Halo 1 & 2 for PC
This topic has moved here: Subject: Please tell me Gearbox is not making the netcode for H2V
  • Subject: Please tell me Gearbox is not making the netcode for H2V
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Subject: Please tell me Gearbox is not making the netcode for H2V
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  • Intrepid Mythic Member

Posted by: TUI_Obi_Wan
And it's your connection that's slower than turtle sex.

In........................................................Out .

This may be a bit late to ask, but did bungie sack Gearbox? (prays they did)

  • 10.08.2006 1:16 AM PDT

Posted by: Ryukage
What? Play a game? FOR FUN???
This concept of fun confuses and infuriates me!

Of course. Gearbox did such a -blam!- job, they've found someone else to do it. I don't remember who they have doing it, though.

  • 10.08.2006 1:23 AM PDT
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Halo 2 Vista is being developed pretty much by bungie themselves.


[sarcasim]And of course gearbox is making the netcode for H2V, what are you smoking! They had such leet netcode that made anyone without a T3 have undeniable, ungodly lag! This forced many a people to switch to T3 connections.[/sarcasim]

  • 10.08.2006 1:43 AM PDT
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Posted by: TUI_Obi_Wan
And it's your connection that's slower than turtle sex.

In........................................................Out .

Oh thank god!

BOO GEARBOX

[Edited on 10/8/2006]

  • 10.08.2006 1:48 AM PDT

Only Becausae I'm Awesome

Forum Tutorials --- WATCH THEM AND LEARN

I'm pretty sure last I heard that H2V was being developed by MS game studios.

  • 10.08.2006 2:02 AM PDT
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Oh crap. Anyone ever hear of Freelancer? No? Now you see why I said that. M$ killed it.

  • 10.08.2006 5:33 AM PDT
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I've heard of Freelancer...

  • 10.08.2006 7:56 AM PDT

Rawr!

Mind you, Gearbox made quite a nice netcode for Halo PC. The problem was that Microsoft, being the cash cows that they have proven themselves to be, wanted them to include 56K support. Thats why the netcode was so bad. If it wasn't for Microsoft, the game would have been better optimized for faster connections, rather than slower ones.

  • 10.08.2006 10:04 AM PDT

Or, how about Pi Studios? Go read the past news.

[Edited on 10/8/2006]

  • 10.08.2006 10:06 AM PDT
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If you think about it, if a game was truely optimized for 56k, then broadband would not have a problem with the netcode!

  • 10.08.2006 10:09 AM PDT
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Download Halo Custom Edition for user created maps!
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http://hce.halomaps.org/index.cfm?pg=3&fid=410
The few, the proud, the leet.

It still amazes me how ignorant people are about things. People who are critical of Gearbox need to realize they did exactly what Bungie told them to do. It was a contract job and the netcode you complain soo much about was bungie's idea. Ever hear of a 56k mandate?

  • 10.08.2006 11:51 AM PDT
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Maw

Gearbox did a fine job. They might work on it but you can't deny that it works.

  • 10.08.2006 12:04 PM PDT
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doesnt maktter who is making it does it?

  • 10.08.2006 2:48 PM PDT
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It was a spec contract job. Don't blame the hammer (Gearbox) for the hand that wielded it.

  • 10.08.2006 3:51 PM PDT
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The hammer had bad dents, dinks, and rough edges on it. -.-

Gearbox did the port, bungie did not. It was gearbox's coders who did not live up to the contract. You can say that bungie/microsoft forced them to include 56k support, but it was gearbox who dropped the ball on implementing that change. PLUS it was most likely gearbox's fault on the hek tools being restricted, and for having crappy tutorials for it.



I have to admit though, Gearbox's maps are pertty good. There are a whole lot more custom maps that can't even compare to gearbox's maps.

  • 10.08.2006 3:58 PM PDT

I wonder if the Wolf thinks the Moon listens when he howls at it.

they arent

  • 10.08.2006 4:20 PM PDT
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The few, the proud, the leet.

Posted by: strider01
Posted by: Pkmnrulz240
Mind you, Gearbox made quite a nice netcode for Halo PC. The problem was that Microsoft, being the cash cows that they have proven themselves to be, wanted them to include 56K support. Thats why the netcode was so bad. If it wasn't for Microsoft, the game would have been better optimized for faster connections, rather than slower ones.


There are plenty of online games that support 56k and have better netcode than Halo.


And how many of those games are first person shooters that are based off a server sided solution for network play?

zero.

Posted by: trekkie
Gearbox did a fine job.


wtf?

Gearbox may or may not have ****ed up the netcode. But still, what about performance issues? They barely optimized Halo for the PC, so what we got was a system-whoring piece of crap. You need a PC about 5x better than what the "reccomended system specs" say on the back of the box, to make Halo look as good as the Xbox version.

