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I thought this was cool and might settle a lot of controversy.

BTW, if you are looking for a specific thing and are too lazy to scroll down, press Ctrl + F and type the thing you are searching for, and your screen will show where the word is located.

Common Questions

Halo: CE Released : November 18th, 2004
Halo 2 Release date: November 9th, 2004
Master Chiefs Name: John (Spartan 117)
How old is Master Chief: He's 41
Sarge's Full Name : Sargeant Avery Johnson
How many Spartans are there: 5 of the original 74 still exist
Which spartans are still alive?: John, Will, Fred, Kelly, and Linda

==SPIECIES GUIDE==
A Guide to the different Species of Halo

(=BRUTE=)
Alignment: Covenant
Purpose: Elite Guard
Armour Color: Grey
Height: 10'0 (Estimated)
Weaponry: HV RPG Launcher
Additional Information: These elite warriors guard the Prophet's and holy relics. They can be used in assault as well. They are a relatively new species to the Covenant Armada.

(=ELITE=)
Alignment: Covenant
Purpose: Battlefield Command
Armour Color: Blue, Red, Light Blue, Black, Gold
Height: 8'6
Weaponry: Plasma Rifle, Plasma Sword
Additional Information: Battle field commanders of the Covenant, these guys are just as powerful as the Spartans, and just as quick. Equal to you in every way, these will be the most difficult enemies you will encounter. They also have a rechargable energy shield that covers their entire body.

(=ENGINEER=)
Alignment: Covenant
Purpose: Engineer/Scientist
Armour Color: None
Height: 5'0
Weaponry: None
Additional Information: These species are very dissimiliar to their other Covenant counterparts. They prefer to simply fix things, and to learn, rather than involve themselves in warfare. They will assist either side of the war, if it involves repair or scientific research.

(=FORERUNNER=)
Alignment: Forerunner
Purpose: Unknown
Armour Color: Unknown
Height: Unknown
Weaponry: Halo Installations
Additional Information: The creators of the Halo installations, as well as many other ancient artifacts of extremely advanced technology. Not much else is known about the Forerunner.

(=FLOOD, THE=)
Alignment: N/A
Purpose: Viral Infection form
Armour Color: N/A
Height: 3'0 - 8'6
Weaponry: Various Weaponry
Additional Information: There is three forms of 'The Flood'. The initial, virus form, the spore form, and the combat form, which utilizes the host's body and mutates it into a combat form. These combat forms can vary in physical appearance, depending on the host's body, but are similiar in terms of strength and speed.

(=GRUNT=)
Alignment: Covenant
Purpose: Cannon Fodder
Armour Color: Orange, Red, White
Height: 5'0
Weaponry: Plasma Pistol, Needler, Fuel Rod Cannon
Additional Information: These guys come from a frozen homeworld. They wear artificial breathers, that require methane tanks. They are very weak, but in large numbers they can overrun careless enemies.

(=HUNTER=)
Alignment: Covenant
Purpose: Support
Armour Color: Blue
Height: 12'0
Weaponry: Fuel Rod Cannon
Additional Information: This behemoth stands at 12'0, in combat form they approximately stand at 8'0. They are covered in impenatrable armour, and yield a massive shield on their left arm, made of the same armour as appear on the Covenant warships. They have several weak spots that can be exploited to kill these massive beasts.

(=JACKAL=)
Alignment: Covenant
Purpose: Assasin / Spy
Armour Color: Blue, Gold (Shields vary in color)
Height: 5'8
Weaponry: Plasma Pistol
Additional Information: These small stalky warriors come with a large shield infront of them, and are known to be very trigger happy. They can fire their plasma pistol with great speed and accuracy. They can overlap their shields, making them an opposible force. The best way to dispose of them, is to get behind them, or to lob a grenade just behind their shields (They won't turn away from you, and the grenade will kill them)

(=PROPHET=)
Alignment: Covenant
Purpose: Religious / Political Leaders
Armour Color: Varies for each Prophet
Height: 6'0 (Estimated)
Weaponry: Unknown
Additional Information: These 'Prophets' are the symbols of leadership within the Covenant. They apparently have lived alongside the forerunner in the past, and are regarded as the most religious beings, and are treated with the utmost respect possible. They hover above the ground in chairs, as they believe they are too important to have to tire themselves by walking.

