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  • Subject: Truely Cunning Creative Cartographers!
Subject: Truely Cunning Creative Cartographers!
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Ok, my map would be almost purely used for CTF. It would take place in space on two different platforms. On each platform there would be a biodome. These platforms would be far enough apart so that you could not jump to them, but just barely. The only ways to get to the other side would be to cross one one of two covered bridges. They are covered so as to discourage sniper camping. Once you get through, you would enter the other teams biodome. It would consist of two levels. The bottom level, which you start at, would be huge, and would consist of dozens of boxes creating a literal maze. One you had managed to get through this maze without being killed, you would find a ladder. This is where the real fun would begin. Once you climbed up the ladder, you would be in a large room, with the flag on a raised platform right at the center. There would also be nooks and and crannies all along the walls where defenders could hide. The best part of this room, however, would be in the lighting. Everything ould be almost pitch black in the room, except for the flag, which would be lighted by a spotlight. If you somehow managed to capture the flag and then return through the maze and the bridge without being killed, you would still have to navigate your own maze. If you managed that without anyone catching up to you, you would then have to climb up your own ladder, hope that no one would be waiting in your flag room, then make a mad dash for your own platform. Also, each flag room could snipe the other. This would allow for miraculous last second saves from across the map by a sniper to save the game. Lastly, all the more powerful weapons and powerups ups would be hidden somewhere in one of the mazes. That would basically be the level, except that I really envision this level as having numerous mazes would change randombly every game. This would allow for great replayability.

[Edited on 5/20/2004 6:32:47 AM]

  • 05.19.2004 5:03 PM PDT
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Yeah...please do...and all you other peoples...please give it your best. Think till you come up with the most awesome thing ever! Or until you have an anurism! And I'll have the schematic of "Centrifuge" up later for all the cool peoples.

  • 05.19.2004 9:01 PM PDT
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Aight peoples...I've looked at my schedule, and I'll be sure to put up the "Centrifuge" schematics by the May the 22, 2004. Till then, let your imagination be your guide

  • 05.19.2004 9:43 PM PDT
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Here is my game type idea. It might take a special map for it.

You know that big mortor gun in the E3 2003 demo that the bombers fly in an blow up? Well, in my game type there is one of these inbetween the two spawning points of the red and blue teams. The two teams have to fight for control of the gun and then aim it at the other teams target area. Within the target area is an object like a building or something that must be destroyed by the other team. The targets can take multiple hits. The gun is hard to aim, and the gun is slow to shoot. During the period of time that the gun is being aimed and shot, the other team can kill the controler, who is defenseless and must rely on his/her teammates, and stop the firing sequence. I think that this could lead to some rather edge of the seat combat.

If the weapon was human a nuclear missle strike would be awesome.

[Edited on 5/19/2004 10:23:08 PM]

  • 05.19.2004 10:22 PM PDT
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That is an awesome idea! I could just imagine a huge blast of that covenant plasma oblitering the other team. You'd have to come up with something cooler than a killtacular for something as beautiful as that!
Posted by: Tartarus
Here is my game type idea. It might take a special map for it.

You know that big mortor gun in the E3 2003 demo that the bombers fly in an blow up? Well, in my game type there is one of these inbetween the two spawning points of the red and blue teams. The two teams have to fight for control of the gun and then aim it at the other teams target area. Within the target area is an object like a building or something that must be destroyed by the other team. The targets can take multiple hits. The gun is hard to aim, and the gun is slow to shoot. During the period of time that the gun is being aimed and shot, the other team can kill the controler, who is defenseless and must rely on his/her teammates, and stop the firing sequence. I think that this could lead to some rather edge of the seat combat.

If the weapon was human a nuclear missle strike would be awesome.

  • 05.19.2004 11:12 PM PDT
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That would be cool in a huge city section of town. If you did it on capture the flag, having control of the turret would be cool because the buildings could destruct in a pattern that you could easily climb towards the top floor of the enemy base--the spot where the flags would be.
Posted by: Tartarus
Here is my game type idea. It might take a special map for it.

