Halo 1 & 2 for PC
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Subject: Halo is not a system hog
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Now I know most of us have gotten very annoyed when fighting about 50 eliets and our computers start lagging, so we die. And the only way most of us can get a steady performance is 800 x 600. But think about it, if you look at everything that goes on in single player it kindof makes scence. Halo physics engine is amazing, and though I don't know this as a fact it must take ALOT of power to calculate all pf that information. The AI is very advanced, probably not taking as much energy as the physics, its probably uses a fair deal of power. All of this uses up alot of CPU energy, and with the CPU very busy it can't help out the GPU very much. And if any of you have evr put Halo on a really high resolution you would know how kit looks. There is more detail in Halo than any othere game I have ever need. I'm not saying it looks real but at 1440 x 900 (my resolution) you can see the little pebbls in the dirt, and the scraches on the guns and armor. Its really amazing. So I don't think halo is a system hog, if you play it on a high resolution you'll see how good it looks an it makes scence how much power it takes to produse such a picture. I'm not saying Halo is the most efficiant game, but it's not a system hog.

  • 08.05.2006 3:14 PM PDT
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For my Desktop it kind of is.Heres my Desktop's specs:

Dell Dimension 4600 CPU
Pentium 4 2.80 GHz processor
256 MB RAM
NVIDIA 256MB GeForce 6200 OC
33 GB HD

But when I get my laptop it won't though. Look at its specs in another thread.

  • 08.05.2006 3:19 PM PDT
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Yes it is a system hog.

How come a six year old console with outdated parts can efficiently run Halo with all the bells and whistles, specular, shadows, at such a smooth, steady, reliable framerate above 30 FPS while midrange PCs cry out in pain when a few dozen Covenant appear on the screen, or when there is 16 players in King of the Hill on Battle Creek?

  • 08.05.2006 3:23 PM PDT
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Well if you kick it up to those resolutions on singleplayer your hopless, there are to many players and explosions. But if you do it on multiplayer it's not that laggy, just take away shadows. Here are my specs:

AMD sempron 2800+ (1.8 ghz, I over clocked it)
512 Megs of 3800 RAM
GeForce 6100

And thats the only important stuff.

[Edited on 8/5/2006]

  • 08.05.2006 3:29 PM PDT
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Posted by: Master Kim
Yes it is a system hog.

How come a six year old console with outdated parts can efficiently run Halo with all the bells and whistles, specular, shadows, at such a smooth, steady, reliable framerate above 30 FPS while midrange PCs cry out in pain when a few dozen Covenant appear on the screen, or when there is 16 players in King of the Hill on Battle Creek?


Well it's only running on 480i on the X-box. 480i sucks. And battle creek is a small map...everyone is crouded together and everyone is throwing grenades. Lots of explosions and gunfire

  • 08.05.2006 3:32 PM PDT
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I disagree with what you say, but that's your opinion. I think that Halo was poorly optimized for the PC.

  • 08.05.2006 3:36 PM PDT
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Well i do the high rez on CE, and it doesn't run that great. I'm just saying when you pack all of that deital into one fram it makes scence that things can get laggy. Halo wasn't the most efficent game but its not a un efficiant.

  • 08.05.2006 4:37 PM PDT
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Posted by: Master Kim
Yes it is a system hog.

How come a six year old console with outdated parts can efficiently run Halo with all the bells and whistles, specular, shadows, at such a smooth, steady, reliable framerate above 30 FPS while midrange PCs cry out in pain when a few dozen Covenant appear on the screen, or when there is 16 players in King of the Hill on Battle Creek?
All games created for all consoles are optimized for that hardware.

  • 08.05.2006 6:19 PM PDT
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Exactly. So Gearbox did a poor job porting Halo to PC.

  • 08.05.2006 6:19 PM PDT
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I run Halo at 1612 and I don't have any problems. Everything turned up to the max, no problems.

  • 08.05.2006 6:21 PM PDT
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I run Halo at 1612 and I don't have any problems.
1612 what?

  • 08.05.2006 6:24 PM PDT
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well, also gerabox put in some un-needed things *like shader 2.0* which, when disabled, does greatly help performance. and since *i believe* that the xbox was running a modifyed directX 7, it did not need all that power since it was at 460i *640x480 on our pcs*.

so today's newest systems can finally chug out the graphics and such, but a few years ago, it did have a harder time to get to the max settings.

oh, not to brag but i have an ATI All-In-Wonder x1900. Halo runs full at 1280x1024 *my monitor's highest res, LCD* with no visual lag. Its looks awsome to say the least.

  • 08.05.2006 6:26 PM PDT
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Posted by: Master Kim
I run Halo at 1612 and I don't have any problems.
1612 what?
1600 by 1200.

This forum is much better than that spam-fest Halo 3 forum.

[Edited on 8/5/2006]

  • 08.05.2006 6:29 PM PDT
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We've been here since you left.
We left before you came.

The lower resolution and frame rate you put on your computer, the worse its going to look. Xbox and PC have very different hardware. You can't expect your PC to try to stand up against an xbox, no matter how long its been out.

  • 08.05.2006 7:06 PM PDT
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Posted by: Five Aces
Halo physics engine is amazing


WTF? seriously, WTF? Are you blind? Guns spin when they touch fire, warthog physics are wierd, guns bounce as if made of rubbler and body parts go in wierd directions after a death animation.

