Halo 1 & 2 for PC
This topic has moved here: Subject: Auto-Aim should be in H2V
  • Subject: Auto-Aim should be in H2V
Subject: Auto-Aim should be in H2V
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oh god, is this thread still going?

What the hell?

  • 08.29.2006 9:11 PM PDT
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I'm not asking to put the noobs against the pros and say the noobs would win. You're right about the difference in experience, also. But what I'm more concerned with is those who are average players that play versus the new players. If there was some sort of cutoff for the noobs with auto-aim in multiplayer, then when the auto-aim was taken off they'd practically be left as noobs all over again, due to the distance difference in shot they'd be taking. Again, the youtube video shows the gun crosshairs off by a bit, and once auto-aim was taken off... it would leave the players who were so used to getting easy shots like that wondering what happened.

If everyone had auto-aim, the game would be less fun. Those that tried to turn it off would realize that they need it (especially in middle levels) because the noobs would keep getting better shots.

The game is an FPS, which means you should be able to aim correctly or at least learn to. I suppose this is going a bit off topic, but if you went into another FPS and started shooting without auto-aim, you'd probably be wondering while you missed most of the shots you made. This is suggesting that you got used to the Halo controls of course, but if you went and shot on a different game, how would things end up? This could turn out badly for those that don't know how to aim correctly.

I do, however, approve of auto-aim going onto campaign mode. It would serve as some sort of "training wheels" for the people learning how to play the game. Put it on the easy level, maybe normal, and it would serve as a good lesson for how to shoot for all the first-timers.

[Edited on 8/29/2006]

  • 08.29.2006 9:23 PM PDT

-"Sometimes in private really like to dress up like Sheerly Temple and spank myself with a hockey stick." -Weird Al Confessions Pt.3
-i donnt kare iff i spellledd the stupd forum write so shut up> i dont kare fore gud gramber ook.
-Dude don't act cool just because your Online.
http://youtube.com/watch?v=7GcVnhNjWV0

yea well im gonna go play halo 2 and check back later.

  • 08.29.2006 9:29 PM PDT
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Fantasy Star: CS:Source has no auto-aim, so unless you're a cheating scumbag, i have no clue about what you're talking about.

  • 08.29.2006 9:49 PM PDT

You know, the option you can check in the Main Menu under Profile? You know where you can select the mouse sensitivity and mouse filter? It shows the two dudes on the main menu.

EDIT: My bad that's Counter Strike 1.6, excuse my "newbiness"

[Edited on 8/29/2006]

  • 08.29.2006 9:56 PM PDT
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I know it's not "for word" but bear with me. In Halo 2, could you not tell the difference between someone who's played Halo 2 for a while and a fresh new player? I feel that "armed four-year olds" is a complete exaggeration of Halo 2 and I serious think if you pitted armed four-year olds against veterans, the veterans are more likely to win.


While you brought up some valid points, Fantasy Star, I'd like to bring up another objection. Say in the scenario: veterans win vs armed 4 year olds.

"OMG AUTOAIM SO OVERDONE U HAVE NO SKILLZ U NOOB HAHAHA"

Admittedly the point in this case is less effective since we ALREADY have people screaming 'OMG AIMBOT HAXX" alot.

However, it's more likely the netcode will be alot better, so no worries!

Also: The autoaim in CS: 1.6 doesn't work, it's a leftover from the Half-life menu. You'd have to go deep within the .ini file to get it up again.

  • 08.29.2006 11:32 PM PDT

I's a real shame that such people are jerks huh? anonymity is like a double-edged sword. I hope that the Netcode is better and lag-friendly.

  • 08.30.2006 12:06 AM PDT
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I don't want auto aim in H2V. Is it really necessary?

  • 08.30.2006 1:40 AM PDT
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Mice don't need auto aim.
I do not know why you would use a controller on a PC anyway since a mouse is so much more precise.

To show how much auto aim controllers need go play halo 2 and get a sniper rifle and to to Zanzibar or some place with a lot of the exploding fusion cores. Turn your back to them, jump, turn around, and try to hit it before you hit the ground. It's very difficult. Now do the same thing except with an enemy player and it is much easier to do.

[Edited on 8/30/2006]

  • 08.30.2006 1:45 AM PDT
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Posted by: Covenant Force
I do not know why you would use a controller on a PC anyway since a mouse is so much more precise.

Agreed. I must say I get aggravated when people say, "Oh, but I like to lean back on my couch while playing campaign with my controller" or "I just like how the buttons are all within reach in my hands" (WTF?) and my personal favorite, "But with the keyboard you have to look down at it for like five seconds to know which key you want to press! With the gamepad, it's all within a thumb's reach." What kind of bull is that? That's basically saying you like controllers because they're dumbed down for you. Also, a competent PC gamer will know all the keys and know which ones to press without even glancing down at his/her keyboard. I have typed this entire post without looking down at my keyboard.