You know that big mortor gun in the E3 2003 demo that the bombers fly in an blow up? Well, in my game type there is one of these inbetween the two spawning points of the red and blue teams. The two teams have to fight for control of the gun and then aim it at the other teams target area. Within the target area is an object like a building or something that must be destroyed by the other team. The targets can take multiple hits. The gun is hard to aim, and the gun is slow to shoot. During the period of time that the gun is being aimed and shot, the other team can kill the controler, who is defenseless and must rely on his/her teammates, and stop the firing sequence. I think that this could lead to some rather edge of the seat combat.

If the weapon was human a nuclear missle strike would be awesome.

  • 05.19.2004 11:27 PM PDT
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A liitle side note, but wouldn't be cool if you could board flying vehicles too!!! Also, I came up with an idea for a halo handicap on multiplayer. All the handicap rating controls is what weapon you respawn with. You you have a low handicap (cause you think you are awesome) you start with a needler, but if you suck you spawn with a covy energy sword! Or, instead of having to set your handicap on a meter the same way you would set your look sensitivity, you could simply turn on the handicap option when making a gametype. As you play, you're kill to death ratio determines what kind of weapon you start with!

[Edited on 5/20/2004 11:34:49 AM]

  • 05.20.2004 10:55 AM PDT
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I've got a lot of ideas in my head in the way of features for MP maps such as fog, low gravity, etc but my unique (well, I think it is unique hehe) idea is well...different.

My idea revolves around space dogfights in the Longswords. The level would have to involve some form of cover such as an asteroid field or even the remains of huge cruisers blown up in orbit over some unnamed planet. Each "base" would be stationary in relation to each other since they would be in the same orbit as the other...but that wouldn't stop other projectiles from flying through the map and causing havoc.

Each base would support fighting on foot for those with rocket launchers (vs vehicles) and such as well as being a last line of defense for defending the flag. But to go from one base to the other, the fastest way would be to take a Longsword, land and assault the other base. Teleporters could also be used to get from one "stationary" asteroid/wreckage to another for those moving on foot.

Human Longswords (and alien Banshees?) would duke it out over the open vacuum and bombard locations if the need arose. To even it out, with the new homing rockets, you could easily get blown out of space by those on foot if you weren't careful.

Those are my thoughts :).

  • 05.20.2004 11:31 AM PDT
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Really cool thoughts...I'd especially like to be able to jump from asteriod to asteroid towards the enemy base. Plus I think that if you die in a banshee (or whatever), that if it falls through the asteriod field and doesn't land anywhere, it should respawn at the enemy base! I love the idea of teleporting from asteriod to asteriod too!
Posted by: Waylander
I've got a lot of ideas in my head in the way of features for MP maps such as fog, low gravity, etc but my unique (well, I think it is unique hehe) idea is well...different.

My idea revolves around space dogfights in the Longswords. The level would have to involve some form of cover such as an asteroid field or even the remains of huge cruisers blown up in orbit over some unnamed planet. Each "base" would be stationary in relation to each other since they would be in the same orbit as the other...but that wouldn't stop other projectiles from flying through the map and causing havoc.

Each base would support fighting on foot for those with rocket launchers (vs vehicles) and such as well as being a last line of defense for defending the flag. But to go from one base to the other, the fastest way would be to take a Longsword, land and assault the other base. Teleporters could also be used to get from one "stationary" asteroid/wreckage to another for those moving on foot.

Human Longswords (and alien Banshees?) would duke it out over the open vacuum and bombard locations if the need arose. To even it out, with the new homing rockets, you could easily get blown out of space by those on foot if you weren't careful.

Those are my thoughts :).

  • 05.20.2004 11:39 AM PDT
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If the biodome was glass, i'd leave a few panels out of the frame for sneaky back entrances. And I think I got a pretty good mental picture of what you were saying.

