Halo 1 & 2 for PC
This topic has moved here: Subject: Allow Single Player and UI compiling in H2EK!
  • Subject: Allow Single Player and UI compiling in H2EK!
  • Pages:
  • 1
  • 2
  • 3
  • 4
  • of 4
Subject: Allow Single Player and UI compiling in H2EK!
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

But will support SP creation, or so they have said.

  • 11.17.2006 2:45 PM PDT
  •  | 
  • Exalted Legendary Member

Download Halo Custom Edition for user created maps!
Link
http://hce.halomaps.org/index.cfm?pg=3&fid=410
The few, the proud, the leet.

I can write a quick app right now that would throw tags into the format required for SP creation. That doesn't mean that you'll get all the nice features such as recorded animations. The code was completely left out of the HEK. Prom's support of it is based on wether they understand how it's recorded and wether or not they can include it in their app.

In case you dont understand what it is I'm talking about specifically, I'm going on about binding characters to vehicles and having that vehicle go about a preset path and preform different things. This is mainly used with dropships, vehicles moving in cutscenes, and simple character movements like the marines going into the flood facility that you see through the helmet cam.

  • 11.17.2006 2:57 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Chewy Gumball

99% of the people who buy H2V won't be buying it to mod. They will see the custom content as a bonus but won't actually try it, or won't get deep enough to even try SP. There will probably be only a few, mostly the HCE modders, that would try SP stuff in the beginning.


So Microsoft's target market, now that they've excluded the tinker/Halo enthusiast crowd, is people who want to play Halo 2 again, only with a mouse and keyboard this time.

The kiddie fanbois already have Halo 2, in their kiddie console environment. Serious PC shooter types will, as I've said, take one look, laugh, and move on.

It's Halo PC all over again, only much much worse.

Plus, you can just wait for Prom to come out.


Oh come on, Prometheus is the Duke Nukem Forever of mod tools. Hell I first made that quip about it last year.

By the time they actually release it, we'll all be busy pointing out the flaws in Halo 4 PC.

Are you going to buy it because you want to make singleplayer stuff, or because you might want to make a simple map, and play on other peoples custom maps?

Just about all of the custom MP maps I've seen for Halo have been crap. Maybee I'm spoiled by all the superb custom maps for UT, many of which exceed Bungie's mapping by a mile, but they have mostly been crap.

I can totally understand, give one set of gamers the HEK, and the other set UnrealEd, and of course a spanking will occurr.

  • 11.17.2006 9:49 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

If you are expecting an Unreal Ed like editor you should leave right now. You won't get it. Thats not how bungie works. The reason UT has more quality maps is because it has a larger community. HaloCE has a really small one with only a few quality map makers. With H2V hopefully there will be a larger community and you will see better maps come out. If you don't think H2V is worth buying, don't buy it. Microsoft wouldn't approve a PC version if they didn't think they had a big enough market for it, and when microsoft thinks it has a market, it almost certainly does.

  • 11.18.2006 8:26 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Chewy Gumball


If you are expecting an Unreal Ed like editor you should leave right now. You won't get it. Thats not how bungie works.


Why not?


The reason UT has more quality maps is because it has a larger community.


And why do you suppose that is? Halo PC at least we got some new weapons and vehicles. Halo 2 Vista is currently moving exactly in Halo PC's footsteps, only it's offering even less this time, so you can expect the exact same trajectory.

Hell UT99, a six year old game from the pixellated era, has more people playing online now than Halo PC/CE does.


HaloCE has a really small one with only a few quality map makers. With H2V hopefully there will be a larger community and you will see better maps come out.


How exactly is Halo 2 Vista going to have a larger community? It's doing the exact same thing only worse than Halo PC did, and the results will be the same.


If you don't think H2V is worth buying, don't buy it. Microsoft wouldn't approve a PC version if they didn't think they had a big enough market for it, and when microsoft thinks it has a market, it almost certainly does.


Like it did for Halo PC?

[Edited on 11/18/2006]

  • 11.18.2006 1:28 PM PDT

http://www.bungie.net/fanclub/106004/Group/GroupHome.aspx
Join this Group now, help us make Halo Source.

Posted by: Spartan_113
you need air dude.............

Posted by: Zeph
Yeah, that's kinda rediculous that you have to pay to use your own dedicated server, so here's what I think. From what I gathered though, was that you'd have to pay for a Vista Live account to be able to link your XBL gamertag to it. LANplay and dedicated servers, though, would be free to play on. The Vista Live stuff would be as close to XBL as you'd get. That would be things like arranged games and such. I'm not quite sure why you'd want that when you have dedicated servers, though.


I'm gonna PM Frankie to see what his answers are to this. If you want some more answers, and if we get enough people to moan at Bungie for not being able to mod the single player then they might include it. Still i got Halo 2 on my Xbox but i want you guys to have a great time on the PC version on Halo 2.

  • 11.18.2006 2:33 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: a Grunt
Why not?


Because Bungie uses a different tool set. There no point in creating different tools just because people don't want to learn how to use them.

I've never used UnrealED so I can't comment on its usability, but I can say that with documentation and some bug fixes, the HEK is very easy to use.
Posted by: a Grunt
And why do you suppose that is? Halo PC at least we got some new weapons and vehicles. Halo 2 Vista is currently moving exactly in Halo PC's footsteps, only it's offering even less this time, so you can expect the exact same trajectory.


Its because Halo CE wasn't publicized enough, and it had almost as many problems as HPC. No one knew what HCE was unless someone who was in the know told them. I bet that 99% of people who play HPC still haven't heard of it, or don't know much about it. Plus, because of the no documentation part of the HEK new users don't have an easy way to learn so most never learn how to make good maps.

