Halo 1 & 2 for PC
This topic has moved here: Subject: Buffer Overrun???
  • Subject: Buffer Overrun???
Subject: Buffer Overrun???
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Hi everybody again,

Can someone explain to me what a buffer overrun is? This happens a lot when I play an intense multiplayer game online and the game closes and shows "Buffer Overrun detected!" How can I avoid this next time?
Oh yeah. There are many times where the game just locks up and I can't move anything...even the mouse cursor. I can't return to the desktop and I have to force-shutdown my computer. Why does this happen?

Thanks.

  • 10.02.2006 1:59 AM PDT
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Patch everything. Get the latest drivers for your video card and stuff.

  • 10.02.2006 3:54 AM PDT
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Ah, so the buffer overrun is most likely caused by the video card? I thought it was a RAM problem. OK, I'll download the latest drivers for my video card.

  • 10.02.2006 3:34 PM PDT
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How much RAM do you have? What brand?

And yes, a buffer overrun is 90% chance its the RAM.

  • 10.02.2006 4:05 PM PDT
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Thanks DivX. I thought it was the RAM too. Here's my info, generated using Everest Home Edition. As you can see, I am using mixed memory. But this problem started occurring weeks ago and has plagued me ever since. This also happens on my brother's computer when he hosts an intense game.

[ DIMM1: Kingston KVR266X64C25/256 ]

Memory Module Properties:
Module Name : Kingston KVR266X64C25/256
Serial Number : 2D110100h
Manufacture Date : Week 11 / 2003
Module Size : 256 MB (1 rank, 4 banks)
Module Type : Unbuffered
Memory Type : DDR SDRAM
Memory Speed : PC2100 (133 MHz)
Module Width : 64 bit
Module Voltage : SSTL 2.5
Error Detection Method : None
Refresh Rate : Reduced (7.8 us), Self-Refresh

Memory Timings:
@ 133 MHz : 2.5-3-3-6 (CL-RCD-RP-RAS)
@ 100 MHz : 2.0-2-2-5 (CL-RCD-RP-RAS)

Memory Module Features:
Early RAS# Precharge : Not Supported
Auto-Precharge : Not Supported
Precharge All : Not Supported
Write1/Read Burst : Not Supported
Buffered Address/Control Inputs : Not Supported
Registered Address/Control Inputs : Not Supported
On-Card PLL (Clock) : Not Supported
Buffered DQMB Inputs : Not Supported
Registered DQMB Inputs : Not Supported
Differential Clock Input : Supported
Redundant Row Address : Not Supported

Memory Module Manufacturer:
Company Name : Kingston Technology Company, Inc.
Product Information : http://www.kingston.com/products/default.asp

[ DIMM2: Samsung M3 68L6523CUS-CCC ]

Memory Module Properties:
Module Name : Samsung M3 68L6523CUS-CCC
Serial Number : 4307E574h
Manufacture Date : Week 32 / 2005
Module Size : 512 MB (1 rank, 4 banks)
Module Type : Unbuffered
Memory Type : DDR SDRAM
Memory Speed : PC3200 (200 MHz)
Module Width : 64 bit
Module Voltage : SSTL 2.5
Error Detection Method : None
Refresh Rate : Reduced (7.8 us), Self-Refresh

Memory Timings:
@ 200 MHz : 3.0-3-3-8 (CL-RCD-RP-RAS)
@ 166 MHz : 2.5-3-3-7 (CL-RCD-RP-RAS)

Memory Module Features:
Early RAS# Precharge : Not Supported
Auto-Precharge : Not Supported
Precharge All : Not Supported
Write1/Read Burst : Not Supported
Buffered Address/Control Inputs : Not Supported
Registered Address/Control Inputs : Not Supported
On-Card PLL (Clock) : Not Supported
Buffered DQMB Inputs : Not Supported
Registered DQMB Inputs : Not Supported
Differential Clock Input : Supported
Redundant Row Address : Not Supported

Memory Module Manufacturer:
Company Name : Samsung
Product Information --- http://www.samsung.com/Products/Semiconductor/DRAM/index.htm




[Edited on 10/2/2006]

  • 10.02.2006 5:40 PM PDT
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Those are really weired....why do you have two different modules of non-identical brand and, more specifically, speed? That could possibly cause it, but probably not the main problem.

  • 10.02.2006 7:34 PM PDT
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http://www.samsung.com/Products/Semiconductor/DRAM/index.htm
LAZY LINKERS SHOULD ALL DIE!!!!!
*ehem* Sorry about that.
That is a fair load of specs, but, like DivX said, try to use similar parts by the same manufacturer and with the same specs. Less interference

  • 10.02.2006 8:32 PM PDT
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Eh...I am a very lazy person. Go slackers! LOL.

Yeah I didn't know the fact that using multiple brands of RAM can lead to issues. So buffer overruns are caused by RAM. I see now.

My brother uses multiple brands as well. OK, I'll get sticks of the same brand and see what happens.

Thanks for the help everyone.

[Edited on 10/3/2006]

  • 10.03.2006 1:15 AM PDT