Posted by: thegambler66
Ok, my map would be almost purely used for CTF. It would take place in space on two different platforms. On each platform there would be a biodome. These platforms would be far enough apart so that you could not jump to them, but just barely. The only ways to get to the other side would be to cross one one of two covered bridges. They are covered so as to discourage sniper camping. Once you get through, you would enter the other teams biodome. It would consist of two levels. The bottom level, which you start at, would be huge, and would consist of dozens of boxes creating a literal maze. One you had managed to get through this maze without being killed, you would find a ladder. This is where the real fun would begin. Once you climbed up the ladder, you would be in a large room, with the flag on a raised platform right at the center. There would also be nooks and and crannies all along the walls where defenders could hide. The best part of this room, however, would be in the lighting. Everything ould be almost pitch black in the room, except for the flag, which would be lighted by a spotlight. If you somehow managed to capture the flag and then return through the maze and the bridge without being killed, you would still have to navigate your own maze. If you managed that without anyone catching up to you, you would then have to climb up your own ladder, hope that no one would be waiting in your flag room, then make a mad dash for your own platform. Also, each flag room could snipe the other. This would allow for miraculous last second saves from across the map by a sniper to save the game. Lastly, all the more powerful weapons and powerups ups would be hidden somewhere in one of the mazes. That would basically be the level, except that I really envision this level as having numerous mazes would change randombly every game. This would allow for great replayability.


[Edited on 5/20/2004 11:55:53 AM]

  • 05.20.2004 11:53 AM PDT
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Cool ideas and all but are these ideas you are just having fun with? Ones that wont appear in the game? Or do you really mean these idea are obsessions that unless they are in the game you will llick a camels -blam!-
Because that Longsword idea is a lot of wishful thinking. (Same apllies to Pelicans)

  • 05.20.2004 12:10 PM PDT
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Plus I think that if you die in a banshee (or whatever), that if it falls through the asteriod field and doesn't land anywhere, it should respawn at the enemy base!

Good idea :).

I forgot to mention...should you fall off, even though the physics in RL would be different, I'd say just fall to your death like in Boarding Action that way you can die quickly and respawn to get back into the action.

I tossed around the idea of low gravity (being on low mass objects and all) or even no gravity since these won't be big by any means but I figure keep the gravity the same and give a reason like magnetic boots or something hehe.

This would be a level where jetpacks could be introduced :).

