Halo 1 & 2 for PC
This topic has moved here: Subject: Fix the Netcode?
  • Subject: Fix the Netcode?
  • Pages:
  • 1
  • 2
  • of 2
Subject: Fix the Netcode?
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: Recon Number 54
I think that we all agree or at least understand each other.

What components of realism would make sniping rewarding, challenging and still fun for you?


Actually I think Halo had a pretty good mix of realism/gameplay.

  • 09.01.2006 4:56 PM PDT

Join the MAW Clan
X-fire username:Iggwilv
My Real Avatar

Posted by: Boo_Diddly
actually, i believe that America's Army was made by the army. Or was that a diffrent game?


Yes America's Army was created for the US Army to use as a recruitment tool. It focuses on being as real as possible(gun jams, physics, using today'scurrent weaponry etc.).

[Edited on 9/1/2006]

  • 09.01.2006 5:30 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Speaking of America's Army, I was planning to d/l and play it a few days ago, but then there were two mishaps I have ran into:

1) Can my Intel graphics card AT LEAST run America's Army? (I don't mean run in good settings, I just mean can it run it at all, I want to make sure before I d/l a big file for nothing.)

2) Is there also single player in AA? I know tehre's the basic training, but I mean mission-based SP. Besides Halo, I don't like playing ub3r realistic games on random servers. There are -blam!-s out there who cheats, realistic games are also about reflexes (who can aim, think and fire quicker, 'cause unlike in Halo, there are no shields to protect you from direct hits), and there are always cheaters online using aim-bots and stuff (especially CS) that totally ruins your gameply experience.

I'm extremely sorry for posting a post that has nothing to do with HaloPC, but since you guys brought it up, I figured I should strike the iron when it's hot and ask you guys. The Flood regulars are no help.

[Edited on 9/1/2006]

  • 09.01.2006 5:37 PM PDT
  •  | 
  • Exalted Legendary Member
  • gamertag: [none]
  • user homepage:

Maw

America's Army is a pretty leet, exciting game that's also very realistic. Kudos to the makers of the game, they made a very realistic simulation of the American soldier and made it a whole lot of fun. And it's free to boot. Free? I wouldn't know, I didn't buy it. I guess I couldn't if its free. I have "sources" to the Army, Army reserves actually, who had two copies. He gave me one so I was one of the first too play it.

The bad part is it was still in production so I have an old version that wont connect so I can't update my jacket, and that means I can't get past Basic Training.


Is there also single player in AA? I know tehre's the basic training, but I mean mission-based SP. Besides Halo, I don't like playing ub3r realistic games on random servers. There are -blam!-s out there who cheats, realistic games are also about reflexes (who can aim, think and fire quicker, 'cause unlike in Halo, there are no shields to protect you from direct hits), and there are always cheaters online using aim-bots and stuff (especially CS) that totally ruins your gameply experience. I don't know, you cant play multi player unless you pass Basic training, and you cant play any campaign. In the Xbox version there is, but on Xbox you just keep on going through training until you get to active duty.

edit: sorry I bumped this, didn't mean to.



[Edited on 9/1/2006]

  • 09.01.2006 7:44 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: Recon Number 54
Posted by: trekkie
I can't believe that anyone would want to have no lead. Maybe you don't know how a gun works.

You pull the trigger which releases the firing pin which strikes the primer on the bullet. The primer explodes igniting the powder which creates gasses the push the projectile out at high speeds. The bullets is pushed through the barrel and out the muzzle where it continues a course until the air friction and gravity slow it until it drops to the ground or hits the target.

Anything moving from one place to another instantly violates the laws of physics. (That means I think there should be lead in H2V.)

Edit: You make it sound like the netcode is what makes you have to lead. All of the projectiles in Halo have their own speeds, nothing is instant.

I understand your point and I am not intending to belittle it. Just ask a question.

Since having a "projectile" with a "zero time to target" would eliminate the rationale behind leading targets (and no projectile is that fast), I can understand the need and thought behind needing to lead. Especially if it scales with range. (which it should)

But then there is the other aspect of projectiles, their parabolic trajectory. No projectile weapon within a gravity well has a flat trajectory. The bullet will drop (and slow) as it travels downrange.

Wouldn't having to manually compensate for elevation as well as windage make long range weapons even more "skill oriented" especially when applied to really long range situations?

I am not being sarcastic or underhanded here, just simply asking the question.


I don't think he cares for it to be realistic. {I dont} This isn't a military simulation game. I think leading should still be in, it makes the game harder. The netcode should be fixed but I don't want H2 Vista as easy as Halo2 on xbox. The auto-aim and everything makes the game exremely easy. Without lead, and a mouse and kb it would be that easy to get headshots all the time.(Or atleast for me) The lead shouldn't be like it is now but it should still be there imo.

  • 09.01.2006 9:40 PM PDT
  •  | 
  • Exalted Legendary Member
  • gamertag: [none]
  • user homepage:

Maw

This isn't a military simulation game. Its not?

