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Subject: Breaking into Bungie
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Posted by: killskater13
I can understand why people would want 2 work for Bungie.. O' about 2 years ago, and doing Halo 3, but why would people want to work for them now, there probably Soo backed up because of halo 3 it would be Hell. And then when its over then what... I still think Halo is going to become a CSS, but we'll just have to see. And since im working on becoming a computer animator i would love working on the maps. But that’s only of Bungie wants to continue making so much money its crazy..IE Halo_Source.


huhwha?

  • 09.14.2006 4:02 AM PDT
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Posted by: Jason Pankow (In the article)
...do something on your own. Program your own games. It doesn't need to be the next Halo or KOTOR, but it shows that are committed to both getting into the industry as well as keeping your skills up to par.

What level do these games need to be at?

Would they need to be 3D? If someone submitted something of the quality of, say, Geometry Wars (Retro) would that demonstrate enough talent? Or would it need to be 'Evolved'? Is that even good enough? What is the most important quality these games need to display? Originality? Coding skills? Complete, laser razor sharp, testedness?

  • 09.14.2006 7:34 AM PDT
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bungie is a great company to be so honest and open in news on how you can score a great gig in producing games.. most companies are tight lip about this kind of information

  • 09.14.2006 7:53 AM PDT

-S

Posted by: DUKEisHERE
bungie is a great company to be so honest and open in news on how you can score a great gig in producing games.. most companies are tight lip about this kind of information


Most companies don't have entire teams devoted to working with the community.

You'll find other companies have fairly similar processes. Ultimately, it's your ability that gets you a job in the industry. A degree certainly helps, but you can have an awesome degree and still be a lukewarm artist or engineer. So, despite what the guy said earlier about needing a degree (did he even read the article?), your portfolio speaks louder than any slip of paper for your abilities and experience.

  • 09.14.2006 9:12 AM PDT
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Posted by: Shishka
Most companies don't have entire teams devoted to working with the community.


True, but most are very interested in helping quality people understand what they need to do to get into the industry. EX: Epic: Tips in getting into the Video Game Industry

I definitely still suggest going the full degree route though. It is a hard industry to break into and having that degree will allow you to either get into something else while you continue to hone your skills and keep trying to find the right fit for yourself in the industry, or as mentioned before, to have something nice to fall back to.

  • 09.14.2006 11:33 AM PDT

Look for the signs, the keepers of the flame.
They will lead you to war, and perhaps, to victory.

Finish the Fight

Great articles, very informative and helpful.

One question though: I thought Jason Jones was the "supreme commander" at Bungie, not Harold Ryan...can anyone clear this up for me?

  • 09.14.2006 12:37 PM PDT

Halo 3 (31st), ODST (14th) and Reach (4th) Mythic Conqueror. (Mythic is Solo, Legendary, All skulls on + scoring on and no deaths/saves).

Staff Writer and speedrun record holder at highspeedhalo.net

Ignorance is the true enemy of all things.

Rocking Bungie.net for over 8 years!

Ah, good thing that the route they described was exactly the one I am planning on taking. :)

And i guess it helps that i'm making my own game(s) as well.

  • 09.14.2006 1:15 PM PDT
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13/02/2005 (I've been on since then.)
Group RPG's!

DO NOT DO IT! DO NOT EVEN THINK ABOUT DOING IT! DO NOT EVEN THINK ABOUT NOT DOING IT!

I'm trying to get a job in games design. I would love to go to Japan or USA to work, but I am still young and still learning things...

  • 09.14.2006 1:29 PM PDT
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  • Exalted Heroic Member

I kill jokes just like I kill my enemies on Halo 3. By the dozens.

i am currently taking the game art and design course at the Art Institute of Toronto and i was just wondering if you have ever hired anyone from an Art Institute. also what course (from any college) would you suggest if someone wanted to get a job as an artist or a 3d artist?

  • 09.14.2006 3:12 PM PDT
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hey KP what are the requirements to become a game tester? oh man playin games all day for a job would be soooooooo awesome!

  • 09.14.2006 4:01 PM PDT
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I heard that Art colleges can be exceptionally tight and competitive (but which faculties aren't these days?!), so I wish you luck howes5. Ever wonder where the phrase "starving artist" came from? hehe, just kidding.

Personally wouldn't stand much of a chance with programming, I got pwned by C++ in grade 12. And I can deal with math, I just don't like it. Hooray for the art option, if anything!

Just curious, but how large is the Art unit with Bungie?

[Edited on 9/14/2006]

  • 09.14.2006 4:12 PM PDT
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Very inspiring, I hope you guys are still on top in a few years ;)

  • 09.14.2006 5:46 PM PDT
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  • Exalted Mythic Member

You think it got what it takes to be..?.


God forbid you send me one of those I was checking for cool gamers and saw you messages too, I will scream to the top of my lungs and smash this damn screen/BlackBerry to pieces! You've been warned -_-

I can't wait until I go to college. I picked my interest of Game Designing. All I know is some basic animation skills. There are long ways to go.

  • 09.14.2006 6:13 PM PDT

4Base Avalanch MELTDOWN
battle is only a prayer.....
.......Better Start PRAYING!!!!!!!
Chapter Founders Bungie's Group Support
Mob of Angry Peasants

Almost as shady as the job I got.