I mean come on, the Xbox had a 766 mhz CPU, a GeForce 3 GPU, and 128 MB of RAM. (I think). My 6600 GT with 1 GB of RAM and a AMD Athlon 64 3200+ CPU gets choppy on Halo occasionally. Gearbox did a half-assed job with the Halo port, at least performance wise. (I am talking about performance issues, not the netcode crap)


Yeah, your 6600GT with 1GB of RAM and a 3200+ also has Windows and the assload of processes, drivers, etc to deal with as well, whereas the console simply runs the code for the game. What do you play with your settings on? Lets just say that you play on 800x600. The xbox runs at 320x240@60Hz. Your computer is spitting out 6.5 times the pixels of what the xbox is.

Considering that Bungie contracted GBX for a STRAIGHT PORT SUPPORTING INCREDIBLY LOW RANGE HARDWARE, I dont see how anyone can complain. The minimum hardware specifications that Bungie MANDATED for the STRAIGHT PORT are below the level of what the xbox can do. Ever play off integrated graphics and not have colors for multiplay? It's because your video card cant do something that the xbox can. Thanks to GBX, you can play the game and not have it crash when your computer reports to the game that it's unable to do something it's ordered to do.

My AIW 9800 pro, 2.8GHz Northwood, and 2x256MB of RAM spits out 1280x1024 with no problem. That is just over 17 times what the xbox does. Once I get my new monitor, I can play at 1920x1200@30Hz. That is 30 times what the xbox puts out. You have no right to complain.

  • 10.08.2006 5:10 PM PDT
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The few, the proud, the leet.

Posted by: OmniosSpartan
ever hear of, CS:S, HL2: DM, Red Orchestra, DoD : Source?

they all have server side netcodes (i think)


client sided.



edit since you probaby dont know why:

I'll use the following: server, client A, client B, and client C.

In server sided games, such as Halo, client A tells the server what client A is doing. The server processes this and tells client A, client B, and client C what Client A did. Client A hears what client A did and updates client A's status. Client B tells the server what client B is doing and the server processes it then telling client A, client B, and client C what Client B did. Client B hears what client B did and updates client B's status.
This continues on and on. There can not be any cheating, such as auto killing, super speed, etc. unless the server acknowleges it and allows it for everyone.


In client sided games, such as Source based games, client A tells the server what it is doing and the server tells client B and client C what client A did. Client B tells the server what it did and the server tells client A and cllient C what client B did. Client C tells the server what it did and the server tells client A and client B what client C did.
This continues on and on. There can easily be cheating seeing how a player just has to report that they've killed soo and soo, have traveled a certain speed, etc.

[Edited on 10/8/2006]

  • 10.08.2006 5:50 PM PDT
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Download Halo Custom Edition for user created maps!
Link
http://hce.halomaps.org/index.cfm?pg=3&fid=410
The few, the proud, the leet.

blah, thought I could have gotten that in before you posted.



I'll use the following: server, client A, client B, and client C.

In server sided games, such as Halo, client A tells the server what client A is doing. The server processes this and tells client A, client B, and client C what Client A did. Client A hears what client A did and updates client A's status. Client B tells the server what client B is doing and the server processes it then telling client A, client B, and client C what Client B did. Client B hears what client B did and updates client B's status.
This continues on and on. There can not be any cheating, such as auto killing, super speed, etc. unless the server acknowleges it and allows it for everyone.


In client sided games, such as Source based games, client A tells the server what it is doing and the server tells client B and client C what client A did. Client B tells the server what it did and the server tells client A and cllient C what client B did. Client C tells the server what it did and the server tells client A and client B what client C did.
This continues on and on. There can easily be cheating seeing how a player just has to report that they've killed soo and soo, have traveled a certain speed, etc.

  • 10.08.2006 6:03 PM PDT
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Download Halo Custom Edition for user created maps!
Link
http://hce.halomaps.org/index.cfm?pg=3&fid=410
The few, the proud, the leet.

Funny, meanwhile other games such as FEAR and Half-Life 2 run great at 1440x900 on my PC, meanwhile Halo, a port of a 5 year old console game with mediocre graphics, is choppy.


Incredibly low range hardware? I have a laptop that barely exceeds the reccomended reqs. and it plays Halo at all low settings for about 10 FPS. Apparently Gearbox wasn't able to do what Bungie supposedly told them and make Halo for "INCREDIBLY LOW RANGE HARDWARE".


Fear was designed from the ground up to run on your hardware. More specifically, it is tuned to the architecture type of your card. The rasterizer for Halo was designed exactly for the xbox.

As for your laptop, guess what? The hardware doesn't support the requirements for everything. Dont tell me you're the type who thinks their 256MB 9100 on a PCI bus can play modern games since it's got 256MB of RAM.

  • 10.08.2006 6:09 PM PDT
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  • Exalted Legendary Member

Download Halo Custom Edition for user created maps!
Link
http://hce.halomaps.org/index.cfm?pg=3&fid=410
The few, the proud, the leet.

for your little edit
Some say Gearbox sucks. You say that Bungie mandated everything that Gearbox screwed up. Maybe they all just suck ass at making PC games.


Yeah, their Brothers in Arms series is definately a failure.

  • 10.08.2006 6:10 PM PDT

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