- last post: 01.01.0001 12:00 AM PDT
85: The direction indicator...showing you from where you were being shot from. Very useful in a non-radar game. I think this is why a lot of the H2 peeps don't like playing without radar...you have no idea where you are being shot from unless you were looking at the person when they started shooting.
86: Active camo that really worked in multiplayer.
87: Grenades that didn't bounce like super bouncy balls. Let you put them right where you wanted them.
88: You couldn't just grab a sniper rifle and stand perfectly still in the open. Had to keep moving because the pistol had great range and accuracy.
89: Flipping vehicles over with nades
90: Sniping people out of tanks
91: Being able to run people over every time, instead of just bouncing them half way across the map
92: The strategy of using objects to break your fall
93: Grenading weapons to yourself
94: You didn't have to kill the vehicle, you had to kill the person in it, and their amount of life was not directly linked to the life of the vehicle.
95: Having a shotgun that worked past 5 feet
96: Melees that connected when they were suppose to
97: Less auto aim on the sniper rifle
98: No homing/auto aim rockets. How many times in Halo 2 has someone jumped and it pulled your aim? Makes even less sense on maps that don't even have vehicles on them. Turn that crap off! (I understand a homing rocket is needed for a Banshee, but come on!)
99: Hogs flipped over easier, making driving skill a little more important.
100: A better HUD...not so much clutter. When you played with no radar, the radar went away.
101: Halo CE had a better (wider/larger) field of view, making playing split screen easier. I get all turned around trying to play splitscreen with Halo 2. This is a HUGE reason Halo 2 wasn't as good IMO. Me and my friends could no longer enjoy the game together, at one house.
102: No lunge on melee attacks
[Edited on 11/15/2006]