Posted by: a Grunt
Hell UT99, a six year old game from the pixellated era, has more people playing online now than Halo PC/CE does.


HPC and HCE are flawed games. You can't say that about H2V yet, but it will almost certainly be better than what HPC was when it cam out.

Posted by: a Grunt
How exactly is Halo 2 Vista going to have a larger community? It's doing the exact same thing only worse than Halo PC did, and the results will be the same.

H2V has alot more press. More people will know about the Editor and because it comes in the box more people will be using it. Its doing the exact opposite of what HPC did actually.

[quote]Posted by: a Grunt
Like it did for Halo PC?


Halo PC sold quiet well.



Why are you complaining? You are determined to see H2V in a very bad light, and all you are doing here is being a pessimist. If you can't say anything positive or constructive please don't post. No one needs to hear your complaining here.

  • 11.18.2006 2:50 PM PDT
  •  | 
  • Exalted Legendary Member

Download Halo Custom Edition for user created maps!
Link
http://hce.halomaps.org/index.cfm?pg=3&fid=410
The few, the proud, the leet.

The reason UT has more quality maps is because it has a larger community.

I have to highly disagree with this. For one, map quality has nothing to do with community size. It has everything to do with simply how many good mappers are out there. Halo CE has a frackin huge userbase out there. Dont believe me? Just take a look at halomaps.org's download statistics.

One of the biggest reasons Halo has lasted soo long on the PC is because of people wanting to customize it to their likings. Hell, that's how CE was born. That interest right there provided a huuge depth that has kept a vast amount of people around and has people still buying it today for that reason. I've personally referred four people/friends to buy the game so they could play and be a part of the custom content I made. I know countless other people who have done the same.

Check this for any game, and you will see it to be true. The custom content side of the game is what keeps it alive for soo long. Imagine CE without the option to compile new ui.maps. Imagine CE without the option to compile new SP maps. Imagine CE without the ability to compile scripts in Sapien.

If that wasn't there, Kornman would have become bored with the limited editor and walked away. There wouldn't have been any ability for interest into learning everything about the engine by anyone. Without the ability to compile new SP maps, there wouldn't have been any 'want' for the tag converters. Everyone would still be using the same basic crap that was given in the HEK to begin with. Hell, there wouldn't even be any Halo 2 Custom Edition team if the HEK didn't have all those things. There wouldn't be a NitrousOxide working for Bungie and there probably wouldn't be a Halo 2 Vista seeing how the PC version never would have hit off as anything other than a way to reach people who didn't have an xbox or preferred gaming on a PC.

  • 11.19.2006 11:18 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

It has a larger modding community is what I meant. With more people modding, you will get more people who create better content. I doubt HCE has a bigger community than Unreal does. Unreal has been out for ever, while CE has been out for only a few years.

  • 11.19.2006 1:22 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Chewy Gumball

Why are you complaining?

Because somebody needs to point out that the emperor has no clothes.

Zeph hit the nail on the head.

  • 11.19.2006 2:20 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Either that somebody is blind, or thinks that forgetting to wear a hat is the same as having no clothes.

  • 11.19.2006 3:04 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I was continuing the metaphor, not flaming him.

  • 11.19.2006 6:07 PM PDT

This is my signature.
RENT IT FOR $55/DAY CALL NOW! [/sarcasm]

Posted by: Pkmnrulz240
AI isn't going to sync over the netcode anyways - not even with scripting... so, that idea is kind of out of the question.

In Halo2, AI, at least in the xbox version, does sync pretty well in SysLink play. I'd think in Halo2PC it'll be the same (unless they purposely take it out).

  • 12.10.2006 5:55 PM PDT
  •  | 
  • Exalted Legendary Member

Download Halo Custom Edition for user created maps!
Link
http://hce.halomaps.org/index.cfm?pg=3&fid=410
The few, the proud, the leet.

Posted by: AgentME49
Posted by: Pkmnrulz240
AI isn't going to sync over the netcode anyways - not even with scripting... so, that idea is kind of out of the question.

In Halo2, AI, at least in the xbox version, does sync pretty well in SysLink play. I'd think in Halo2PC it'll be the same (unless they purposely take it out).


It simply won't sync because it's not designed to. The AI doesn't make calls to the other clients saying what it's doing, so it doesn't sync. It might make the same decisions when something like a vehicle goes nearby, but for the vast majority of things, each client will show the AI doing its own things.

  • 12.10.2006 6:19 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I don't understand why it wouldn't. Garry's Mod (Mod for Half life 2) lets you spawn every NPC with AI over netcode and synced perfectly. I spawned over 50 combine troops and the server did not lag, at all. Or maybe its just something the Source Engine is good at?

  • 12.11.2006 4:06 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Not all engines are the same, so consequentially they all have different features.

  • 12.11.2006 5:18 AM PDT
  •  | 
  • Exalted Legendary Member

Download Halo Custom Edition for user created maps!
Link
http://hce.halomaps.org/index.cfm?pg=3&fid=410
The few, the proud, the leet.

Posted by: Chris6691
I don't understand why it wouldn't. Garry's Mod (Mod for Half life 2) lets you spawn every NPC with AI over netcode and synced perfectly. I spawned over 50 combine troops and the server did not lag, at all. Or maybe its just something the Source Engine is good at?



Halo doesn't run on Source. AI wont sync in Halo, because they dont make network calls to update their status.

  • 12.11.2006 9:52 AM PDT

  • Pages:
  • 1
  • 2
  • 3
  • 4
  • of 4