(=SENTINEL=)
Alignment: Forerunner
Purpose: Security
Armour Color: Grey
Height: 3'0
Weaponry: Laser Cannon
Additional Information: They hover above the ground, and use their laser cannons to provide security on Halo installations. They were built by the forerunner. They are an artificial lifeform.

Reference: here.

[Edited on 5/24/2004 3:40:06 PM]

  • 05.24.2004 2:30 PM PDT
Subject: Halo Information Giude
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==WEAPON GUIDE==
A Guide to the different Weapons of Halo

(=BATTLE RIFLE=)
Developer: UNSC
Weight: 7 lbs
Clip size: 40
Ammunition type: 9.5mm Armour Piercing
Effective Range: 2000ft
ROF: Semi Automatic
Additional: The term BATTLE RIFLE will be used as the name temporarily as the true name is unknown at this time. It comes equipped with a mounted scope. Most of this information is ESTIMATED.

(=C-12 DAMAGE PACKS=)
Developer: UNSC
Weight: 20 lbs
Clip size: N/A
Ammunition type: C-12 Explosive
Effective Range: 50 ft
ROF: N/A
Additional: Enough power to blow through 15 meters of battleship armour plating. Use with caution.

(=FLAMETHROWER=)
Developer: UNSC
Weight: 20 lbs
Clip size: UNDETERMINED
Ammunition type: High Power Flame Jet
Effective Range: 20 ft
ROF: Full Automatic
Additional: Expends ammunition very quickly. Suggestion to use only when large amount of enemies are nearby, and at close range only.

(=FUEL ROD GUN=)
Developer: Covenant
Weight: 25 lbs
Clip size: 100
Ammunition type:
Effective Range: 5000ft
ROF: Single / Double Shot only
Additional: Takes alot of power for each shot, and takes awhile to recharge. Travels at high velocity and explodes violently.

(=GRENADE CANNON=)
Developer: Covenant
Weight: 16 lbs
Clip size: Unknown
Ammunition type: HV-Grenade
Effective Range: 100m
ROF: Single / Double shot only
Additional: Used by the Covenant Ceremonial Guards, the Brutes, these weapons fire powerful grenades at extremely high velocities.

(=HAVOK TACTICAL NUCLEAR MINE=)
Developer: UNSC
Weight: 200 lbs (Estimate)
Clip size: Single
Ammunition type: 30 Megaton Nuclear Explosive
Effective Range: 35 Kilometers
ROF: Single Blast
Additional: A nuclear mine that can be placed by hand. Recommend moving to extreme distance before detonation. USE EXTREME CAUTION.

(=LOTUS ANTI-TANK MINE=)
Developer: UNSC
Weight: 20 lbs
Clip size: Single
Ammunition type: Anti-Tank Mine
Effective Range: 10 meters
ROF: Single Blast
Additional: Enough power to blow an armoured vehicle into a useless pile of scrap. Can be used for anti-infantry purposes aswell. It can be set for a timer, or can be buried with standard mine triggers.

(=M19 SSM ROCKET LAUNCHER=)
Developer: UNSC
Weight: 25 lbs
Clip size: 2
Ammunition type: 102mm Shaped-Charge, High-Explosive Rockets
Effective Range: 5000 ft
ROF: Single / Double Shot only
Additional: Equipped with a 2x Scope, and able to fire two rockets in succession. Second round may be slightly off-targer due to recoil.

(=M6D PISTOL=)
Developer: UNSC
Weight: 2 lbs
Clip size: 12
Ammunition type: 12.7mm Semi-Armour Piercing
Effective Range: 300 ft
ROF: Semi-Automatic
Additional: Equipped with 2x scope

(=M9 HE-DP FRAGMENTATION GRENADE=)
Developer: UNSC
Weight: 1 lb
Clip size: N/A
Ammunition type: N/A
Effective Range: 25ft
ROF: N/A
Additional: 3 second fuse, explodes sending shrapnel in all directions. Use caution when using.

(=M90 SHOTGUN=)
Developer: UNSC
Weight: 7 lbs
Clip size: 12
Ammunition type: 8-guage magnum (3.5") shells
Effective Range: 50 ft
ROF: Single Shot
Additional: A Pump action shotgun. Lethal at pointblank even with fully charged shielding.