  • 09.01.2006 9:43 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: Recon Number 54
I think that we all agree or at least understand each other.

What components of realism would make sniping rewarding, challenging and still fun for you?


You have to be zoomed in to fire. Many real world sniper rifles don't have iron sights. I would say that for a 50 cal monster like the Halo sniper you really should have to be prone as well to use the bipod, or crouching behind something you can rest the bipod on, but I suspect that would not be recieved well.

As far as lag and stuff goes, you could eliminate a LOT of lag if as many weapons as possible were hitscan rather than projectile modeled. At the normal engagement ranges of Halo multiplayer maps a typical bullet would be close to instantly hitting anyways.

  • 09.01.2006 9:52 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Actually, many, no make that ALL rifles (sniper or otherwise) have Ironsights. It's a feature that's been included in firearms since the days of the flintlock.

A sniper rifle is just a rifle with a scope. Do your research.

  • 09.02.2006 1:14 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: trekkie
This isn't a military simulation game. Its not?


No, Halo is not a military sim. Americas Army is. [One of the worst games I have ever played also] but that is one example.

  • 09.02.2006 1:37 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

i hate americas army, anyway.

I love having to lead, maybe I would prefer it if your lead was constant everywhere and you had the lead of what in halo 1 PC would be 33 ping.

Without lead the game would be incredibly easy, but i doubt game makers will purposely make a game with a flaw in it.

  • 09.02.2006 3:24 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Yes, if the lead was smaller and constant, then it would be a reasonable idea to keep leading.

  • 09.02.2006 7:07 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: | Spark |
[One of the worst games I have ever played also]

You can have your opinion, but I think it's one of the best military sims ever. And it's free.

Also, Ipjuunin, there is no mission-based single-player for America's Army, and there's virtually no cheating online because of Punkbuster.

  • 09.02.2006 10:45 AM PDT
Subject: we need realism
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

ping value must not play a role. keep it realistic.

[Edited on 9/2/2006]

  • 09.02.2006 7:38 PM PDT
  •  | 
  • Exalted Legendary Member
  • gamertag: [none]
  • user homepage:

Maw

Actually, many, no make that ALL rifles (sniper or otherwise) have Ironsights. It's a feature that's been included in firearms since the days of the flintlock.

A sniper rifle is just a rifle with a scope. Do your research.
Actually, you are wrong. Many rifles do not have ironsights. I have a .22 that doesn't have ironsights; has a scope, yet isn't a sniper rifle. You can't deny it is a rifle.

Matchlock came before flintlock and they had ironsights. I beleive some handgonnes had sights too.

  • 09.02.2006 7:51 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: trekkie
Actually, many, no make that ALL rifles (sniper or otherwise) have Ironsights. It's a feature that's been included in firearms since the days of the flintlock.

A sniper rifle is just a rifle with a scope. Do your research.
Actually, you are wrong. Many rifles do not have ironsights. I have a .22 that doesn't have ironsights; has a scope, yet isn't a sniper rifle. You can't deny it is a rifle.

Matchlock came before flintlock and they had ironsights. I beleive some handgonnes had sights too.


So maybe there are some expections. Hell, I'm not a gunsmith. And I was just using the flintlock as an example.

  • 09.02.2006 8:52 PM PDT
  •  | 
  • Exalted Legendary Member
  • gamertag: [none]
  • user homepage:

Maw

Posted by: TUI_Obi_Wan
Posted by: trekkie
Actually, many, no make that ALL rifles (sniper or otherwise) have Ironsights. It's a feature that's been included in firearms since the days of the flintlock.

A sniper rifle is just a rifle with a scope. Do your research.
Actually, you are wrong. Many rifles do not have ironsights. I have a .22 that doesn't have ironsights; has a scope, yet isn't a sniper rifle. You can't deny it is a rifle.

Matchlock came before flintlock and they had ironsights. I beleive some handgonnes had sights too.


So maybe there are some expections. Hell, I'm not a gunsmith. And I was just using the flintlock as an example.
I was only trying to supply you with some information that might be useful for future use.

  • 09.02.2006 8:57 PM PDT
  • gamertag: lino4
  • user homepage:

aka lino4

Most of the PC issues posted here are the result of PEBKAC.

Regardless, there's still going to be leading on strafing, moving players. All fixing the netcode would do is lower everyone's ping (except for dial-up users). I would love to have the netcode more streamlined, so that you wouldn't have to have such an uber connection to host servers.

  • 09.02.2006 9:12 PM PDT
Subject: Fix the Netcode?

no they shouldn't. That's what it is like in REAL LIFE: If a target is moving and is a fair distance away, you need to lead the target if you want to hit it.

  • 09.02.2006 10:32 PM PDT

I wonder if the Wolf thinks the Moon listens when he howls at it.


Posted by: Iggwilv
The bullet should travel like it does in real life. If your pointing at the target and fire it should hit the target.
you still gotta lead in real life. even with a super high velocity sniper rifle.

  • 09.02.2006 10:43 PM PDT

  • Pages:
  • 1
  • 2
  • of 2