I get 70-90 FPS on CS:S, CONSTANTLY, in medium detail at 1024X768 resolution, doom 3 I get around 25 FPS (a frigging miracle seeing as my laptop sucks) and like 60 in Beyond Good and Evil (which is REALLY BAD seeing as it's not supposed to go that fast causeing numerious graphical errors) but in Halo I can't hold a simple 30 FPS, a single overheat, down to 5 FPS, 2 plasma grenades, it's like my computer stops, looking out a blood gulch with no action and I get 25 FPS, THAT SUCKS. If it wasn't for the fact that it is so much fun to play, I wouldn't even be here.

  • 08.05.2006 7:49 PM PDT
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The worthog physics are weird, but still amazing. Characters fly awsome frome explosions, Hogs and ghosts bounce up and down and flip when turned to fast. The physics can be annoying but are very good.

Well what are your specs, do you have a comador 64? It should run great on that.

  • 08.05.2006 8:03 PM PDT
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It is a laptop.

  • 08.05.2006 8:05 PM PDT
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Maw

I disagree with what you say, but that's your opinion. I think that Halo was poorly optimized for the PC.
When I run Halo on my computer, the graphics are wonderful. As for the physics; computers are advancing very quickly but you aren't going to have your own "fabber" for quite a while. When I see Halo on my brothers Xbox, the graphics look better when I assembled to old computers and tried to run Halo on a Pentium III with 64 MB of RAM (I got to the starting graphics before it crashed), not to mention 32 MB on the video card. I am not kidding, Xbox is allot worse; I don't know about Xbox 360, but Xbox is allot worse.

  • 08.05.2006 8:18 PM PDT
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Download Halo Custom Edition for user created maps!
Link
http://hce.halomaps.org/index.cfm?pg=3&fid=410
The few, the proud, the leet.

website hiccup
*delted*

[Edited on 8/5/2006]

  • 08.05.2006 9:11 PM PDT
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Download Halo Custom Edition for user created maps!
Link
http://hce.halomaps.org/index.cfm?pg=3&fid=410
The few, the proud, the leet.

Posted by: Master Kim
I disagree with what you say, but that's your opinion. I think that Halo was poorly optimized for the PC.


Posted by: Master Kim
Yes it is a system hog.

How come a six year old console with outdated parts can efficiently run Halo with all the bells and whistles, specular, shadows, at such a smooth, steady, reliable framerate above 30 FPS while midrange PCs cry out in pain when a few dozen Covenant appear on the screen, or when there is 16 players in King of the Hill on Battle Creek?


Your six year old console with outdated parts effieciently runs halo at 640x480 interlaced at 30 frames per second. It's also utilizing 100% of the hardware where any computer wouldn't get that much out of the hardware because of background tasks. That's a big difference from even 800x600 progressively. It's more than twice, almost three times, what the xbox spits out per frame. Dont complain about what you dont understand.

edit since the site is hiccuping:
You have to remember that the engine is console based. It's written with that in mind. When Bungie decided to port it, they didn't choose to literally rewrite the way the engine handled data, but to just get it working out of XDK and onto a PC/Mac. They didn't say, hey rewrite our code to make use of the differences of a PC, they simply said 'get it working'.

[Edited on 8/5/2006]

  • 08.05.2006 9:12 PM PDT
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We've been here since you left.
We left before you came.

The point is you can't compare you computer to a console.

  • 08.05.2006 9:39 PM PDT
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Download Halo Custom Edition for user created maps!
Link
http://hce.halomaps.org/index.cfm?pg=3&fid=410
The few, the proud, the leet.

Posted by: xXSm00thi3Xx
The point is you can't compare you computer to a console.


Yeah, I remember all the idiotic G4 takeovers that tried to compare Halo 2 and Half Life 2 for holiday season brownie points in the ratings. The machines they were running off had topoftheline ATI cards (X850XTs) in there pumping out high res gameplay next to a <30'' TV running Halo 2 gameplay. It was rediculous comparing the two. If my memory is right, Halo 2 got a 9.9 and Half Life 2 got a 10.

How anything running simply on diffuse bumps for its visual appeal in 480i can come one tenth of a point in a graphics review against something spitting out 1600x1200 HDR/HDS/etc is incredibly far beyond me. Especially with the texture popping from where the texture preloading wasn't scripted properly in Halo 2. Gwah! It isn't that hard to more strategically place object_type_predict <object_definition> and such into the scripting. Especially since you're working on a console...

  • 08.05.2006 11:09 PM PDT
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HALF LIFE 2 DESERVES THAT 10!

Sorry, I am just a huge Half-Life fan, I believe nothing is greater then the masterpieces that VALVe made. I dissagree with the statement that you cannot compare the two. My friend's desktop is more powerful than a 360, there, done, and it is the truth. The fact is that you simply can't do with a console that which you can do with a computer, the technology evolves so quickly that consoles are simply left in the dust. Once again, let's look at Half-Life 2. The one for PC is vastly superior to the Xbox version, because of the more powerful and newer technology that PCs offer, the Xbox version is visually wattered down due to it's much lower prosessing power and older technology.

I'm not trying to be a console naysayer, I love my gamecube (DO NOT FLAME) and I play it dayly, but consoles simply cannot put out the same power as a top of the line PC, no matter how optimised it may be, as long as the PC version is just as optimised*. Even if the console version looked better now, it quickly becomes outdated as the computer becomes more powerful

*Did that make sense? I couldn't think of any other way to put that.

  • 08.05.2006 11:27 PM PDT
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Half-Life 2 is the only game that has ever surpassed Halo excluding old skool games like Mario and Zelda and the like.

  • 08.06.2006 12:13 AM PDT

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