(=MA2B ASSAULT RIFLE=)
Developer: UNSC
Weight: 6 lbs
Clip size: 60
Ammunition type: 7.62mm Armour Piercing
Effective Range: 800 ft
ROF: Full Automatic
Additional: A compact version of the MA5B standard assault rifle.

(=MA5B ASSAULT RIFLE=)
Developer: UNSC
Weight: 7 lbs
Clip size: 60
Ammunition type: 7.62mm Armour Piercing
Effective Range: 1000 ft
ROF: Full Automatic
Additional: Comes equipped with a digital ammunition counter, and a magnetic compass.

(=NEEDLER=)
Developer: Covenant
Weight: 13 lbs
Clip size: 20
Ammunition type: Explosive Ion Homing Needles
Effective Range: 1000ft
ROF: Full Automatic
Additional: Needles have a homing device, and when collected in large numbers, they can explode extremely violently.

(=NOVA=)
Developer: UNSC
Weight: 1000 lbs
Clip size: Single
Ammunition type: Nuclear Cluster Bombs with Lithium triteride casing
Effective Range: Planet Killer
ROF: Single Blast
Additional: A new nuclear weapon built the UNSC. Has the ability to destroy an entire planet, or clear out a massive area in space with its blast. Has enough power to crack a small planet in half.

(=PLASMA GRENADE=)
Developer: Covenant
Weight: 0.9 lbs
Clip size: N/A
Ammunition type: N/A
Effective Range: 15ft
ROF: N/A
Additional: Has the ability to stick to organic objects, as well as vehicles. It fuses to the object once in contact, and is impossible to remove once attached. 4 second fuse, use caution when in use.

(=PLASMA PISTOL=)
Developer: Covenant
Weight: 5 lbs
Clip size: 100
Ammunition type: Plasma Projectile (Green)
Effective Range: 500 ft
ROF: Single Shot / Automatic
Additional: Projectile can be charged into a more powerful charge. The impact is very destructive, and can eliminate shields on impact. The weapon can overheat if fired too rapidly.

(=PLASMA RIFLE=)
Developer: Covenant
Weight: 12 lbs
Clip size: 100
Ammunition type: Plasma Projectile (Blue)
Effective Range: 500ft
ROF: Full Automatic
Additional: The weapon can be overheated if it is fired too rapidly. Burst shots are recommended to prevent overheating.

(=PLASMA BATTLE RIFLE=)
Developer: Covenant
Weight: 14 lbs (Estimate)
Clip size: Unknown
Ammunition type: Unknown
Effective Range: Unknown
ROF: Unknown
Additional: A new Covenant weapon. Has yet to be seen in combat.

(=S2 AM SNIPER RIFLE=)
Developer: UNSC
Weight: 13 lbs
Clip size: 4
Ammunition type: 14.5mm armor-piercing fin-stabilized discarding sabot rounds
Effective Range: 5000 ft
ROF: Single Shot
Additional: Equipped with a 2x and 10x Scope. Also equipped with a nightvision enhancement for the scope. Capable of bypassing shielding and killing the target instantly, if the round strikes the head of the target.

(=SHADE=)
Developer: Covenant
Weight: 1 ton
Clip size: Infinite
Ammunition type: Plasma Charge
Effective Range: 2000ft
ROF: Full Automatic
Additional: Build for Anti-Air and Anti-Vehicle purposes, this turret can also function very well as an Anti-Infantry weapon. The gunner sits in an open compartment, and is prone to sniper and rocket fire.

(=SMG=)
Developer: UNSC
Weight: 4 lbs
Clip size: 23
Ammunition type: 15mm Armour Piercing
Effective Range: 100ft
ROF: Full Automatic
Additional: The term SMG will be used as the name temporarily as the true name is unknown at this time. Most of this information is ESTIMATED.

[Edited on 5/24/2004 2:37:23 PM]

  • 05.24.2004 2:30 PM PDT
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==VEHICLE GUIDE==
A Guide to the different Vehicles of Halo

(=APPARATION=)
Developer: Covenant
Class: Dropship
Primary Weapon: Mounted Shade Turret
Alternate Weapon: N/A
Passengers: 10
Speed: Medium/Fast
Additional: A Quick dropship with medium defenses. A very strong aircraft, with good manuverability in the sky.

