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Subject: Contest for who has the best serious map idea!
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Got great ideas for a map? Maybe custom gametypes to go along with it? Post your ideas!
I don't want stuff like, "Sorta like Sidewinder but with these cool things in it...." Go to the thread "Truly Cunning Creative Cartographers" to see what I mean. Maybe not as detailed as those but similar.
I'm sorry, there will be no prize, this time. Based on the sucess of this we may do a serious contest with prizes. I will post the winner. Share your ideas!

  • 05.20.2004 3:02 PM PDT
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no prize? but but...

okay heres my idea you have 2 fortreses with working drawbrides and a hunge kill field filled with rocks and a secrate underground mine that conects both fortreses.

  • 05.20.2004 3:05 PM PDT
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Here is an example that came from the Cunning Cartographer thread:
Here is my new idea for a map. It is called Crossfire. There are two Islands with a bridge spaning between them. The islands are roughly 275yrds arcoss and the bridge is roughly 115 yrds. long and 15 feet wide, with a platform in the middle. The the islands are surronded by bout 20 feet high cliffs and the bridge is the same height. The platform in the middle of the bridge is sicular and has 4 corner nooks to hide in. The islands have Plateas on them. each plateau has 3 main levels. the plateaus have a sort of winding canyon/valley through them with cata walks and platfoms and leading higer. The enterence to the plateau is between the front, facing the bridge, and the back.There are various artificial and natuaral caves. The first stories have bunkers facing the bridge with turrets (of course on the outside of the Plateau). There are other rooms on the w ay up to the 3rd story, the top of the plateau. The bases both have windows facing the front and a turret on top. Snipers can make a last minute kill before the enemy gets the flag to their base. Catawalks weave in and out of both the inside and outside of the plateau.there is a secret tunnel that goes from the back of each island under the ground and come out in the island cliffs were players can go across a catawalk under the bridge. There are various structures ouside the plateuas that lead up to catawalks. Both bases are pretty much the same. At either end of the foot bridge there is a small bunker. Also there are underwater tunnels.

  • 05.20.2004 3:06 PM PDT
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I said no prize this time, based on the results we get I very probaly could have a contest with a prize.

  • 05.20.2004 3:07 PM PDT
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i think a big outdoor/indoor level where one team raids a fortress would be cool. u could make the outside level like timberland with those kinda trees, and the base would be big with lost of anti guns and stuff. u could make a game that one team has to raid the base in like 10 min. or something

  • 05.20.2004 3:09 PM PDT
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Good ideas, but I was sorta hoping for more details.

  • 05.20.2004 3:11 PM PDT
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Just give us an idea of thee position of the bases and the size and shape of the map.

  • 05.20.2004 3:12 PM PDT
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I think they already have a sticky for this though

  • 05.20.2004 3:15 PM PDT
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not in the underground

  • 05.20.2004 3:15 PM PDT
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By the way if nobody seems interested in this I can't have a contest with a prize.

  • 05.20.2004 3:34 PM PDT

It was a cold day near the southern base in Blood Gulch. Cortana and I were relaxing over a game of Go Fish, WHEN OUT OF NO WHERE 700 BANSHEES CAME FLYING IN!!! I GRABED MY SPARTAN LASER AND LET HELL REIGN DOWN UPON THEM. I HOPPED IN THE NEAREST WARTHOG AND TOLD CORTANA TO GET IN.

Hey. I think I have to admit that I read a thread from the first post toi the last and never got bored! I have an idea for a sweet map for CTF or any other gametype, but coolest for CTF . I dont know the name yet but It would be like a place with a bunch of decommissioned ships and all in a big junkyard like setting. There would be two large Capital sized ships at either end of a sandy canyon with large cliff walls. There would be large holes in the Capital ships for you to climb into and also large piles of mangled hunks of metal leading to holed or broken in entrances to the higher levels. There would be tons of scrap metal in between the two Capital ships and mabye some longswords and such. Mabye the longswords could have extra missles that were destructable. Also the hanger for all the vehicles could have a door that was activated from inside the base and large metal planks would serve as a ramp onto the ground. It would be sweet for snipers in the small holes in the ships, but not a pure sniping level because once you got down into the scrapmetal there would be lots of spots to hide.

