- last post: 01.01.0001 12:00 AM PDT
[quote]Posted by: ImSpartacus
moding in h2v, h1pc, and any other 3d game is pretty much the same.
[quote]Posted by: ImSpartacus
No, it's not even close to the same. Try modding Halo 1, and then chaning to Unreal Tournament, it is so vastly different it's not even funny...at all. Or going from the Hammer Editor for Half-Life 2 to UnrealEd for Unreal tournament. The general concepts are still the same, yes, but each program is vastly different that you can not just pick up the Unreal Editor or the Hammer Editor after having used one or the other, and I'm surmising it will be the same with Halo 2. I doubt they will put GMax on the disc since it's still copyright Discreet, even though it's free. I guess I can't really say one way or the other how original the UI is gonna be for the H2V map maker, but no matter what it's for, you can't just pick something up because you know the principles. And IF it's ANYTHING like the available map editors (ACTUAL map editors like UnrealEd, Hammer, GTK) then it will be nothing like modeling, trust me. There is a very fine line between modeling in 3DS Max and making maps with a mapping program.