Halo 1 & 2 for PC
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Subject: Please, for the love of god, adjustable FOV!!
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Bungie, if you want to be taken seriously at all by the PC FPS crowd, you need to fix Halo 2's Field of Vision (FOV). It's so zoomed in on the Xbox it's ridiculous. It makes close up fights about as much fun as trying to snipe someone close range while zoomed in. Spinning around in circles meleeing the air because you have almost no peripheral vision is nothing but frustrating. Maybe the casual gamer doesn't know what an FOV is or why it matters, but a company who prides itself as being an elite game development studio should know better.

Preferably, make it adjustable so the player can choose what feels best. You can make the default 60 degrees or whatever Halo 2's is, but please for the love of god give us the option to change it. It feels like I'm playing with blinders on.

  • 08.24.2006 11:29 PM PDT
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I stopped playing Halo 2 because of that. But now that it is on a PC I doubt we'd have to worry much about people getting "sick" from a Halo 1 FOV.

BTW, in reality, we have about 120 degree FOV. I guess spartans have eye patches under thier helmets

  • 08.25.2006 2:13 AM PDT

General FTW
Play Halo2/Halo 3 Customs? Add me!
I know, I know, asking for something so rational and logical may fry your brain, but I'm willing to take that risk. - Achronos

They have helmets on it's not like they can see through the armour you know... You put on a helmet and see what you FOV is...

  • 08.25.2006 4:27 AM PDT

RIP Halo 2.

Halo 2 runs at a FoV of 70 degrees. Increasing it to 90 degrees causes various problems with the first person models.

  • 08.25.2006 5:43 AM PDT
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The problems that Halo 2 encounters when the FOV is increased should be fixed rather than just saying "it causes problems". Other developers run thier games at a higher FOV all the time. Is Bungie really that inept? I don't think so.

As far as the comment made about the helmet causing the extremely small FOV: Who said the game had to be realistic? It's a freaking futuristic sci-fi game with aleins and cybernetically enhanced soldiers. Realism shouldn't get in the way of fun gameplay.

  • 08.25.2006 6:05 AM PDT

Why is it the whole world is celebrating the release of Halo3 except Bungie's Halo 3 forums?

Posted by: scoville


As far as the comment made about the helmet causing the extremely small FOV: Who said the game had to be realistic? It's a freaking futuristic sci-fi game with aleins and cybernetically enhanced soldiers. Realism shouldn't get in the way of fun gameplay.


i wish everyone understood this.

  • 08.25.2006 7:19 AM PDT
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Posted by: TalkingElmo
Bungie, if you want to be taken seriously at all by the PC FPS crowd, you need to fix Halo 2's Field of Vision (FOV).

Who ever said Bungie isn't taken seriously?

It's so zoomed in on the Xbox it's ridiculous. It makes close up fights about as much fun as trying to snipe someone close range while zoomed in. Spinning around in circles meleeing the air because you have almost no peripheral vision is nothing but frustrating.
I highly doubt anyone is putting a gun to your head and forcing you to play. If you don't like, perhaps you should play something else instead of whining about it?

...but a company who prides itself as being an elite game development studio should know better.
They pride themselves on it because it's true. No other company holds the record for the most multimedia sales in a 24 hour period.

Preferably, make it adjustable so the player can choose what feels best. You can make the default 60 degrees or whatever Halo 2's is, but please for the love of god give us the option to change it. It feels like I'm playing with blinders on.
Again, no-one is forcing you to play. Do you have any idea how much code it would require to allow for a modifiable FOV? Remember that this is not Halo 2.5 for the PC. This is Halo 2 for the PC. They're not rebuilding it, they're not re-coding it from scratch, and they certaintly aren't going to add hundreds of thousands of lines of code (for each degree of difference in the FOV, you'd have to have modified FirstPerson ARMs, modified player models, modified gun models, etc) for a feature that:
A. Hardly anyone would use.
B. Isn't actively employed by any other game developer.
C. Isn't native to Halo2.

Again, no-one is making you play this game. You choose to play it. If you don't enjoy your playing experience, then I hereby formally apologize to you and suggest that you choose to play something else.

[Edited on 8/25/2006]

  • 08.25.2006 7:43 AM PDT
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NICE MCKEEGAN! PWNDIZZLED!!

  • 08.25.2006 8:11 AM PDT
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"Again, no-one is forcing you to play. Do you have any idea how much code it would require to allow for a modifiable FOV? Remember that this is not Halo 2.5 for the PC. This is Halo 2 for the PC. They're not rebuilding it, they're not re-coding it from scratch, and they certaintly aren't going to add hundreds of thousands of lines of code (for each degree of difference in the FOV, you'd have to have modified FirstPerson ARMs, modified player models, modified gun models, etc) for a feature that:
A. Hardly anyone would use.
B. Isn't actively employed by any other game developer.
C. Isn't native to Halo2."
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It wouldnt take much to make a modable FOV, people have done it for the xbox.