  • 05.20.2004 3:35 PM PDT

It was a cold day near the southern base in Blood Gulch. Cortana and I were relaxing over a game of Go Fish, WHEN OUT OF NO WHERE 700 BANSHEES CAME FLYING IN!!! I GRABED MY SPARTAN LASER AND LET HELL REIGN DOWN UPON THEM. I HOPPED IN THE NEAREST WARTHOG AND TOLD CORTANA TO GET IN.

Theres my idea from the other thread. Another cool map would be (This is kind of farfetched) Two collided covenant and human ships. There would be a big hole where the smashed into each other and wide, wide, wide hallways large enough to drive the scorpians side by side with ease. These halls would have several things to hide behind and some sheets of metal on the ceiling on hinges mabye to cover a trap door to get into a higer room could be shot at one hinge to fall down vertically, providing more cover. Also, there would be human vehicles on the human ship and covie on the covie ship. The covie teal would be in the covie ship (obviousally) and the spartans in theirs. The covenant ship could have large energy sheilds that covered entire corridors and the only way to get through was to detonate a grenade, overriding it then shooting the control panel to prevent it from being reactivated. Help think of more cool things in this level please!

  • 05.20.2004 3:40 PM PDT
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I think on the Moon would be great it would be fun jumping around or driving a warthog.

  • 05.20.2004 4:24 PM PDT
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Sorry 'bout my poor ability to describe things clearly.

One of many ideas, a giant cavern (~200lX100wX50 yards) with large holes in the cieling to let hugh pillars of light, (one very big one because a covenant dropship fell through). Outside the cavern would be a forest with craters from wars passed, some deep enough to break into the cavern beneath (leaving craters in the cavern floor).

Outside first: the trees would be sparse, with shattered trunks strwen across the old battlefield. the treese would be sparse, but not sparse enough to lack simple cover (think battle of the bulge in band of brothers). the uneven landscape would also help protect attacking teams from the snipers. trenches would pass through some hills in order to increase the cover. three sniping towers made of wood, covered in camo. tippable(a well placed set of rockets would destroy it, but you could "flip tower over" to repair it(just the top levels) with granades and somewhat destructable, only provide minimal protection. these would be just two stories tall, ground floor with sniper rifles on the wall like the maw's barracks. the second level would be covered to protect from granades, but otherwise completely open to fire, in and out. two concrete bases would also lie on the two sides. small bunkers, overgrown vegetation covering its battle worn walls, with only one small door. inside, 2 assault rifles, 1 shotgun, and a rocket launcher with 4 shots. perhaps a granade bucket. inside each there would be an old, slow moving, rusted red, iron elevator, leading into the depths of the cavern where the real battle will take place.

Cavern: inside the main cavern, a crashed covenant dropship lies in the middle, only somewhat destinguishable. large chunks of debris, only big enough to protect one or two men from oncoming fire would strew the interior landscape. bases would not be able to see each other because of an incline up to the center of the field (you run up on your attack towards the middle, the other half is downhill). each side would have a small trench dug out in front of the bunker-like entrance from the elevators. nearby, machine-gun turrets would help defend off attackers, but with the debris cover, defense is hard. each bunker will have an invisible powerup, but this would not last long enough to sprint to the other side of the cavern, nor to go up in the elevator. side passage ways would permit passage from one base to the other bypassing the main cavern. two leveled as well, high and low ground positions would protect teams trying to pass through.

in the bunkers inside the cavern level, assault rifles, plasma rifles, and pistols would be laid across the floor. the flag would be in a sub chamber below the main room of the bunker. inside that chamber would be two shotguns, and many shells. this would be a pinch point: after the attacking team had eliminated the underground forces, they would enter the flag chamber to take the flag. meanwhile, the just defeated defending forces would respawn in the forest/battlefield bunker. calling the slow elevator, strategically waiting until all defending players respawned (because the elevator is so slow, for one or two people to use it would force the remaining players to remain on the surface with no way done), then lowering in the caverns. they would reach the cavern floor the just after the attackers had enter the flag chamber. a team of defending players with rifles against a team of attacters (one with the flag, hopefully two with shotguns) would fight in the small opening between the flag chamber and the main room of the bunker.

