- last post: 01.01.0001 12:00 AM PDT
Blocking green doors is very annoying for the flag bearer when he wants to use the teleports as a mean of escape. Thing is, both players can do it so I suppose its fair. Teleports are a way of navigation on sidewinder and without having vehicles would make the level very long and time consuming.
If you always know that they are freely available then you'll probably always use them.
In the beginning, when Halo had just about come out on XBOX, me and my friends were playing 4 vs 4 system link CTF. The teleporters was most definately the escape route for all flag bearers and it started to become a little predictable. I turned to websites and forums for a solution. Thats when I found out that you could fully block the teleporters so players couldn't get through.
I practiced it a few times at home before putting it into action.
The next day we bagan playing a 4 vs 4 CTF on Sidewinder
I told my 3 team mates the idea and told them to act quite weak against enemies entering our base. After 1 or 2 players they let one grap the flag and as I predicted he charged up the ladders. I told 2 to follow (one up each ladder) while one (that had respawned outside after a kill) was to remain outside to 'catch' him. He tried to go through the teleport, but couldn't. You could hear to confusion coming from the next room, where the enemy were playing. The 2 team mates began to rip him to pieces with AR rifles so he jumped off the ledge. There was the 3rd team mate ready to blow the stuffing outta him and did so.
That 1 incident now has changed the way my friends think about CTF matches. So it was definately worth while.
By the way the match was the first to 5 so the incident only helped a little. So it wasn't really cheating.