Halo 1 & 2 for PC
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Subject: H2Vista Anti-Aliasing and Antisoptric Filtering?
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well, i just fored AA and AF, but my computer didnt crash. granted when the map loaded it looked f-ed up *can we say blue-spots everywhere?*, but on the next map it looked fine. The thing is, is that i did not see any AA, so halo either crashes, or ignores it.

  • 09.21.2006 5:11 PM PDT
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Must be a recent patch. I know I tested it a while ago (before 1.6 or 1.5).

  • 09.21.2006 6:41 PM PDT
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how would I go about enabling this on a radeon x300? I tried using the catalyst control center, but halo looked the same. Any suggestions?

  • 09.21.2006 7:24 PM PDT

Posted by: Nessy

The bungie.net community is the halo PC community that is renowned for being unbelieveably sucky.

Posted by: t3heford
how would I go about enabling this on a radeon x300? I tried using the catalyst control center, but halo looked the same. Any suggestions?


Your x300 would fall apart.

Read the thread, AA doesn't work on Halo period. You can force it on, but it still will not work.

  • 09.22.2006 12:42 PM PDT
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^^yes I understand I could force AF, but I was asking how

  • 09.22.2006 1:28 PM PDT

RIP Halo 2.

You can do it through the drivers, but your video card would not be able to do it at acceptable framerates.

  • 09.23.2006 2:18 PM PDT
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Ok, I found out why it wasn't working with the catalyst control center....it was because I was using vista, but now that I'm back on good old xp, it works. Normally an x300 wouldn't be able to do it at acceptable framerates, but with a little overclocking thanks to atitool, I can get 60 fps on 800x600 with everything up and 4xAF!
ahem........
Booya.
x300 ftw.

  • 09.23.2006 3:23 PM PDT

sry if i sound ignorant but what does AA and AF do???

  • 09.23.2006 3:39 PM PDT
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Ah, it's no big deal, dude. The first step from stopping ignorance is to admit that you are ignorant.

Anti-aliasing (AA) is smoothing or blending the transition of pixels in an image. Anti-aliasing the edges on a graphic image makes the edges appear smooth, not jagged.

Anisotropic filtering is a method of enhancing the image quality of textures on surfaces that are far away and steeply angled with respect to the camera. Like bilinear and trilinear filtering it eliminates aliasing effects, but introduces less blur in the process and thus preserves more detail. Anisotropic filtering is computationally relatively expensive and has only recently become a standard feature of consumer-level graphics cards.

  • 09.23.2006 3:45 PM PDT
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Whoa...

[Edited on 9/23/2006]

  • 09.23.2006 3:49 PM PDT
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Posted by: Master Kim
Ah, it's no big deal, dude. The first step from stopping ignorance is to admit that you are ignorant.

Anti-aliasing (AA) is smoothing or blending the transition of pixels in an image. Anti-aliasing the edges on a graphic image makes the edges appear smooth, not jagged.

Anisotropic filtering is a method of enhancing the image quality of textures on surfaces that are far away and steeply angled with respect to the camera. Like bilinear and trilinear filtering it eliminates aliasing effects, but introduces less blur in the process and thus preserves more detail. Anisotropic filtering is computationally relatively expensive and has only recently become a standard feature of consumer-level graphics cards.

You stole that off Wiki, didn't you?

  • 09.23.2006 5:08 PM PDT
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Posted by: dalmedya
Posted by: Master Kim
Ah, it's no big deal, dude. The first step from stopping ignorance is to admit that you are ignorant.

Anti-aliasing (AA) is smoothing or blending the transition of pixels in an image. Anti-aliasing the edges on a graphic image makes the edges appear smooth, not jagged.

Anisotropic filtering is a method of enhancing the image quality of textures on surfaces that are far away and steeply angled with respect to the camera. Like bilinear and trilinear filtering it eliminates aliasing effects, but introduces less blur in the process and thus preserves more detail. Anisotropic filtering is computationally relatively expensive and has only recently become a standard feature of consumer-level graphics cards.


You stole that off Wiki, didn't you?


Obviously...>.>

[Edited on 9/23/2006]

  • 09.23.2006 5:09 PM PDT
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No, dumbedya. I didn't.

  • 09.24.2006 5:57 AM PDT

RIP Halo 2.

Wherever you go it from, it's wrong, because video cards have been supporting AF for years upon years and it's actually a very low performance hit in most games, while making the game look significantly better.

  • 09.24.2006 9:39 AM PDT
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Its relativly more expensive than aa is what he said, not it is a crazy fps loss setting...

  • 09.24.2006 10:33 AM PDT

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