- Zeph
- |
- Exalted Legendary Member
I dont really know what discussing this any further would bring about. 90% of the bugs encountered in the CMT SP release was due to encryption to protect the work from all the newbie map makers who make low poly box geometry and throw in weapons and vehicles they think are cool and all the idiots who try to claim the content as their own. 5% of the bugs are from the lack of the Halo SDK being complete. And the rest is simply things that have randomly popped up and only one or two people have brought up.
*sigh*
since I have a bit of time right now, I'll go ahead and deal with this one.
General Bugs
Chaingun shells are visible through walls.
problem was corrected before release. I dont see how or why you have this problem.
Minor Adjusments
Apparations collision model needs work. (rear section)
The collision model is perfectly the way it's supposed to be. I call you a griper if you only have to say it needs work without being able to say what's wrong.
Sniper scope is just transparant, not an actual scope.
yeah, it was made that way and is not a bug. The 'allmighty' H2CE did the same thing, and you know what? Not a single person complained.
"Silenced" Sniper can be heard anywhere on map
was only like that in beta. It was reported corrected a few days before release by multiple people.
UI bugs
You cannot choose a starting map unless you have already beaten it, or beat a non-CMT version of the map
It's the exact same in PC
Solution hold [shift] and hit ~ then type map_name (whatever level you want. example: b40 [b40 is Assualt on the Control Room])
you dont have to hold shift....
and you could simply use the (profile_unlock_solo_levels) script.
The "continue" button doesn't work and when you save a checkpoint it doesn't appear when you go to "load"
Updating gamesaves with checkpoints works perfectly fine....assuming you've allready got a solo level gamesave for the campaign. I myself dont have a problem along with the entire beta team.
Pillar of Autumn bugs
Spartan Collision models make it tough to run by them at the begginning of the level (when you have no weapon) which usually causes them to hit you with grenades while they fight the invincible elite.
The collision is not a problem. The problem would be you not trying to go around people or waiting for doorways to be cleared. I'd hate to have you try to go by me if I was walking through a door.
Halo bugs
If a dropship has yet to begin it's decent sequence and you destroy it, the wreckage will hover in the air until it begins it's decent.
Talk to Bungie about that, and play on a stronger difficulty
Truth and Reconcilliation bugs
The final cutscene doesn't work. The dropship never leaves it's dock.
While I know of a fix for this, I doubt it will be possible due to filesize restraints. Other than that, scream at Bungie for recorded animation support. It wont do you any good, but you'll try anyways.
Silent Cartogropher bugssp?
One of the pelicans, after dropping it's crew, flys into the cliff wall and stays there until it dissapears. Something in the flight plan got screwed up.
Talk to Bungie about giving us the ability to create and modify recorded animations.
Honestly, I'd have to think that you were playing a leaked beta build from most of the things you've said, but a single leak was never done and your gamesave issue proves that.