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This topic has moved here: Subject: i hope they keep this in halo 2
  • Subject: i hope they keep this in halo 2
Subject: i hope they keep this in halo 2
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i hope they keep the semi auto-aim because im so used to it in halo 1 and if they dont have it it will make the game sooooo hard to aim and actually hit the guys. what do u guys think

  • 04.14.2004 6:01 PM PDT
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Im sure theyll have guns that use Semi-Auto... is it just me or does the BR in the E3 demo sound semi-auto.

  • 04.14.2004 6:03 PM PDT
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I think YOU need to rustle up some SKILLS my friend.

  • 04.14.2004 6:03 PM PDT

Yeah, if you need the game to aim for you...ehh..im not going to get worked up.

  • 04.14.2004 6:04 PM PDT
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Who?

  • 04.14.2004 6:04 PM PDT
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at first i never really noticed it until i was tricking with my firend and we both had rocket launchers. My sight was on him and he was running to the left of me. I was like holy s*%t look at that go. It followed him for like 7 secs with no input from me. PLZ DONT SCREW ME OVER BUNGIE.

  • 04.14.2004 6:04 PM PDT
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The game has auto-aim.... i knew the needler and plasma pistol had it but...

  • 04.14.2004 6:05 PM PDT
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no, he means "semi-auto" aim
see, not many people realize it because it is so subtle, but HALO uses an "auto aim."
It was just so well designed that it's hardly noticeable, even for people who know about it.
Yeah, i agree that Bungie should at least keep the "semi-auto" aim control scheme; it's amazingly intuitive. If you didn't know about this then yes, it means that Bungie should keep it.

[Edited on 4/14/2004 6:09:35 PM]

  • 04.14.2004 6:06 PM PDT
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fellas, so long as your opponent is moving and one of your own thumbsticks are moving, there is a slight auto-aim feature in both campaign play and multiplayer. Wouldn't rely to heavily upon it, though. just clearing things up for y'all.

*sheesh.*

  • 04.14.2004 6:10 PM PDT