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289. Enemy's that are hard to kill.
290. the metal plates on marine armor291. being able to clear an entire cavern without firing a shot or alerting an enemy(Control room...at the part where u get off at the bottom of the lift)
292. Speed of the tankOK, only one at a time now!
293. the amount of skill it took to take down a banshee with a rocket
294. no n00b combo.
295. the plasma pistol did a fair amount of dmg to health, not just shield.
296. The flashlight couldn't be left on forever, it had a battery.
297. The feeling of being the LAST spartan and being lonely (like the libary sometimes) (if this hasnt been posted yet)
298. Launching a grenade halfway across blood gulch.299. LAN parties CTF Blood Gulch and Sidewinder.300. owning your best friends with the pistol because you have mastered it.301. Old Warthog.
302:being able to melee already dead enemies and creating a lot of colorful blood.303: rather bouncy vehicles304: trying to get all of the vehicles inside the bases on blood gulch305: It just seemed clean and immaculate, not a dirty grubby messy world. (like having clean snow on AOTCR306: the cool names the computer gives your xbox and guests (mines is named Grumpy)EVERYTHING (don't count this as one)
Posted by: TUI_Obi_WanAnd it's your connection that's slower than turtle sex.In........................................................Out .
307. The Flood's numbers were significantly higher, more came up to fight you at the same time.308. The music from "The final run"309. The game was hard, but at the same time, not making you want to snap your controller.
310. Conveniently placed Ammo caches that made sense on some level.
311.) how good the plasma pistol was
Posted by: stare3309. The game was hard, but at the same time, not making you want to snap your controller.*cough*HERETIC LEADER*cough*
Posted by: St3f4n293. the amount of skill it took to take down a banshee with a rocketthay added homing because of multiplayer banshee would own without it even when it doesnt have the bombs
ya but still it wouldnt bin better without homing cuz then it would take a little sumthin i like to call SKILL to b able to kill the banshee, or even a ghost or warthog.
312: Not having to look directly at a vehicle to enter it.313: The plasma turrets. They actually worked well some times314: The motion tracker was huge! I think it says 15 meters315: It was a challenge to jump to high places (and very fun)
316: The gleaming snow
I recently restarted playing the campaign (I was inspired by this thread) and the ideas just keep coming317: If you let your shotgun run out of shells and the game automatically reloaded it for you, you cocked the gun once it was done.318: The needlers looked like a swirly mysterious mixture of blue while they were still in the gun319: The white noise the game makes is really cool. 320: When you looked straight down with a pistol, your character appeared to be looking straight forward
321: The assault rifle had no barrel pull on it.(if it did, there was so little i never noticed it)
Red vs. Blue Join Now! ____@ @..V\___/
322: Rideable Scorpion on small online maps driving round with 4 team mates shooting near-by enemies
Posted by: Primum AgmenA tosser is the same as a wanker. To toss oneself off is to fondle the trouser weasel.Current Gamertag:JesusWasAHindu
323. Insane jumping distance almost like low gravity.324.Invisable elites dont have any shields.325.When an enemy is behind a energy shield they don't know your there, blind bastards.
326. the ability to duck under an incoming ghost without any damage
A member of Eagle 117s group, The Watchers, A group for the theorists of Bungie.net We're not retreating... we're advancing in another directionGamertag: Jordonferri
327. The way the plasma actually made a mark in walls!I LOVED THAT328. Floating turrets329. Bigger explosions with nades[Edited on 12/16/2006]
330: the awesome sound of the AR