XBOX with 64MB of RAM, a slightly modded Gforce3, and a 729MHz IBM processor. MY PC has 728 MB's of DDR400 RAM, and GPU 2 generations ahead of what the XBOX has not to mention a more VRAM, and a bigger bit bus, and a fast clock speed and 3 times the filrate, and an AMD XP 2900+ which is way above and beyond what is required form the game but i have yet to get maintain a decent frame rate in it near a tree, its poor optimization and lazy coding get over it
The xbox has 100% of its resources available to run the game. Your computer has to run the Operating system, work with your network connections, run background programs, run drivers, run whatever else you have going, AND run the game which takes what it can.
proof that its an optimization problem when i use 3D analyze it show the camo, so its NOT a hardware problem its a SOFTWARE problem.
It depends on your view of a problem. The rasterizer is set to run active cammo through engine-hardware specific methods. You're talking about emulation, and is not something a contract dev would consider doing. I work with the engine and not on it and I have decent hardware, so I cant toy around and find the specific reason, but from the available information I've gone through, that is the reason.
i never said anythign about the AR being invisible nor did i say i was missing an sceneary.
You apparently dont know what happens when a graphics card is given a command it cant execute in Halo. If a shader tells a graphics card to do something that it cant, then whatever it is supposed to be displaying wont show up, a.k.a be invisible. Multipurpose mapping is one thing that would cause such a thing. If Gearbox did indeed include the AR multi, jackal shield multi, and halo scenery multi, your minimum specs would jump up to your reccommended specs.
now who is the ignorant one?[/quote]
I still believe it is you for not wanting to venture out into the sea of facts.