another point on the elevator, use of the elevator button only calls the elevator(unless inside, then it changes the floor) and only calls the elevator when it has reached the other level; a.k.a. you can't call the elevator mid-transit --> it has to go all the way up, or all the way down.

an environment thing: fog effects in any of the chambers would be cool (except the passages around the main cavern). also, random covenant cannon fire (E3 2003) could also be used to prevent camping and add flavor. land mines (pressure sensitive frag granades that you cannot pick up) would also add zest and cool tactics (temporary smoke screens and diversions)

being a field sniper, this would be my level, a challenging but rewarding environment, CTF and KOTH friendly, made for teams of over 3.

questions?

  • 05.20.2004 4:47 PM PDT
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Unfortunatly, Bungie stole my idea. Zanzibar is the map i always wanted. Storming a base where you have to gaurd the flag, unlike Assault in Halo 1 where you run the flag in. The only other level i could think of that would be better would be like blood gulch, except it would be a HUGE level, like im talkin 5km sqaured so u need to use the vehicles. It would be an assualt game though, preferably like when Fred is on Reach gaurding the Orbital MAC ground generators. The assaulting forces would start on the othr end and have to work thier way along (the map could only support 8vs8 cause it would be so big). Snipers could be posted in key postions, and there would be choke points, like when UNSC marines are comin back over the mountains to alpha base after visintg the PoA crash site in Halo: The flood, and etc. It would almost be story based...

  • 05.20.2004 5:04 PM PDT
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Night Hawk...post your stage on the "Truely Cunning Creative Cartographes!" thread!!!!
Posted by: Nighthawk21
Sorry 'bout my poor ability to describe things clearly.

One of many ideas, a giant cavern (~200lX100wX50 yards) with large holes in the cieling to let hugh pillars of light, (one very big one because a covenant dropship fell through). Outside the cavern would be a forest with craters from wars passed, some deep enough to break into the cavern beneath (leaving craters in the cavern floor).

Outside first: the trees would be sparse, with shattered trunks strwen across the old battlefield. the treese would be sparse, but not sparse enough to lack simple cover (think battle of the bulge in band of brothers). the uneven landscape would also help protect attacking teams from the snipers. trenches would pass through some hills in order to increase the cover. three sniping towers made of wood, covered in camo. tippable(a well placed set of rockets would destroy it, but you could "flip tower over" to repair it(just the top levels) with granades and somewhat destructable, only provide minimal protection. these would be just two stories tall, ground floor with sniper rifles on the wall like the maw's barracks. the second level would be covered to protect from granades, but otherwise completely open to fire, in and out. two concrete bases would also lie on the two sides. small bunkers, overgrown vegetation covering its battle worn walls, with only one small door. inside, 2 assault rifles, 1 shotgun, and a rocket launcher with 4 shots. perhaps a granade bucket. inside each there would be an old, slow moving, rusted red, iron elevator, leading into the depths of the cavern where the real battle will take place.

Cavern: inside the main cavern, a crashed covenant dropship lies in the middle, only somewhat destinguishable. large chunks of debris, only big enough to protect one or two men from oncoming fire would strew the interior landscape. bases would not be able to see each other because of an incline up to the center of the field (you run up on your attack towards the middle, the other half is downhill). each side would have a small trench dug out in front of the bunker-like entrance from the elevators. nearby, machine-gun turrets would help defend off attackers, but with the debris cover, defense is hard. each bunker will have an invisible powerup, but this would not last long enough to sprint to the other side of the cavern, nor to go up in the elevator. side passage ways would permit passage from one base to the other bypassing the main cavern. two leveled as well, high and low ground positions would protect teams trying to pass through.

in the bunkers inside the cavern level, assault rifles, plasma rifles, and pistols would be laid across the floor. the flag would be in a sub chamber below the main room of the bunker. inside that chamber would be two shotguns, and many shells. this would be a pinch point: after the attacking team had eliminated the underground forces, they would enter the flag chamber to take the flag. meanwhile, the just defeated defending forces would respawn in the forest/battlefield bunker. calling the slow elevator, strategically waiting until all defending players respawned (because the elevator is so slow, for one or two people to use it would force the remaining players to remain on the surface with no way done), then lowering in the caverns. they would reach the cavern floor the just after the attackers had enter the flag chamber. a team of defending players with rifles against a team of attacters (one with the flag, hopefully two with shotguns) would fight in the small opening between the flag chamber and the main room of the bunker.