Obviously you never play PC games, unlike console gamers PC gamers like fun and balanced gameplay. Not PR spawns with 2 BRs on map. H2V got alot of bad press at the german convension. I quote IGN
"Master Chief was running like his feet were stuck in cold maple syrup, and jumping felt extremely floaty and weightless."
PC gamers arent use to this nooby gameplay. Its a joke.
I dont even want to know how easy it will be to no-scope using the mouse and keyboard.

[Edited on 8/25/2006]

  • 08.25.2006 8:36 AM PDT
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Posted by: Spandexman1337
PC gamers arent use to this nooby gameplay. Its a joke.
I dont even want to know how easy it will be to no-scope using the mouse and keyboard.

Agreed. However, there will be no auto-aim so no scoping will probably be harder to do than on the Xbox, even with the accurate precision of the mouse.

  • 08.25.2006 8:40 AM PDT
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Posted by: Spandexman1337
Obviously you never play PC games

Um....obviously? Sure.

...unlike console gamers PC gamers like fun and balanced gameplay.
The only truly balanced FPS is one that only has one weaopon on a map and no vehicles.

H2V got alot of bad press at the german convension.
It's an early beta. There's no possible way it could receive rave reviews.

I quote IGN
"Master Chief was running like his feet were stuck in cold maple syrup, and jumping felt extremely floaty and weightless."

Go ahead and quote that. What you probably don't realize is that they said the same thing about H2X. In H2, the Chief stays in the air longer than in H1. It was that way for H1X to H2X. It'll be the same way for H1PC to H2PC. It's as simple as that. I don't understand the need to point out the obvious.

Please, please remember that Bungie is not revamping the entire game. It's still Halo 2; it's just going to be available for PC now.

I dont even want to know how easy it will be to no-scope using the mouse and keyboard.
Um, probably about as easy as it is to no-scope in any other FPS on PC with a keyboard/mouse (including H1PC)? What kind of question is that?

[Edited on 8/25/2006]

  • 08.25.2006 8:47 AM PDT
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Go Mckeegan! Yeah, pwn these little noobs!

  • 08.25.2006 9:35 AM PDT
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Please, McKeegan isn't "pwning" anyone. The only people that would think that are people who have their heads up Bungie's collective ass. Also, the fact that we don't frequent this fanboy dump doesn't make any of us noobs.

We get the point that Bungie is only porting the game. That's why we're asking them to do more than just that. The FOV is bad enough on the console, but it will be even worse when translated onto a PC. Any true fan of the game would want it to be as fun as it can be. That's all we're asking. I don't see how anyone can seriously have this much problem with an honest request from a fan.

  • 08.25.2006 10:19 AM PDT
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Posted by: scoville
The FOV is bad enough on the console, but it will be even worse when translated onto a PC.

I really don't see how. We'll have better (read: higher) resolutions on the PC than on a standard display or even HDTV. That should only further improve the FOV. The higher res won't improve it much, but it certaintly won't be worse.

  • 08.25.2006 10:30 AM PDT

Posted by: IIDWells55XII
Halo 2 runs at a FoV of 70 degrees. Increasing it to 90 degrees causes various problems with the first person models.


That's true, for me I just adjust the Aggressive value on the Master_chief biped to like 1.6. Truely much easier if you ask me. Here I'll go fetch pictures with an increased FOV right now. In my opinion it makes you feel more into it because reality-wise your gun isn't hugged to your right shoulder.

*The file is about 1 MB, and there's a bit, so look around. Don't expect much.

Here's a slideshow although I don't like how it turned out.
http://img180.imageshack.us/slideshow/player.php?id=img1 80/4383/1156525981v1r.smil

Here's the files themselves, if you want a clearer look.
http://www.megaupload.com/?d=I7F4K7U3

[Edited on 8/25/2006]

  • 08.25.2006 10:31 AM PDT
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Elmo has a really solid point - an improved FOV would be a VERY nice thing, and would be an option that many PC gamers would use, seeing as it is an option you can change in the console of practically every PC game on the market (the entire Quake series, DOOM 3, Unreal Tournament series, Far Cry, Prey, FEAR, Half-Life series... need I go on?).

The restricted FOV was one of the reasons I stopped playing Halo PC for the simple fact that I know I was not able to see everything that was going on in my environment, leading to a more frantic sweeping behavior in my looking patterns. This, naturally, resulted in frustration over attacks that I could not prevent simply because I could not get a reliable assesment of what was in my environment at any given moment.