(=BANSHEE=)
Developer: Covenant
Class: Strike Aircraft
Primary Weapon: Dual Plasma Turrets
Alternate Weapon: Fuel Rod Cannon
Passengers: N/A
Speed: Fast
Additional: These high flying machines have good manueverability and speed. Their armaments are quite powerful, and they can easily become the dominant force on the battlefield.

(=CREEP=)
Developer: Covenant
Class: Transport
Primary Weapon: Mounted Shade Turret
Alternate Weapon: N/A
Passengers: 10
Speed: Medium
Additional: A land-based transport vehicle, the passengers have the ability to fire from their seats at enemies as they pass.

(=GHOST=)
Developer: Covenant
Class: Assault Craft
Primary Weapon: Dual Plasma Turrets
Alternate Weapon: N/A
Passengers: N/A
Speed: Fast
Additional: The driver is not covered, and is prone to sniper fire, so it is recommended that you utilize the vehicles strafing abilities to avoid incoming sniper fire.

(=LONGSWORD=)
Developer: UNSC
Class: Fighter/Bomber
Primary Weapon: 70mm Chaingun
Alternate Weapon: Torpedo launchers
Passengers: N/A
Speed: Fast
Additional: The standard UNSC space fighter, has the ability to be remote piloted. Can be armed with a Shiva Nuclear Missiles, or other explosives and used for bombing runs.

(=PELICAN=)
Developer: UNSC
Class: Dropship
Primary Weapon: 40mm Chaingun
Alternate Weapon: Hellfire Missiles
Passengers: 10
Speed: Medium/Fast
Additional: The standard issue dropship for the UNSC Marine Core, it can fight off multiple enemies with the proper ammunition, but extra support from Skyhawk jumpjets are advised.

(=PHANTOM=)
Developer: Covenant
Class: Support Aircraft
Primary Weapon: Laser Cannons
Alternate Weapon: N/A
Passengers: 8 (Estimate)
Speed: Medium/Fast
Additional: An Assault craft for active combat, may be a superior replacement for the Apparation dropship.

(=RABBIT ATV=)
Developer: UNSC
Class: Reconnasaince
Primary Weapon: N/A
Alternate Weapon: N/A
Passengers: N/A
Speed: Fast
Additional: The driver can can fire a weapon while driving, but only straight ahead of the vehicle.

(=SCORPION TANK=)
Developer: HUMAN
Class: Main Battle Tank
Primary Weapon: 90mm High Velocity
Alternate Weapon: 7.62mm Armour Piercing-Tracer
Passengers: 4
Speed: Slow
Additional: A mobile anti-vehicle and anti-infantry platform. It is highly effective against most enemies, however the driver must be aware of anti-armour infantry units. It is not recommended to be a passenger on this vehicle, as it is a large target and very prone to large amounts of incoming fire.

(=SERAPH=)
Developer: Covenant
Class: Space Fighter
Primary Weapon: Plasma Cannon
Alternate Weapon: Plasma Torpedoes
Passengers: N/A
Speed: Fast
Additional: The Covenant space fighter, armed with Plasma weaponry, and equipped with a shield that covers the entire body of the craft.

(=SHADOW=)
Developer: Covenant
Class: Light Reconnaisance Vehicle
Primary Weapon: Mounted Shade Turret
Alternate Weapon: Passengers can fire
Passengers: 1+Gunner
Speed: Medium/Fast
Additional: An armoured assault craft, that acts similiarly to the warthog. It can hold 1 driver, 1 passenger, and 1 gunner.

(=SKYHAWK=)
Developer: UNSC
Class: Strike Aircraft
Primary Weapon: 50mm Chaingun (4)
Alternate Weapon: Scorpion Anti-Tank missiles
Passengers: N/A
Speed: Fast
Additional: Extremely fast and agile, they are a dominant force in the air, they can bring down enemy aircraft quickly and with ease.

