- Fantasy Star
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- Elder Mythic Member
@TUI_Obi_Wan
Well, if you want to use hypothetical examples I got one.
When you're driving a car, you let go of the wheel handle and the car still drives in a reasonably straight line. Or you can think of Cruise Control. I don't see any bad out of Auto-Aim other than phychological ones such as what I posted above, but yeah.....
I don't think Auto-Aim would be turned insanely high to merit the example of a robot driving for your sister. I'd imagine Auto-Aim to the point of Cruise Control. You can rely on it when driving down straight freeways, but don't count on it to drive for you because it only goes in a straight line, it's simliar to what I proposed earlier.
Have Auto-Aim slightly enough to help alleviate lag and latency.
@elmicker
I do see your point and I admit I relished the thought of Dedicated Servers, I just want to secure my multiplayer experience and not chance anything really. But yeah, very well put.
My only argument against that is that with H2V, they have to design the netcode to be more friendly to people with low bandwidth, and seeing is how Halo 2 on Xbox Live did such a great job on buffering the lag/latency because of different Broadband providers, I wouldn't see why not include it in H2V as well. As for Keyboard and Mouse........who knows? I use the computer Auto-Aim in CS:Source where servers allowed it, but my ass gets pwned the same as if I never had it at all, but I was able to shoot the dude and register shots....life is hillariously awkward.
[Edited on 8/29/2006]