- last post: 01.01.0001 12:00 AM PDT
What EA doesn't understand is that it was Rare who made it what it was. It wasn't so much the magnutude of multiplayer options, it was that special 'feeling' that only a Rare game has (kind of like Bungie!). When applied to the James Bond liscense and split 4 ways, it was golden! (pardon the pun) EA does not know how to make a good 3d fps engine. GE's controls were fluid and fun, all other bond fps's were stiff and clunky. GoldenEye 2, despite the guaranteed success it will be a mere shadow of GE.
Only Rare can make a proper sequel to a Rare game.
[Edited on 5/23/2004 6:25:58 PM]