Halo: Combat Evolved Forum
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  • Subject: Hola
Subject: Hola
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289. Enemy's that are hard to kill.

  • 12.10.2006 6:35 PM PDT
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290. the metal plates on marine armor
291. being able to clear an entire cavern without firing a shot or alerting an enemy(Control room...at the part where u get off at the bottom of the lift)

  • 12.10.2006 9:44 PM PDT

292. Speed of the tank

OK, only one at a time now!

  • 12.11.2006 5:02 AM PDT
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293. the amount of skill it took to take down a banshee with a rocket

  • 12.11.2006 3:20 PM PDT
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294. no n00b combo.

  • 12.11.2006 7:44 PM PDT
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295. the plasma pistol did a fair amount of dmg to health, not just shield.

  • 12.11.2006 7:45 PM PDT

296. The flashlight couldn't be left on forever, it had a battery.

  • 12.12.2006 1:10 PM PDT
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297. The feeling of being the LAST spartan and being lonely (like the libary sometimes) (if this hasnt been posted yet)

  • 12.12.2006 7:00 PM PDT
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298. Launching a grenade halfway across blood gulch.

299. LAN parties CTF Blood Gulch and Sidewinder.

300. owning your best friends with the pistol because you have mastered it.

301. Old Warthog.

  • 12.12.2006 7:05 PM PDT
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302:being able to melee already dead enemies and creating a lot of colorful blood.
303: rather bouncy vehicles
304: trying to get all of the vehicles inside the bases on blood gulch
305: It just seemed clean and immaculate, not a dirty grubby messy world. (like having clean snow on AOTCR
306: the cool names the computer gives your xbox and guests (mines is named Grumpy)

EVERYTHING (don't count this as one)

  • 12.12.2006 9:13 PM PDT
Subject: up to 306
  •  | 
  • Intrepid Mythic Member

Posted by: TUI_Obi_Wan
And it's your connection that's slower than turtle sex.

In........................................................Out .

307. The Flood's numbers were significantly higher, more came up to fight you at the same time.
308. The music from "The final run"
309. The game was hard, but at the same time, not making you want to snap your controller.

  • 12.12.2006 11:34 PM PDT

310. Conveniently placed Ammo caches that made sense on some level.

  • 12.13.2006 11:46 AM PDT
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311.) how good the plasma pistol was

  • 12.13.2006 1:03 PM PDT
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Posted by: stare3
309. The game was hard, but at the same time, not making you want to snap your controller.


*cough*HERETIC LEADER*cough*

  • 12.13.2006 1:49 PM PDT
Subject: Hola
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Posted by: St3f4n
293. the amount of skill it took to take down a banshee with a rocket


thay added homing because of multiplayer banshee would own without it even when it doesnt have the bombs

  • 12.13.2006 2:53 PM PDT
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ya but still it wouldnt bin better without homing cuz then it would take a little sumthin i like to call SKILL to b able to kill the banshee, or even a ghost or warthog.

  • 12.14.2006 1:44 PM PDT
Subject: numbers 312+
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312: Not having to look directly at a vehicle to enter it.

313: The plasma turrets. They actually worked well some times

314: The motion tracker was huge! I think it says 15 meters

315: It was a challenge to jump to high places (and very fun)

  • 12.14.2006 7:27 PM PDT
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316: The gleaming snow

  • 12.15.2006 11:18 AM PDT
Subject: numbers 317+
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I recently restarted playing the campaign (I was inspired by this thread) and the ideas just keep coming

317: If you let your shotgun run out of shells and the game automatically reloaded it for you, you cocked the gun once it was done.

318: The needlers looked like a swirly mysterious mixture of blue while they were still in the gun

319: The white noise the game makes is really cool.

320: When you looked straight down with a pistol, your character appeared to be looking straight forward

  • 12.15.2006 3:54 PM PDT
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321: The assault rifle had no barrel pull on it.(if it did, there was so little i never noticed it)

  • 12.16.2006 6:43 AM PDT

Red vs. Blue Join Now!

____
@ @
..V
\___/

322: Rideable Scorpion on small online maps driving round with 4 team mates shooting near-by enemies

  • 12.16.2006 7:45 AM PDT

Posted by: Primum Agmen
A tosser is the same as a wanker. To toss oneself off is to fondle the trouser weasel.


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323. Insane jumping distance almost like low gravity.
324.Invisable elites dont have any shields.
325.When an enemy is behind a energy shield they don't know your there, blind bastards.

  • 12.16.2006 8:37 AM PDT
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326. the ability to duck under an incoming ghost without any damage

  • 12.16.2006 1:18 PM PDT
Subject: Little Things that we took for granted: Now to 500!
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A member of Eagle 117s group, The Watchers, A group for the theorists of Bungie.net

We're not retreating... we're advancing in another direction
Gamertag: Jordonferri

327. The way the plasma actually made a mark in walls!
I LOVED THAT

328. Floating turrets

329. Bigger explosions with nades

[Edited on 12/16/2006]

  • 12.16.2006 5:14 PM PDT
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330: the awesome sound of the AR

  • 12.16.2006 6:40 PM PDT