another point on the elevator, use of the elevator button only calls the elevator(unless inside, then it changes the floor) and only calls the elevator when it has reached the other level; a.k.a. you can't call the elevator mid-transit --> it has to go all the way up, or all the way down.

an environment thing: fog effects in any of the chambers would be cool (except the passages around the main cavern). also, random covenant cannon fire (E3 2003) could also be used to prevent camping and add flavor. land mines (pressure sensitive frag granades that you cannot pick up) would also add zest and cool tactics (temporary smoke screens and diversions)

being a field sniper, this would be my level, a challenging but rewarding environment, CTF and KOTH friendly, made for teams of over 3.

questions?

  • 05.20.2004 5:15 PM PDT
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Level name: unknown ( temporarly going to be called the sequal to that teleportation crazy map in Halo )

This level is a team map, up to 4 teams total...

The Spawn
Each team gets their own spawn, connected to the following:
1. a weapons/items room
2. a Teleportation room

The weapon room contails all the weapons and items the game has, plus it also contains a special spot that removes them as well ( I'll explain later )

The Teleporter room has multiple teleporters (7 in total), each one links to a special arena which you can duke it out with the other team(s). By each teleporter shows the following:
1. unallowed weapons
2. A green light (representing teammates in that arena)
3. A Red Light (representing another team is in that arena or not)

The lights are also throughout the arenas to tell you when your in there alone and not (so a person doesn't run around for hours just to find out the other people are in another arena)

Keep note that each arena also has team specific exit teleporters so you can leave the arena and go back to YOUR TEAMS spawn rooms... You also cannot leave until 30 seconds has passed after you've been shot (this will keep people from bailing right after they get hit)

[color=white]THE ARENA'S[/color]

Arena 1: The death trap
[color=white]Description:[/color] You are on top of a circular platform that is completely surrounded by pits that kill you if you fall, the platform your on is relatively large. There platform is flat and it's basically for attacking the other team in an inclused arena. To keep spawn campers in check, each team spawns in the air under their teams movie exit spawn piece... the block itself (where you exit the teleporter) is invisible, and spins on the edges of the arena so people cannot predict where you'll appear.

[color=white]Unallowed weapons:[/color]
1. Sniper Rifles
2. Explosives (except grenades)

[color=white]Exit Portals[/color] - they are all hanging over the edge, you need to jump down from the platform to reach them. If you've been hit and 30 seconds hasn't passed you'll fall to your death instead.

Arena 2: Sitting ducks
[color=white]Description:[/color] This level is very simular to the first one, except each team teleports to their own platform that is very small in comparason to the first arena's platform. You cannot reach the other teams platform because the pit is too large for such.

[color=white]Unallowed weapons:[/color]
1. Sniper Rifles
2. All Explosives
3. Short ranged weapons (shotgun, SMG's, ect.)

[color=white]Exit Portals[/color] = same as Arena 1's

Arena 3 = Ghost Town
[color=white]Description:[/color] It's basically what the map name suggest, your in a ghost town. There are nomerous buildings (all enterable) that you fight ammongst the other teams in. Also, small vehicles are in different parts of the maps for your use!

[color=white]Unallowed weapons:[/color]
1.none

[color=white]Exit portals[/color] - near where your team spawns into the arena

Arena 4 - Gravity Chamber
[color=white]Description:[/color] Each team ports into a large chamber filled with ledges and platforms everwhere... The place is low gravity so you just jump from ledge/platform to ledge/platform to get from place to place

[color=white]Unallowed weapons:[/color]
1. Sniper Rifles

[color=white]Exit Portals[/color] - near where your team spawns into the arena

Arena 5 - Hedgemaze
[color=white]Description:[/color] You duke it out in a hedgemaze, what's there to say? (the hedgemaze is a midlevel sized arena btw). The Arena is very close counter combatish, so this level only support close combat weapons (excluding explosives)

[color=white]unallowed weapons:[/color]
1. Explosive guns (grenades allowed though)
2. Midrange weapons (Battle Rifle, ect.)
3. Sniper Rifles
4. ect.