An improved FOV will help create better player awareness of the environment and will help ease a lot of frustration many of us PC gamer fans have felt with the series for a while. Remember - we are simply asking for the option to improve the FOV... nothing more. It would not be difficult to implement, should not cause any problems with the 3D models, and would no more change the game than the option to improve the resolution from 1024X768 to 1280X1084.

So, again, I vouch for Elmo's simple and reasonable request - Bungie, the option would be very nice, and a lot of us PC-gamer types would really appreciate it if you would consider it. Thank you.

  • 08.25.2006 10:38 AM PDT

­"You have to aim above the head, but then a little lower so you actually get it."

-John Mayer

When you increase the FOV it makes the first person models go crazy, it would take alot to fix, McKeegan is absolutely right. They are not taking Halo 2 and making it Halo 2.5, they are putting on PC. The FOV isn't huge, but it was Bungie's decision to decrease it from Halo 1 (for whatever reason), so that's how it is. It's easy to change a FOV, but the first person models look really freaky. It's just too drastic, it would be a huge change from Halo 2 Xbox.

  • 08.25.2006 11:09 AM PDT
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If you don't like moving the mouse so much, go play something else. I have no problem with FOV in halo, and I never feel that I could have prevented an attack if my fov had been bigger. Changeing resolution and changing fov are very different. resolution only changes the amount of pixels shown, not the size of the showable environment. FOV changes would affect the scale, and perspective of everything in the world. The game was made for its current fov, and changing it would cause major problems.

  • 08.25.2006 11:43 AM PDT
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Again, for those of you who don't like the idea of a perspective change, we are simply asking for the option to set it the way we want to. A mere option will neither pervert nor destroy the fact that the game will stll be Halo 2, and I see no need to become so argumentative over such a simple request.

One of the beautiful things about PC Gaming is the fact that the individual player can customize and tweak the games using consoles and options provided by the developer in the menu interface in addition to the mod kits and tools often released by the developer as well. This sort of freedom is something PC Gamers have come to expect in PC Games, so it is a natural and logical request to make.

If Bungie decides to add the option, then fantastic! But if not, then it is their perogative. Is this such an unreasonable thing to ask for: To be able to play the game we want to play in the way we want to play it?

Finally, I do not believe that Halo 2 is so poorly designed that a simple change in the FOV will cause major problems. As has already been pointed out, it simply alers the perspective. And perspectives are, quite simply, perspectives: You get used to them. The same thing happens when you change the FOV on any other game. It looks and feels weird for a little bit, but then you get used to it.

Smaller FOVs are much more noticeable on PC monitors, as was the case with Halo PC. Simply allowing for those who are bothered by this small FOV to change it to a setting that is more comfortable is far from an unreasonable request, particularly for those of us who are used to playing with an FOV of 90 to 100 (it makes it MUCH easier to aim with an FOV like that and really makes you feel immersed in the game environment).

But I digress. Again, we just ask for the option, not an across-the-board change.


[Edited on 8/25/2006]

  • 08.25.2006 12:15 PM PDT
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Hm...to those who want Bungie to add the ability to change the FOV...

Good luck.

After Bungie's lack of support for H1PC, I don't hold my hopes too high for H2PC...either way, I don't forsee it as a major issue for contention here. I haven't felt limited by the FOV in Halo, and that's after playing more games than are healthy for me (UT04, HL2 and a bit of Doom3, FEAR, BF2)

  • 08.25.2006 12:34 PM PDT
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sounds like theres a lot of counter strike fan boys here

  • 08.25.2006 12:36 PM PDT
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Posted by: icedz
sounds like theres a lot of counter strike fan boys here


...uh...what?

  • 08.25.2006 12:38 PM PDT
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Having the option to change the FOV will make it unbalenced. A person with a high fov can see more than a person with a lower one. If they include changeable fov options, they are forcing people to play at the highest possible or they will have no chance of winning.

  • 08.25.2006 2:15 PM PDT
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Posted by: Flaming Doomsday
They have helmets on it's not like they can see through the armour you know... You put on a helmet and see what you FOV is...


Helmets don't generally decrease FOV. Motorcycle helmets don't (although it's argued that they do, studies have proven otherwise), so I think that in the future the MC's helmet wouldn't have a problem with it.

  • 08.25.2006 2:23 PM PDT
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Posted by: Chewy Gumball
Having the option to change the FOV will make it unbalenced. A person with a high fov can see more than a person with a lower one. If they include changeable fov options, they are forcing people to play at the highest possible or they will have no chance of winning.


Nope. The more you up your FOV, the farther away things seem to get. At 170 degrees or so, you wouldn't be able to see into BR range because of the distortion. There only really practical ranges are from 80 to 130.

  • 08.25.2006 2:27 PM PDT

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