(=WARTHOG=)
Developer: HUMAN
Class: Light Reconnaissance Vehicle
Primary Weapon: M41 LAAG (or Gauss Rifle)
Secondary Weapon: Passengers can shoot
Passengers: 1+Gunner (Or in Transport version = 5)
Speed: Medium/Fast
Additional: Also known as the M12-LRV, the Warthog comes in 3 different military forms, including Jungle, Artic, and Carrier). Some also call it a Puma.

(=WRAITH=)
Developer: Covenant
Class: Artillery
Primary Weapon: Plasma Mortar Cannon
Alternate Weapon: N/A
Passengers: N/A
Speed: Slow/Medium
Additional: Slow moving, but has suprisingly quick agility that can evade long range rocket fire. Use evasive manuevers against it, and use cover as much as possible when in combat against it.

[Edited on 5/24/2004 2:39:40 PM]

  • 05.24.2004 2:31 PM PDT
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==CHARACTER GUIDE==
A Guide to the relevant characters of Halo
Note: The SPARTANS that were KIA are marked as MIA as a way to boost troop moral.

(=ANTON=)
Name: Anton (Spartan 044)
Alignment: UNSC
Species: HUMAN
Rank: Spartan
Status: MIA
Additional:

(=BEOWULF=)
Name: Beowulf
Alignment: UNSC
Species: A.I
Rank: N/A
Status: Unknown
Additional: The A.I attaché with the Office of Naval Intelligence. Has the appearance of a robed figure with no visible skin.

(=COLE=)
Name: Preston Cole
Alignment: UNSC
Species: HUMAN
Rank: Admiral
Status: Unknown
Additional: The Admiral responsible for the COLE protocol. A very high ranking member, and important member of the UNSC Navy.

(=CORTANA=)
Name: Cortana
Alignment: UNSC
Species: A.I
Rank: N/A
Status: Unknown
Additional: The AI was designed as a copy of Dr.Halsey herself. She is the AI coordinate for the Spartan Project, and was built with the best intrusion and covenant speech translation tools. She currently resides within John (Master Chief)'s Mjolnir armour.

(=DEJA=)
Name: Déjà
Alignment: UNSC
Species: A.I
Rank: N/A
Status: Unknown
Additional: The AI that was used to instruct the Spartans in their classroom training. Tought them about War and all non-physical aspects of life.

(=FHAJAD=)
Name: Fhajad (Spartan 034)
Alignment: UNSC
Species: HUMAN
Rank: Spartan
Status: Unknown
Additional: Physically disabled during the augmentation process, Fhajad was removed from the Spartan Project and was transferred to the Office of Naval Intelligence.

(=FRED=)
Name: Fred (Spartan Service Number Unknown)
Alignment: UNSC
Species: HUMAN
Rank: Spartan
Status: Alive
Additional: One of the few remaining Spartans. He survived the invasion of Reach, and escaped with John, Linda, and Fred.

(=GRACE=)
Name: Grace (Spartan 093)
Alignment: UNSC
Species: HUMAN
Rank: Spartan
Status: MIA
Additional: One of the Spartans to survive the fall of Reach. She was killed while onboard the Covenant Battlestation 'The Unyielding Heirophant'.

(=HALSEY=)
Name: Catherine Elizabeth Halsey
Alignment: UNSC
Species: HUMAN
Rank: Special Civilian Consultant
Status: MIA
Additional: A female civilian that assisted in the Spartan project. She is believed to be in connection with ONI, and is a rather mysterious person. Not much is known about her background, but she disappeared in 'First Strike' while kidnapping Kelly.

(=HARLAND=)
Name: Harland
Alignment: UNSC
Species: HUMAN
Rank: Corporal
Status: Unknown
Additional: A UNSC Marine that survived the battle of Sigma Octavus IV. He encountered the Master chief on several accounts.

(=JAMES=)
Name: James (Spartan Service Number Unknown)
Alignment: UNSC
Species: HUMAN
Rank: Spartan
Status: MIA (Presumed)
Additional: He was lost in the battle over Reach. His jetpack was ruptured by Plasma Needlers and he was lost in space. He is presumed KIA, as he was never recovered.

(=JENKINS=)
Name: Wallace A. Jenkins
Alignment: UNSC
Species: HUMAN
Rank: Marine Private
Status: KIA
Additional: One of Sargeant Johnson's Marines. He was infected in the initial encounter with the flood. He was later captured by the Marines, and helped them in fighting against the flood. His mind was absorbed soon after, and the identity Wallace A. Jenkins died.