USMC (U Signed My Contract) hireing policy.

Sign Here _________________

after signing contract*** Posted By: USMC Recruiter
HA-HA sucker, we now PWN you and your miserible life and soul!!!!


[Edited on 9/14/2006]

  • 09.14.2006 6:39 PM PDT

Im currently in first year honours computer science, and Im using Python! I worked so hard to own with c++ and c, but now Python? I know its like completely free but has anyone ever heard of gaming companies using Python for anything? I though the industry standard was c++ or c? To be fair its nothing like visual basic or, god forbid, turing.

  • 09.14.2006 8:19 PM PDT

Console Deaths:
1st: Dec. 27th, 2008 9:37pm
2nd: Jan. 26th. 2009 6:54pm
3rd: Unsure-- didn't get a power supply back.

Python? Hardly. Python is a high-level scripting language. You don't usually use Python to build complex, stand-alone applications. Python is usually used for scientific research (NASA uses Python), for database programming (Google), web development, and on python.org it says Industrial Light and Magic has used Python. So do other film special effects companies. But it is not the head-strong language that companies use. That the reason why it's called a "scripting" language.

Well, if Bungie ever starts using Java... I'm yer man! Well, I supposed I do have skills in C++, Assembly, and Visual Basic... but they need to be more refined. Especially my Assembly skills!

  • 09.14.2006 9:19 PM PDT

that which is not dead can eternal lie, but with strange aeons even death may die.

mental note: find awsome kickass university that teaches game devlopement...

I would want to be a multiplayer Environment Artist...(Not Contract)

I'm only 15...but I pretty good at halft the Things that are required for this job...

plus I got a GOd like Imagination...

  • 09.15.2006 8:06 AM PDT

thanks hunter, it seems so wierd though because isnt it written in c? what does it offer that c doesnt? (seriously, im not bieng sarcastic) Is it just because it looks prettier?

  • 09.15.2006 9:37 AM PDT
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You should also look at Ex'Pression College for Digital Arts in Emeryville, CA. They have majors in all the major movie/video game areas (Animation/Visual Effects, Sound Arts, and Motion Graphic Design).

  • 09.15.2006 10:42 AM PDT

Great info, thanks alot for the insight in what it takes to get in and make it in the gaming industry. I guess I have some work to do :). This gave me a little more insight on getting a career in game design, I myself am working on becoming an animator in general right now at OC, but thanks to this info I know what to expect and what I need to be ready. I think I might have to check out digi-pen sometime and see if it would help me out on animation.

[Edited on 9/15/2006]

  • 09.15.2006 5:29 PM PDT

Console Deaths:
1st: Dec. 27th, 2008 9:37pm
2nd: Jan. 26th. 2009 6:54pm
3rd: Unsure-- didn't get a power supply back.

Well, that's the thing... it was built off of C/C++. Python is a sort of simplified version of C/C++... eh, kinda. If I can think of an analogy, think of the two versions of Windows XP (Pro and Home): Home version has a lot of cool features and it's a lot easier to use but it doesn't do as many things as the Pro version. Consequently, the Pro version is a little harder to use because of it's additional features and complexity. You see what I mean? So yeah, Python is a prettier version of C/C++. But then again, Python is called a scripting language and, in terms of the computer realm, a scripting language is used for accomplishing simple or very specific tasks. Now that is not to say the huge languages like C or PASCAL couldn't do those simple or very specific tasks... but it is just more logical to make a simple programming language that can do the really simple stuff in about two- or three-hundred lines of code... instead of the four- or five-hundred lines of code it would take to do the same thing with, say, C or Java or Scheme.

That being said, Python is a great language to start out with before you go to college or get into application development. Heck, I remember reading in a Python tutorial that a high school student wrote a program that his school district adopted as a way to report grades to a central server. So Python is very powerful, but making a video game with it is a lot more difficult simply because it wasn't built with that thought in mind. It's much better to go to college, get a B.S. (or better) in computer science, having learned the nitty gritty languages like C++ because you'll be thankful that you did. But with that said, there is nothing easy about making a video game. I bet ya that if you could see Mat Noguchi's desk, there would be a sink spot right in front of the keyboard where he beat his head into it trying to find a way to solve a problem. Well, at least my desk is like that.

  • 09.16.2006 7:00 PM PDT
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Posted by: Shishka
Posted by: DUKEisHERE
bungie is a great company to be so honest and open in news on how you can score a great gig in producing games.. most companies are tight lip about this kind of information


Most companies don't have entire teams devoted to working with the community.

You'll find other companies have fairly similar processes. Ultimately, it's your ability that gets you a job in the industry. A degree certainly helps, but you can have an awesome degree and still be a lukewarm artist or engineer. So, despite what the guy said earlier about needing a degree (did he even read the article?), your portfolio speaks louder than any slip of paper for your abilities and experience.


That's all very well, but with the volume of CV's you must recieve, I can't imagine you have the time to look at EVERY portfolio? In which case, you must vet them via qualifications/experience first... am I wrong?

  • 09.25.2006 5:04 AM PDT

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