[color=white]Exit Portal[/color] - near where your team spawns into the arena

Arena 6 - Blood gulch 2
[color=white]Description:[/color] Basically think "Blood Gulch" but with 4 bases (X shaped instead of a line to each. the level will have more tunnels though, support all vehicles, deeper so there's more places the air units can go, ect. The bases themselfs are also bigger and better and possible support turrets.

[color=white]unallowed weapons:[/color]
1. none

[color=white]Exit Portal[/color] - near where your team spawns into the arena

Arena 7 - Sniper Arena
[color=white]Description:[/color] Each side spawns in a room of a base, each base contains 3 high towers where they can look across the arena, they also have a front door from which they can leave and try to retain ground outside of their spawns. The goal is to obviously snipe the other team, the terrain outside of the bases is littered with places to hide behind (cover from sniper fire), but is relatively open.

[color=white]banned weapons:[/color]
All but sniper rifles

[color=white]Exit Portals[/color] - inside your base

[color=red]Side Notes[/color]
1. This is all one map!!!
2. Each arena (except for the first 2) are at least medium sized to large (ones with vehicles are a definite large)
3. You cannot use another teams exit portals
4. Carrying weapons that are banned from that arena will make it that the portal won't teleport you. (this is the purpose of that pad that removes all weapons/grenades you carry)
5. This level idea came from one that origionated from the origional Team Fortress (QuakeWorld Team Fortress)
6. The weapons area might contain powerups... I haven't figured if it'd be good or not to allow them.

  • 05.20.2004 5:32 PM PDT
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one question for [bold]Northface84[/bold], is there anyway to quickly navigate (ei. search) the bungie forums. if not, could you tell my the number of the postID for the "Truely Cunning Creative Cartographes!".

(sorry, couldn't find it... yet...)

  • 05.20.2004 5:39 PM PDT
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um... It's on the front page...

  • 05.20.2004 5:41 PM PDT
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i also posted this on the other thread, but I thought you guys might like it to:

This is my idea:

Stage name: Aquinox
Player limit: 4 - unlimited
Vehicles: Yes

Alright, this is a stretch, but it can be modified to make it more realistic. Now, I am going to introduce a new vehicle, a high-speed boat. Now before I introduce the wicked cool level I have come up with, let me explain this boat. It is very fast and has great handling. It can hold three people, (like a warthog). A driver and passenger seat in the front, and a chaingun in the back. The alternate ability of this boat is to boost, but using this will make the chaingun useless since you have no chance of getting a good shot, and the level will have waves, some big and some small. If you hit a big wave while boosting, you are at risk of capsizing. Capsizing will result in: walking to shore, the boat exploding once capsized, risk of getting killed either by another boat, sniper, or just falling to your death.
Now that said, my level is based on water, and is meant for king-of-the-hill and CTF. There will be two islands, both fairly large, but different in structure. There will also be an island in between the two, half the size of the other islands, this island's purpose is basically for jacking a vehicle, or getting those amazing weapons (i.e. rocket launcher, plasma sword, sniper rifle, covenant carbine, etc.). Now those weapons will also be on the islands, but will be much harder to get. If you enter this small island, there is one big building dominating it. This building has two floors, the top one more of various catwalks, perfect for rockets, grenades, and other sneak attacks. This island holds one banshee (on top of the structure on a landing pad), and two boats (one on each side). now like I said, the boats will explode when capsized, or shot down. The boats will respawn, don't worry, however, you'll have to wait a minute or so.
Now, for these islands. Imagine the size of the Silent Cartogropher island in campaign. Think that size, except a little bigger. This island is basically a mountain, with Forerunner structures buried amognst the rock. Each island will be equipped with four boats, two banshees, five plasma turrets, three mounted chainguns, one scorpion six ghosts, and six warthogs. Sound like a lot? Well think about the size of the level, it isn't nearly enough, especially if the vehicles are capable of accessing the inner part of the mountain. The outside of each mountain may look pretty. A couple sniper spots with covenant carbines and sniper rifles laying around and other weapons in other places, the plasma sword on top of the mountain, tunnels on each floor. The real action is the inside of the mountain. There are 8 floors, it may be much, but there are very quick ways that will easily get you killed, and the longer ways that dont give you such a risk. Ok, there are two energy elevators on opposite sides of the mountain. These go pretty fast, but thanks to the setup, you would easily be bombarded by rockets, grenades, and swarms of bullets. I reccommend you only access the elevators if you are in a vehicle (oh, I forgot to say. you can ride the vehicles up the elevators, and up the ramps too) or if you have an overshield. The other quick way is using the teleporters. These only go level to level and will be guarded carefully, so watch out. Now the other ways are long, but are worth it. Two long ways, the ramps, and running on the outside of the mountain on that rock. Reccommendation: be on the red team, the brown colored rock will easily give you cover do to camoflauge. The ramps are very wide, and have lots of weapons hidden within. Note that there is a lot of cover and places to recover. Now once you reach the top, there will be the plasma sword. Will it be right next to the flag. NO. The flag is directly on the soil of the summit. The plasma sword is on top of a tower that is unaccessable in any way. The trick is to blow the tower up (not hard to do, but will attract attention), or snipe it down (the bullet will knock it off). Now you might think you can just fly a banshee up there and get the flag. Well... you are wrong. The thing about the mountain is, there is a layer of thunder clouds immeidately below the summit. If you attempt to climb up there, lightning strikes will hit you and burn up the banshee (it's either that, or you get shot down before you even reach the clouds. Now if you manage to get through, the flag is yours.
Now that is basically my level, but if you wanted to make it more realistic you could x out the boats and just have the players drive underwater, both works. Well anyway, I hope you enjoyed this level idea of mine.

