- Zeph
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- Exalted Legendary Member
Posted by: elmicker
The reason the CE maps were so -blam!- huge, is that the people making them insisted on using custom everything. They could have just used the standard Halo textures (of which there are more than enough), but no, they had to customise eveything, custom weapon skins, custom vehicle skins, custom mothers.
You dont seem to understand the Blam cache file. CE map files are considerably larger because they are inherently so from the start. Whereas Counterstrike: Source map files are small, CE maps are large because they have to carry everything. Source maps dont have to carry anything other than the maps themselves. All the weapon/player models, sounds, textures, and animations are stored elsewhere. With a CE map, everything but certain global objects, which are mainly unrelated to multiplayer, are stored in each individual map file.
Now if you want to rid yourself of everything but custom level geometry and its respective texture mapping, then go ahead and -blam!- about the size of the maps. For you, it's a royal pain in the ass, but for me, it's freedom. Because of the way Blam cache files are made, I'm able to put in ANYTHING I want.
Looking at the latest build of the map I'm going to put out on H2V launch day, retail market and wallet willing, the level geometry itself is just under two megabytes and my bitmap folder is slightly smaller. Does that make you understand now?
Having people have to try and search through everything on the web leads to problems and conflicts.
Yeah, heaven forbid they go to www.halomaps.org and use the search feature.