- last post: 01.01.0001 12:00 AM PDT
ArteenEsben
In the Halo 1 HEK, the bsp mesh cannot intersect itself in the same way that a scenery model can intersect the mesh. Self-intersecting bsp led to collision errors in-game. Does the H2EK have the same problem, or has it been fixed?
Also, the HEK is known to create invisible pieces of geometry when converting a mesh to a bsp tag. These invisible pieces of geometry are a pain to deal with and remove. Has this problem been solved in the H2EK?
Everything about H2 Vista’s editor should make you happier. More details to come.
Taken from the update. ROFL!!!!two!!! Whoever replied to that (I'm pretty sure it was Frankie) had absolutely no idea! Neither do I!
[Edited on 10/13/2006]