(=JOHN=)
Name: John (Spartan 117)
Alignment: UNSC
Species: HUMAN
Rank: Master Chief Petty Officer
Status: Alive
Additional: The Squad leader of the Spartan II project. The main character of the Halo storyline.

(=JOSHUA=)
Name: Joshua (Spartan Service Number Unknown)
Alignment: UNSC
Species: HUMAN
Rank: Spartan (Red Team Leader)
Status: MIA
Additional:

(=JOHNSON=)
Name: Sargeant Avery Johnson
Alignment: UNSC
Species: HUMAN
Rank: Marine Sargeant
Status: Alive
Additional: Sarge is anyone, and everyones hero. He was infected by the flood, but a disease caused by plasma burns made him immune to the infection, and he survived. He has escaped death many times, and he lives to fight the Covenant. We like him, he kicks ***.

(=KELLY=)
Name: Kelly (Spartan 087)
Alignment: UNSC
Species: HUMAN
Rank: Spartan
Status: MIA
Additional: The fastest Spartan, she can run much faster then all the other Spartans, and is used very often as a decoy or distraction. Some call her 'The Rabbit' because of this. She was 'abducted' by Doctor Halsey at the end of 'First Strike'.

(=KEYES=)
Name: Jacob Keyes
Alignment: UNSC
Species: HUMAN
Rank: Captain
Status: KIA
Additional: One of the heros of the Human/Covenant war. A brilliant battle commander, capable of great things. He was killed during the events of Halo, in a flood attack.

(=KIRK=)
Name: Kirk (Spartan Service Number Unknown)
Alignment: UNSC
Species: HUMAN
Rank: Spartan
Status: Presumed MIA
Additional: One of the Spartans, he was severely disabled during the Spartan Augmentations.

(=LI=)
Name: Li (Spartan 008)
Alignment: UNSC
Species: HUMAN
Rank: Spartan
Status: MIA
Additional:

(=LINDA=)
Name: Linda (Spartan Service Number Unknown)
Alignment: UNSC
Species: HUMAN
Rank: Spartan (Green Team Leader)
Status: Alive
Additional: A crackshot Sniper, the best sniper within the Spartan ranks by far. Can take down enemies in a single shot at over a thousand yards, and snipe out drivers and pilots of enemy vehicles. One of the few remaining Spartans.

(=MENDEZ=)
Name: Mendez
Alignment: UNSC
Species: HUMAN
Rank: Chief Petty Officer
Status: UNKNOWN
Additional: The Chief drill instructor for the Spartan Project. After the Spartans graduated, he disappeared. His status is unknown.

(=RENE=)
Name: René (Spartan Service Number Unknown)
Alignment: UNSC
Species: HUMAN
Rank: Spartan
Status: Presumed KIA
Additional: One of the Spartans, she was severely disabled during the Spartan Augmentations.

(=SAMUEL=)
Name: Samuel (Spartan Service Number Unknown)
Alignment: UNSC
Species: HUMAN
Rank: Spartan
Status: MIA
Additional: Samuel was killed in the destruction of the first Covenant ship, he was wounded and was left on the ship to detonate the warhead.

(=STANFORTH=)
Name: Michael Stanforth
Alignment: UNSC
Species: Human
Rank: Rear Admiral
Status: Unknown
Additional: A Top Admiral of the UNSC. He briefed the Spartans of the first contact with the Covenant. He is a very important member of the UNSC Navy.

(=WATTS=)
Name: Robert Watts
Alignment: Rebels
Species: HUMAN
Rank: Colonel
Status:
Additional: The leader of the Rebel Insurrection in the Eridanus System. The rebels took refuge in an asteroid belt, and he was captured by the Spartans and brought back to ONI for interrogation.

(=WILL=)
Name: Will (Spartan Service Number Unknown)
Alignment: UNSC
Species: HUMAN
Rank: Spartan
Status: Alive
Additional: One of the remaining spartans. He survived the invasion of Reach, and escaped along with the John, Linda, and Fred.