  • 08.30.2006 1:56 AM PDT
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I know it's not that hard to learn a keyboard.

[Edited on 8/30/2006]

  • 08.30.2006 1:59 AM PDT
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Point 1:

This is a PC forum, for the idiot that said consoles are better, go play in Zanzibar, no-one will agree with you here. Oh, and by the way, I work 9 till 5 every week, live on my own and pay for everything myself. I'll spend it on what I like. 'Mummy' doesnt buy it for me.

Point 2:

A few want autoaim because it will too hard for the players used to controllers. Heres a few things for you.

If you want to play halo2 with a controller and autoaim, go play it on an xbox.
If you think its not going to unbalence things, your wrong. (Too little autoaim, the controller is useless, too much and its too powerful).
If you think your wishes should go against the majority, your wrong.
If your too lazy to learn to use a keyboard and mouse (which is entirely customisable), tough luck.

And lets have no more talk of having auto aim just for the new players, because theres no way of getting it to do that.

  • 08.30.2006 2:18 AM PDT

Posted by: Fantasy Star
All I'm really asking for is that I'm able to aim at the moving biped on my screen and have the hits register. Doesn't it strike anyone that aiming in front of a person and shooting air and have the hits register is awkward?

I'll put it another way. PC gamers KNOW that Client and Server never syncs perfectly, the end result on Client-side is that objects may not be there seconds later like if you close in on a player and you melee him, it won't register because on his screen he's like a few more feed ahead, but you can't tell the difference. Shooting people has the same outcome.

Do you really not get it? You even just explained it yourself.... and you're still missing the key point here? Auto-aim applies to the character on your screen. So it has NO effect AT ALL on the latency gap between where your opponent appears to you and where he actually is. All it does is make it easy for you to hit the enemy model on your screen.

I can't believe people are still propagating this myth. And I can't believe a PC gamer is actually asking for auto-aim to be put into a mouse-and-keyboard FPS.

  • 08.30.2006 4:00 AM PDT
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EDIT: whoops, error...


*Ahem*

What Fantasy Star is proposing is for an autoaim so large that even accounting for the 2cm lag onscreen, you'd still hit because the autoaim compensates serverside.

[Edited on 8/30/2006]

  • 08.30.2006 4:10 AM PDT
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Then hes going on about halo1PC, because I really cant see them making such a hash of the netcode again.

God forbid they do.

  • 08.30.2006 4:17 AM PDT

Posted by: RhythmKiller
Do you really not get it? You even just explained it yourself.... and you're still missing the key point here? Auto-aim applies to the character on your screen. So it has NO effect AT ALL on the latency gap between where your opponent appears to you and where he actually is. All it does is make it easy for you to hit the enemy model on your screen.

I can't believe people are still propagating this myth.


I'd have to disagree with you on that. If Auto-Aim has no effect on lag then how come hackers on Xbox Live are able to use 360 Auto-Aim? It's a simple variable change on your half. About Latency, yeah....you're right there, but I've seen ways it can be combated. Like for instance a bigger hitbox to compensate for the 60ms-100ms players lose.

  • 08.30.2006 4:17 PM PDT
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Posted by: TUI_Obi_Wan
I could get an Xbox360. But I'm not. Why? Because A computer is MUCH more useful than a console. Check my sig. Consoles are for morons. Not only do they take absolutely no brain power to use them. A person would have to be incredibly stupid to waste thier money on something that only plays games, with much lower resolution, and no online play unless you spent even MORE money paying for XBox Live.

i've been gaiming before you were even born. So I'm pretty sure I know my -blam!-.


That is a very closed minded and moronic statement. Consoles have their advantages too. They are cheap, and can still pump out great graphics and gameplay. Not to mention no upgrades every year or so. Also, 50 bucks a year isn't much, unless you are a kid. Which you aren't. Its also very dumb to say all console games don't take skill/aren't fun. Halo1 for Xbox was skill-ful. Hell, even PDZ and UT is skilled on the consoles. The only moron I can see here is you, and people that want auto aim. I don't like to get insulted for playing a console that I like. I also play PC games because I am not a fanboy like you. [Only reason I replied is because you called console users morons, and I play a console, I don't like to get insulted for what I game on/ my opinion.]

