- last post: 01.01.0001 12:00 AM PDT
Recon's big post is right on the money. I don't think there's anything I can add to that. I would like to point out that many PC game developers understand that people like to mod thier games. Sometimes they make it incredibly easy for someone to make a mod and even easier for a user to install and use it. Most game developers know that a strong modding community equals more replayability hence increased lifespan of thier product.
The thing that gets people in trouble with modding is decompiling the source code. Which is a trade secret as far as the game companies are concerned. Typically the only time a developer allows the use of the source code is if the game is no longer being made (abandonware) and is available on the internet for download.
Also if you make a mod for a game, then charge people to play it. Then you're in huge trouble. There was a guy who stole a bunch of other peoples mods/skins for the game Flatout, then had the audacity to charge 5 dollars for "his" mod. Well, let's just say that he won't be getting anywhere near a computer for a few years.