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This topic has moved here: Subject: Little Things that we took for granted: First to 50!
  • Subject: Little Things that we took for granted: First to 50!
Subject: Little Things that we took for granted: First to 50!
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SILENCE MERE "MEMBER." DID I BEQUEATH UPON YOU THE PERMISSION TO SPEAK??? I THINK NOT!!!!!!!

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50. Hunters melee attacks

  • 11.10.2006 9:42 PM PDT
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51. The stars twinkling

  • 11.11.2006 12:00 AM PDT
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52. The Library. Such a great level in Halo CE but nothing that matched up to it in Halo 2.

  • 11.11.2006 4:17 AM PDT
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53.Camoflaged Flood Form

  • 11.11.2006 4:43 AM PDT

54. The medals you got for completeing each difficulty

  • 11.11.2006 8:48 AM PDT
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I know somebody has already said it, but my main disappointment with Halo 2 campaign was the grunts, everything about Halo 1 grunts was perfect, especially the things you could get them to say.

  • 11.11.2006 9:43 AM PDT
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56. The free roaming of levels like the halo
57. Moments like blowing up a starship
58. The plasma pistol that temporarily stunned enemies
59. The simplicity of just shooting aliens

  • 11.11.2006 12:08 PM PDT
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60. The Jackals. They were so much more threatening in Halo CE. In Halo 2 they were worthless, just an obstacle, a little one at that...

  • 11.11.2006 12:17 PM PDT

61) The AWESOME chain reactions from exploding dropped grenades.

  • 11.11.2006 2:46 PM PDT
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62) The non-sniper jackals.

  • 11.11.2006 3:04 PM PDT
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SILENCE MERE "MEMBER." DID I BEQUEATH UPON YOU THE PERMISSION TO SPEAK??? I THINK NOT!!!!!!!

Haha, just kiddin...
Not really, now go get me some juice.
NOOB

66) how fun it was to run vehicles into eachother...

[Edited on 11/11/2006]

  • 11.11.2006 3:59 PM PDT

67. So many marines in one spot.....
68. Enemies that didn't climb onto a crate when you were shooting a turret.
69. Easy vehicle kills and runnings over.
70. Easy kills with sleeping grunts.

  • 11.11.2006 4:36 PM PDT
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71. the enemy banshees were without manueravablility making them an easy kill.

  • 11.12.2006 3:42 PM PDT
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GT: PRyMeSauRuS

72. Grabbing weapons threw walls
73. LAN parties
74. Wait time after every rocket shot

[Edited on 11/12/2006]

  • 11.12.2006 3:48 PM PDT

75. Realistic reload times
76. the ability to get "secret" banshees on AOTCR level.

  • 11.13.2006 4:51 AM PDT

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77. Nades blowing up OTHER nades. in Halo 2 you couldnt set off a room over flowing with nades with one Nade. in Halo 1 many many locations where tons and tons of enemies would be fighting you or eachtoher and they'd ALL be carring Nades. they'd die. drop them then a carrier form would 'pop' right next to them setting offa spectactular chain reaction of explosions that would basicaly kill EVERYTHING...good stuff.

78. one shot pistol kills on hunter's weakness. (was that already mentioned?)

the "awe" of halo. discovering Delta halo 2 just didnt have the feel that Alpha halo had when you first discover it and see it for yourself. cinamatics wise i mean.

  • 11.13.2006 12:38 PM PDT
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78. The amount of insane stuff you can do with a warthog and a shedload of grenades

  • 11.13.2006 5:45 PM PDT
Subject: Little Things that we took for granted: Now to 100!
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79. how the shotgun reloaded friggin' fast

  • 11.13.2006 11:41 PM PDT

80. how you could see th bright sparks when a bullet impacted a wall.

  • 11.14.2006 4:52 AM PDT

...And so the hero crawled through the fissure on the surface of Tyr. There, the lone Dwarf stared into the cold, dark eyes of Soulblighter...The fiend hefted his blade over his shoulder as a flock of raven took upon his form...

-TBG-

81. how awsome the grass textures looked

  • 11.14.2006 1:46 PM PDT

82. Enemies that didn't flinch every melee attack.

83. Jackals that used plasma charge-ups on us well.

  • 11.14.2006 1:56 PM PDT
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84: The satisfaction seeing the Normal, Heroic and Legendary medals for every level

  • 11.14.2006 2:32 PM PDT
Subject: Little Things that we took for granted: First to 50!
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85: The direction indicator...showing you from where you were being shot from. Very useful in a non-radar game. I think this is why a lot of the H2 peeps don't like playing without radar...you have no idea where you are being shot from unless you were looking at the person when they started shooting.

86: Active camo that really worked in multiplayer.

87: Grenades that didn't bounce like super bouncy balls. Let you put them right where you wanted them.

88: You couldn't just grab a sniper rifle and stand perfectly still in the open. Had to keep moving because the pistol had great range and accuracy.

89: Flipping vehicles over with nades

90: Sniping people out of tanks

91: Being able to run people over every time, instead of just bouncing them half way across the map

92: The strategy of using objects to break your fall

93: Grenading weapons to yourself

94: You didn't have to kill the vehicle, you had to kill the person in it, and their amount of life was not directly linked to the life of the vehicle.

95: Having a shotgun that worked past 5 feet

96: Melees that connected when they were suppose to

97: Less auto aim on the sniper rifle

98: No homing/auto aim rockets. How many times in Halo 2 has someone jumped and it pulled your aim? Makes even less sense on maps that don't even have vehicles on them. Turn that crap off! (I understand a homing rocket is needed for a Banshee, but come on!)

99: Hogs flipped over easier, making driving skill a little more important.

100: A better HUD...not so much clutter. When you played with no radar, the radar went away.

101: Halo CE had a better (wider/larger) field of view, making playing split screen easier. I get all turned around trying to play splitscreen with Halo 2. This is a HUGE reason Halo 2 wasn't as good IMO. Me and my friends could no longer enjoy the game together, at one house.

102: No lunge on melee attacks

[Edited on 11/15/2006]

  • 11.15.2006 12:37 AM PDT

103. Fall damage that limited your mobility
104. Heavy Weapons in places that they worked well from.

  • 11.15.2006 11:17 AM PDT