[Edited on 5/24/2004 6:41:08 PM]

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==TERMINOLOGY GUIDE==
A list of different Halo terminology

(=CASTLE=)
Description: The Office of Naval Intelligence central headquarters located on Reach. It goes deep underground, and is one of the most heavily fortified structures on the planet REACH.

(=COLE Protocol=)
Description: No Vessel may inadvertently lead the Covenant to Earth. When forced to withdraw, ships must avoid Earth-bound vectors-even if that means jumping without proper navigational calculations. Vessels in danger of capture must self-destruct.

(=MJOLNIR=)
Description: The name of the Spartan II's battle suit. A highly advanced suit, equipped with integrated shielding similiar to that of a Covenant Elite's. These suits can enhance the users reflexes, strength, speed, and all other physical aspects while being worn. These suits can only be used by the Spartans, as normal marines are not physically fit to wear these suits, in testing the marines were killed by muscle induced spasms that caused their bones to break from the speed of the motions.

(=SLIPSPACE=)
Description: An alternate dimesion of space that allows spacecraft to travel across large distances in short amount of times. The UNSC and Covenant both use this alternate dimension as a way of fast travel. The Covenant are able to utilize this alternate dimension far superiorly to the UNSC, and can make accurate 'jumps' to within meters, while the UNSC can use it within hundreds of thousand kilometers.

(=SPARTAN II PROJECT=)
Description: A military project that aquired the most physically and mentally perfect children at the age of 6, flash-cloned them, and took the original children for the most intesive military training ever known. Later they went through multiple augmentation stages, coating their bones with a super-dense metal substance, and many other augmentations to improve strength, speed, eyesight, and many other augmentations. They are the best of the best, but very few still exist today. Of the original seventy-four Spartans, only 5 exist today. The rest are KIA or MIA.

==PLANET GUIDE==
A list of different planets visited in the Halo series

(=CHI CETI 4=)
System: Chi Ceti Colony
Alignment: UNSC
Status: Glassed
Description: The location of the Damascus testing facility, where the original MJOLNIR project was designed and manufactured.

(=EARTH=)
System: Sol
Alignment: UNSC
Status: Under Attack
Description: The Human homeworld, the last standing UNSC stronghold. It comes under attack by the Covenant in Halo 2.

(=HALO=)
System: Unchartered (Halo 004)
Alignment: Forerunner
Status: Destroyed
Description: A large ringworld covered with various terrain types. Capable of causing everything in the galaxy to die to prevent spread of the Flood.

(=HARVEST=)
System: Harvest Colony
Alignment: UNSC
Status: Glassed
Description: The location of the first contact between the UNSC and the Covenant. Contact was lost with Harvest in 2525.

(=REACH=)
System: Epsilon Eridani
Alignment: UNSC
Status: Glassed
Description: The largest UNSC Military base in the UNSC. Was overtaken and glassed by the Covenant (2552)

(=SIGMA OCTANUS IV=)
System: Sigma Ocanus
Alignment: UNSC
Status: Unknown
Description: A UNSC held world, it was overrun by Covenant ground forces. The Covenant were defeated, and most of the ground forces removed with a Nuclear bomb. The Covenant were seen to capture and investigate human history for the first time here.

(=THRESHOLD=)
System: Unchartered (Halo 004)
Alignment: Neutral
Status: OK
Description: A large gas giant planet that Halo installation 004 orbits. It is the largest body in the unchartered system.

==ACRONYM GUIDE==
A Guide to the different Acronym's of Halo

(=FLEETCOM=)
Stands for: Fleet Command
Meaning: The shortform of the UNSC's command division for the Navy throughout the Galaxy.

(=MAC=)
Stands for: Magnetic Accelerator Cannon
Meaning: The most powerful projectile weapon to be equipped on a UNSC Naval Vessel. Fires a super-dense ferric tungsten shell at super high velocity.

(=NAVSPECWEP=)
Stands for: Naval Special Weapons
Meaning: The elite forces of the UNSC Navy. Includes the Spartan project, aswell as other Naval Special Forces.

(=ODST=)
Stands for: Orbital Drop Shock Trooper
Meaning: The code name for the notorious 'Hell Jumpers', a specialized task force.

(=O.N.I.=)
Stands for: Office of Naval Intelligence
Meaning: The Intelligence community of the UNSC

(=SATCOM=)
Stands for: Sattalite Command
Meaning: The UNSC communication system that is located around each of its planets. MILITARY USE ONLY.

