- last post: 01.01.0001 12:00 AM PDT
Here is my game type idea. It might take a special map for it.
You know that big mortor gun in the E3 2003 demo that the bombers fly in an blow up? Well, in my game type there is one of these inbetween the two spawning points of the red and blue teams. The two teams have to fight for control of the gun and then aim it at the other teams target area. Within the target area is an object like a building or something that must be destroyed by the other team. The targets can take multiple hits. The gun is hard to aim, and the gun is slow to shoot. During the period of time that the gun is being aimed and shot, the other team can kill the controler and stop the firing sequence. I think that this could lead to some rather edge of the seat combat.
What do you guys think?