  • 05.20.2004 12:12 PM PDT
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Okay, My map would be called Meltdown. It would be in a large canyon. The canyon used to be a large mining area but is now a wasteland. The Humans have a base they must defend against the Covenant. The base has the controls for a nuclear silo that is a key position against the Covenant. The Covenant found the secret tunnels that lead to the canyon. In the custom game for this map their Job is to get into the human base and start a nuclear meltdown. There are four controls they must activate before the meltdown is comeplete. The Humans must close the two doors leading to the Canyon at the Covenant base, and destroy a Covenant transmitter and activate anti aircraft guns.. That is the scenario. As I said before this used to be a mining place until the Covies glassed it. Now it is a waste land with little streams of toxic liquid (the liquid doesn't hurt you) and some demolished buildings. There are some human out posts under ground filled with guns and some tunnel systems under ground. There are demolished human and Covenant dropships that have weapon spawn points.Ther are some roads made of Iron grating that provide briges over all the liquid. Debris is every where and ther are some buildings that provide catawalks to the side of the canyon. The sides of the canyon have catawalks, tunnels, caves, and towers all over them. Some of the tunnels go underground and out to the tunnel systems in the main battleground. By the way those human outposts on the battleground (there are probaly 4-5) have one level above ground and one below that has tunnels comning into it. There is 1 underground main road that has liks off of it,it opens a little before either base. The catawalks and tunnels and towers in the side of the canyon add good sniping. There are enough tunnels that it adds very varied combat with lots of twists and cool places to hide, but not so many it gets insane. The Human base is an old factory/plant that the human army built onto.it has some main walls with 1 big main vehicle gate and 2 that come out from the side of the canyon, you can only open thes from inside. Part of the base is in the canyon side/underground. the human base is not that hard to figure out and has several larger rooms connected by smaller ones. The controls the Covies must use are in medium sized rooms in various caves and parts of the base. Both bases have several tunnels that have doors that can be locked. the enemy can hack into them but all the tunnel doors are numbered and you will be alereted to which is being hacked, there will probaly be 3 in the human base and 2 in the Covenant base. There are 2 ways that u can always get into the human base, there would be 2 conveyor belts but you must run up at them at one part and have ok timing because fire comes shoots down and then a metal thing slams down (it use to melt the ore and turn it into sheets). There will be human turrets at various points and 2 sniper towers in the canyon side only the human base can acess. Also there would be platforms with flying vehicles and two tank type guns. The Covenant base would be sorta similar, but it would be more in the side of the tunnelit would have 3 smaller buildings connected by catawalks and in the miidle of the 3 buildings would be a platform with the transmitter. There would be shade turrets on top of the buildings. the base would have covenant walls around it and two medium-large vehicle gates. They would bespecial "plasma-shield" gates. When disactivated anything could go through. when activated you can make it through with the boosy fearture but you loose all your shields, but only with vehicles going fast and with the boost. Ther is only one always available way in and it is a catawalk with minimum protection (in 2 or so places it goes into a tunnel for a few feet). Also as I said before ther will be only two hackable places at the Covenant base. There are two roads that come from the tunnels in the moaintain that link to one and go underground coming out outside the base. There is a human gate for this tunnel The humans must go into the tunnels and there is a control room near each door to close the doors that lead to the canyon. The covenant base has tunnels and rooms working upwards in the side of the canyon to the anti air craft guns. there is a control room with a window looking out into the canyon in between two platforms with two guns each. The covenatn can use these guns until the humans hack the control room. These platforms each have a small bunker that make good snipe spots. There would be a platform right below the antiaircraft control room tha has banshees. each team would have there teams vehicles at their base, but there would be others in the battlegound. This map would have it all, sniping, Close quarters, vehicles, major war. Hope it sounds good to you.Size, hmmmmmmmmm, maybe around 500 yrds. I don't know bit bigger than Gulch (Sorry for refering to it) sometime whaen I have time I'll make a diagram of it.

  • 05.20.2004 12:20 PM PDT
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By the way nice thread. And all the maps you guys made sounded AWESOME

  • 05.20.2004 12:23 PM PDT
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Oh and by the way in my map there would be an arial battle going on over head, every so on a bomb would it the side of the canyon or a banshee or pelican or other flying thing would fall down, maybe killing the unlucky player. and as vehicles would get destroyed dropships wouldbring in new ones. maybe if you die u could spawn by being droped off by a dropship and if multiple people died ar once a dropship could bring them all in at once. There could also be this mode that included AI. Not AI that were supposed to be players but AI like in the game. The covenant could have jackals grunts and brutes and the humans ODST's and Marines. The objectives would be the same custom version for the map but then it would be more realistic. And whaen the covenant controol the anti aircraft, the humans doent get as many reinforcements but when the humans have it and close the doors they dont get so many. which makes me change the objectives now the Humans close the doors to the canyon destroy the transmitter and go retreive some in formation in a computer there. there could be 3 or 4 anti aircraft palces throughout the level that controlled how many reinforcemnst u get.both bases would still wave 2 anti vehicular turrets on the platforms and you can shoot incoming dropships. but the turrets would be vulnerable to sniper fire.

  • 05.20.2004 12:36 PM PDT
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Awesome man...truly awesome! That idea would so totally rock hard! I especially like your touch of having new vehicles airdropped in instead of just respawning at one spot. It would be great if you had to transmit a signal the dropship in order to get more vehicles.