(=TFOR=)
Stands for: The Fall of Reach
Meaning: The first book of the Halo novels. Gives alot of background information on the Spartans and the Halo story and timeline.

(=UNSC=)
Stands for: United Nations Space Command
Meaning: The name of the Human's space program, including all military, science, and colonization divisions

[Edited on 5/24/2004 2:47:03 PM]

  • 05.24.2004 2:31 PM PDT
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Wow. Good job on getting all this information. You are truly a hardcore Halo fan.

  • 05.24.2004 2:33 PM PDT
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did you get all of that from the guide book that comes with the game?

  • 05.24.2004 2:35 PM PDT
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No, the manual doesn't even tell you half of this stuff. I think he got it from the books, the game itself, the manual, and a lot from this site.

  • 05.24.2004 2:36 PM PDT
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I got it from the link I posted, I didn't write it, I just thought many of you would like to know the info.

  • 05.24.2004 2:40 PM PDT
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Well, it helps anyways.

  • 05.24.2004 2:41 PM PDT
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The warthog is faster then the ghost. Other then that it seems pretty accurate besides that the effective range for the pistol is as good as the Battle rifle and the assault rifle is alot worse then any other gun in "Effective Range".

  • 05.24.2004 2:43 PM PDT
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Thats what I was hoping for. =P

  • 05.24.2004 2:43 PM PDT
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BTW, if you are looking for a specific thing and are too lazy to scroll down, press Ctrl + F and type the thing you are searching for, and your screen will show where the word is located. (I will post this at the top).

  • 05.24.2004 2:50 PM PDT
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haha, i like the puma joke.

  • 05.24.2004 2:55 PM PDT
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=P

  • 05.24.2004 2:57 PM PDT
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RVB all the way.

  • 05.24.2004 2:57 PM PDT

SB-117

[color=yellow]The warthog is faster then the ghost[/color] - Berzerker

Not anymore, The boosting function disagrees with you lol

  • 05.24.2004 3:11 PM PDT
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Kudos to you, Spartan! I take my hat off to you ( although im to wearing a hat, but you get the point,

  • 05.24.2004 3:11 PM PDT
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Wow, nice use of information SPARTAN 00029.

  • 05.24.2004 3:11 PM PDT
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Thanks. It was nothing.

  • 05.24.2004 3:21 PM PDT

Play as a team win as a team or die as a team!


Spartan u must not have a life to write all of that! Dam that will take everyone about a dam day or 2 to even write that!!

  • 05.24.2004 3:49 PM PDT
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Like he said before, he DIDNT WRITE it

  • 05.24.2004 3:58 PM PDT
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Yeah, I wish I did though (although, my social status would drop to zero).

  • 05.24.2004 3:59 PM PDT
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Character update:

(=JOSHUA=)
Name: Joshua (Spartan 029)
Alignment: UNSC
Species: HUMAN
Rank: Spartan (Red Team Leader)
Status: MIA
Additional: KIA during Banshee attack against Covenant ship on Reach.

(=LINDA=)
Name: Linda (Spartan 058)
Alignment: UNSC
Species: HUMAN
Rank: Spartan (Green Team Leader)
Status: Alive
Additional: A crackshot Sniper, the best sniper within the Spartan ranks by far. Can take down enemies in a single shot at over a thousand yards, and snipe out drivers and pilots of enemy vehicles. One of the few remaining Spartans.

(=SAMUEL=)
Name: Samuel (Spartan 034)
Alignment: UNSC
Species: HUMAN
Rank: Spartan
Status: MIA
Additional: Samuel was killed in the destruction of the first Covenant ship, he was wounded and was left on the ship to detonate the warhead.

(=WILL=)
Name: Will (Spartan 043)
Alignment: UNSC
Species: HUMAN
Rank: Spartan
Status: Alive
Additional: One of the remaining spartans. He survived the invasion of Reach, and escaped along with the John, Linda, and Fred.

[Edited on 5/24/2004 6:41:41 PM]

  • 05.24.2004 5:25 PM PDT
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I am not trying to bump, but does anyone have any info they can add to this?

  • 05.24.2004 5:33 PM PDT

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