  • 05.20.2004 5:42 PM PDT
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Sorry man...I have no idea. But it's pretty popular. It's continued to stay on the first page all day!
Posted by: Nighthawk21
one question for [bold]Northface84[/bold], is there anyway to quickly navigate (ei. search) the bungie forums. if not, could you tell my the number of the postID for the "Truely Cunning Creative Cartographes!".

(sorry, couldn't find it... yet...)

  • 05.20.2004 6:21 PM PDT
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my i idea for a level is a one flag ctf level
its a thick forest and the is a fair size out post in the forst behind it is a cliff with caves in it so u can come from behind the base and the if u are after the flag but the base has cement walls around it has one gate in the front to enter the base u must blow a hole in the wall well once u r in u should open the gate so vehicles can enter but to get in the otupost u have to find the one of the weak spots on the out side wall so u can enter the base once done u can go for the flag which would be in the basement floor of the outpost (not the easies to get to but hell why make it easy)

also the outpost has about 3 floors and a basement

  • 05.20.2004 6:41 PM PDT
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that really cool...but please post it to the "Truely Cunning Creative Cartographers!" post.
Posted by: spartan 034
my i idea for a level is a one flag ctf level
its a thick forest and the is a fair size out post in the forst behind it is a cliff with caves in it so u can come from behind the base and the if u are after the flag but the base has cement walls around it has one gate in the front to enter the base u must blow a hole in the wall well once u r in u should open the gate so vehicles can enter but to get in the otupost u have to find the one of the weak spots on the out side wall so u can enter the base once done u can go for the flag which would be in the basement floor of the outpost (not the easies to get to but hell why make it easy)

also the outpost has about 3 floors and a basement

  • 05.20.2004 6:45 PM PDT
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Well I'd like to thank everybody for posting their ideas. If any other people would like to post, I'm going to announce the winner tommorrow. Due to the sucess of this thread and Truly Cunning Creative Cartography I will try to hold a real contest in the hopefully not too distance future. Also if you have ideas of what sort of prize you would want for the real competition, that a highschool student can afford, pleaz tell me. E.g. halo action figure, Bungie wear, grunt mug, etc. Thanks again, and anybody that still has an idea you have till sometime tommorow.

  • 05.20.2004 7:03 PM PDT
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I want the Sargent Johnson Figure... =P

  • 05.20.2004 7:11 PM PDT

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