Anyways, Auto-aim is crap. There should have been minimal for Halo2 Xbox. The bungie mods go around preaching that its to compensate for lag when it isn't. Achronos said himself that it was, "To level the playing feild." AKA make the game easy for less skilled people. [AKA noobs]

[Edited on 8/30/2006]

  • 08.30.2006 4:44 PM PDT
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Maw

Never played Xbox live (there is a rumor going on that states it requires an Xbox. I agree) but "auto aim" sounds, for lack of a better word, newbish.

edit: Post #117 w00t w00t!!!1!

[Edited on 8/30/2006]

  • 08.30.2006 4:52 PM PDT
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Posted by: trekkie
Never played Xbox live (there is a rumor going on that states it requires an Xbox. I agree) but "auto aim" sounds, for lack of a better word, newbish.

edit: Post #117 w00t w00t!!!1!

LOL? What? Ofcorse it requires an xbox. I hope that was sarcasm.

  • 08.30.2006 5:02 PM PDT
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aka lino4

Most of the PC issues posted here are the result of PEBKAC.

Well, I don't think auto-aim is necessary. I mean, you don't get it in real life, and gaming is supposed to be "realistic" in a sense. (ignore the reloading half a clip thing. Besides, it wouldn't compensate for lag because it automatically aims for the opponent, and doesn't lead the shot. Therefore you will miss quite often.

As for a console vs. PC war, I think we have enough of that already.

  • 08.30.2006 5:04 PM PDT

Posted by: Fantasy Star
Posted by: RhythmKiller
Do you really not get it? You even just explained it yourself.... and you're still missing the key point here? Auto-aim applies to the character on your screen. So it has NO effect AT ALL on the latency gap between where your opponent appears to you and where he actually is. All it does is make it easy for you to hit the enemy model on your screen.

I can't believe people are still propagating this myth.


I'd have to disagree with you on that. If Auto-Aim has no effect on lag then how come hackers on Xbox Live are able to use 360 Auto-Aim? It's a simple variable change on your half.

What do modders having boosted auto-aim have to do with lag? I don't see what you're talking about. Look, the auto-aim (whether it be a sticky reticule or magnetised bullets) applies to the enemy character model on your screen. The whole problem with someone who is lagging is that they are not where they appear to be on your screen. So, firing at a laggy target, auto-aim is just guiding your shots towards the point where you the client believes the enemy to be, not where he actually is. The whole problem with lag is that you don't know where he is.

About Latency, yeah....you're right there, but I've seen ways it can be combated. Like for instance a bigger hitbox to compensate for the 60ms-100ms players lose.

That's totally correct. Increased hitboxes do help compensate for latency.

  • 08.31.2006 1:29 AM PDT
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For the sake of interest, look at the vote in the other thread.


Looks like people dont want autoaim. 37 - 1 in favour of no autoaim at time of typing.

In short, the majority dont want autoaim, so leave it out.

For the record, thats one of the most conclusive votes Ive ever seen on bungie.net.

  • 08.31.2006 1:48 AM PDT
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I'm here to fuel this debate, as it is one of the few that I have seen that hasn't devolved into one giant fireball.

What about homing?
Plasma shots should home in on your target, seeing as plasma is affected by magnetic fields, and the MC is carrying a fusion reactor on his back.
Some geek-type people, do the math, cause i suck.

Rockets: well, they're gonna home in, aren't they?

  • 08.31.2006 5:39 AM PDT
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I dont think they should. Only the overcharged plasma shots on the pistol, and thats limited homing.

As for rockets, yes and no.

Yes, for tracking vechicles (esp shees) and no for people on foot. I think that would balence it nicely.

Remember, realism doesnt take much place here, its gameplay people are after.

  • 08.31.2006 5:59 AM PDT
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OH

DEAR

GOD!

I cannot believe this takes five pages to settle! Auto-Aim bad! Only EXTREME (two-year-old) NOOBS need it on a PC!---

... Master Kim, I apologize for breaking my (implied, but unsaid) promises...

---But Minjita has a good point. Plas-Pistol has poor homing anyway, Rockets should home in on flying vehicles, but not ground troops. I agree with him, most exstatically. But how much homing is too much? Fast rockets, like those fired from the scorpion tanks would not have a noticable effect at short to mid range, whereas it may be more noticable on large maps. However, the rockets form the launcher or the turret of the rocket-hog would have a significantly greater homing effect at mid range...
...again, only on flying, or high-speed vehicles, NOT self-mobile troops!

That's why i like the targeting system on the maps Hugeass, Coldsnap and Icewing. when it goes red, you loose sight of your target, but fast rockets can only hit at long range. if your enemy is too close, you can't hit, so really it's no better or worse for either, and ultimately balances out.

[Edited on 8/31/2006]

  • 08.31.2006 7:13 PM PDT