Halo: Combat Evolved Forum
This topic has moved here: Subject: Little Things that we took for granted: First to 50!
  • Subject: Little Things that we took for granted: First to 50!
Subject: Little Things that we took for granted: First to 50!

ok, that's 181.

Got it everyone, that's 181!!!

Ok, one at time now.

182. a short-medium range gun that worked.

  • 11.23.2006 1:52 PM PDT
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183. Simply, Final Run. Why couldn't Halo 2 ever have something like that, which didn't have to sound so action movie-ish (Breaking Benjamin)? As soon as you get outta the cave, the music and snow instantly sets a mood.

  • 11.23.2006 7:24 PM PDT
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Posted by: TUI_Obi_Wan
And it's your connection that's slower than turtle sex.

In........................................................Out .

184. Elites didn't awkwardly flinch every melee attack, no matter how much shield they had. They only flinched with their shields down.

  • 11.23.2006 9:58 PM PDT
Subject: Little Things that we took for granted: First to 50!

185. Grunts weren't useless!

  • 11.24.2006 9:55 AM PDT
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no its more like 141 because there ahve been at least 30 sniper night vision and sgt johnson and grunt uselessness posts

but anyways

186 the way you would die if you were hit in the back by anything now it takes a directly behind or sword hit to get an assasination

  • 11.24.2006 10:21 AM PDT
Subject: Little Things that we took for granted: Now to 200!
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187. The needler explosions!

[Edited on 11/24/2006]

  • 11.24.2006 11:44 AM PDT
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Posted by: TUI_Obi_Wan
And it's your connection that's slower than turtle sex.

In........................................................Out .

188. Gold elites were fearsome enemies that laughed at the face of danger.

  • 11.24.2006 1:58 PM PDT
Subject: Little Things that we took for granted: First to 50!

My first kill on xbox live: madman reegz

This cheater needs a life

189: Chain reactions of grenades. I miss them so much ='[

[Edited on 11/24/2006]

  • 11.24.2006 3:35 PM PDT
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190. The small flood coming in a big wave when you first meet them, in a large, open, area, and not one and one in a small and dark area. I felt more scared when it was bright than when it was dark. hmm, odd. . . . . .

  • 11.24.2006 4:05 PM PDT
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191. The sweet melee attack animations.


Note: I didn't read the replies so I'm sorry if I duplicated a response.

  • 11.25.2006 8:40 AM PDT

192. The way bodies fell and lied around. Unlike those crappy Halo 2 animations, how they fell unrealistically and looked like they were floating.

  • 11.25.2006 1:35 PM PDT
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193. In H2 if you sniped an Elite they always fall the same way (head shot)
194. Banshees got uber annoying but once you got one that was a different story
195. Clipping a Grunt that ran all the way back to his squad

  • 11.25.2006 6:18 PM PDT
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Posted by: TUI_Obi_Wan
And it's your connection that's slower than turtle sex.

In........................................................Out .

Facing an extremely large group of Covies frequently (eg. see chapter "The Final Run"

[Edited on 11/25/2006]

  • 11.25.2006 7:22 PM PDT
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Gamertag: R C BIZZLE72

196. How the charge shot on the plasma pistol didn't follow you around corners.

  • 11.26.2006 8:00 AM PDT

198. Jackal shields that worked well.

  • 11.26.2006 8:54 AM PDT
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SILENCE MERE "MEMBER." DID I BEQUEATH UPON YOU THE PERMISSION TO SPEAK??? I THINK NOT!!!!!!!

Haha, just kiddin...
Not really, now go get me some juice.
NOOB

199. Marines didn't hold rocket launchers and see enemys through a wall and then.... they shoot the wall, which there standing right in front of, with a -blam!-ing rocket launcher

  • 11.26.2006 9:19 AM PDT

I AM CABOOSE, THE VEHICLE DESTROYER!!!!!!

This is actually 199 (some one went from 196-198)
199. I missed the fact that in halo 1 marines didnt try to mow you down with a warthog (not the gun, the warthog itself) when you didnt do anything to them (Play outskirts on heroic and you will see)
200. Flood Buddies (Shoot off their arms and head and they become ur pal!)
201. The fact that multiplayer was way more fun like me and my friends could play H1 mp for hours and then we play H2 for 5-10 minutes and then were all saying "-blam!- this im bored."\
202. The different legendary ending
203. The part where you have to blow the fusion cores on the Maw and then escape in the warthog.
204.Also i miss the AR
205. also the 3 shot ftw pistol


[Edited on 11/26/2006]

  • 11.26.2006 9:49 AM PDT
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206:how frags didn't look and sound like a puff of smoke

  • 11.28.2006 1:58 AM PDT
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207: the sound of the original ghost, loud and mechanical sounding - its too purry in halo 2

[Edited on 11/28/2006]

  • 11.28.2006 4:08 AM PDT
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Posted by: TUI_Obi_Wan
And it's your connection that's slower than turtle sex.

In........................................................Out .

208. Ghost Wheelies!

  • 11.28.2006 4:26 AM PDT
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209. no cheaters in multiplayer.

  • 11.28.2006 8:44 AM PDT
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Posted by: spawnkiller
209. no cheaters in multiplayer.


AMEN

  • 11.28.2006 1:59 PM PDT
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i miss the big explosion, and the enamies that truly make you think twice befor you attack them, it has much better flood, and the weapons had more of cooler feel, example in CE when you shot the rocket the controler had a huge vibration to it and it made it feel cool, in H2 there is baraly any rumber when shooting weapons.
also the PP was way much better.

  • 11.28.2006 2:23 PM PDT
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210: how the rocket launcher tells your how to hold it correctly
211: rocket launcher has a little "safety button" that was yellow and the cheif never use :D
212: better reload animation for the rocket luancher

[Edited on 11/30/2006]

  • 11.30.2006 9:56 PM PDT