  • 05.20.2004 1:03 PM PDT
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Oh and by the way...TheLittlefossie...
I definately want to make a visual of your idea, maybe even a good quicktime VR.
Send me a ruff topographical map of your idea, or any drawings that will help portray what you are thinking about for this stage. Email me at MatrixAgent1984@yahoo.com

Im almost finished with the designs for the stage "Centrifuge" so I can move onto your ideas next.

For all of yall other peeps with good ideas...LETS PUT EM ON PAPER. Like a said ealier...if enough peoples respond to this, i'll put up a fan site with our designs in all their glory! So keep posting, and ill keep replying.

  • 05.20.2004 1:07 PM PDT
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OK, I'll try to get you that drawing, and make more maps. We need to find a way to get more people to give there ideas, I guess most people are to lazy to take the time.

  • 05.20.2004 1:13 PM PDT
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What program should i use to draw it, or should i draw it, scan it, send it.

  • 05.20.2004 1:15 PM PDT
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Oh yeah...It is a lot of wishful thinking. But if bungie employees are smart, they'll take a few side notes from we the peoples; and incorporate them in future development.
Posted by: GoldenElite0
Cool ideas and all but are these ideas you are just having fun with? Ones that wont appear in the game? Or do you really mean these idea are obsessions that unless they are in the game you will llick a camels -blam!-
Because that Longsword idea is a lot of wishful thinking. (Same apllies to Pelicans)

  • 05.20.2004 1:20 PM PDT
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Do whatever is easiest for you. Hand drawings at first usually help. Im using bryce 5 for the landscaping, and 3d studio max r5 for 3d stuff. After that im just gonna put finishing touches in photoshop. Oh and to email me, send the image as a jpeg. The file size can't be bigger than about 3-4 MBs.
Posted by: TheLittlefossie
What program should i use to draw it, or should i draw it, scan it, send it.

  • 05.20.2004 1:24 PM PDT
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Here is my new idea for a map. It is called Crossfire. There are two Islands with a bridge spaning between them. The islands are roughly 275yrds arcoss and the bridge is roughly 115 yrds. long and 15 feet wide, with a platform in the middle. The the islands are surronded by bout 20 feet high cliffs and the bridge is the same height. The platform in the middle of the bridge is sicular and has 4 corner nooks to hide in. The islands have Plateas on them. each plateau has 3 main levels. the plateaus have a sort of winding canyon/valley through them with cata walks and platfoms and leading higer. The enterence to the plateau is between the front, facing the bridge, and the back.There are various artificial and natuaral caves. The first stories have bunkers facing the bridge with turrets (of course on the outside of the Plateau). There are other rooms on the w ay up to the 3rd story, the top of the plateau. The bases both have windows facing the front and a turret on top. Snipers can make a last minute kill before the enemy gets the flag to their base. Catawalks weave in and out of both the inside and outside of the plateau.there is a secret tunnel that goes from the back of each island under the ground and come out in the island cliffs were players can go across a catawalk under the bridge. There are various structures ouside the plateuas that lead up to catawalks. Both bases are pretty much the same. At either end of the foot bridge there is a small bunker

  • 05.20.2004 1:39 PM PDT
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By the way, if we do make a whole lot of good maps with good drawings, we could send them in and bungie will at least look at them. For right now I'll send you a rough idea, but I'll see if I can make a more detailed copy eventually. By the way my email is littlefossie@earthlink.net.

  • 05.20.2004 1:42 PM PDT
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Hope you like the new map I made, it is not as complicated but it would be a fun little map.

  • 05.20.2004 1:43 PM PDT
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I love this map for several reasons. The first is that it would rock with flying vehicles! Also I would put the covenant energy sword high on the cross section of the bridge. The one thing that really excites me about this stage is the amount of teamwork needed. Sure you can guard base, but there are so many ways for the enemy to gain access to your island--taking the bridge, the underwater catacombs, flying vehicles over. I also think you should be able to hop across a shallow sand bar path or two. These would be great places to put power-ups. If you decide to give me pictures of this stage too, I'd appreciate it. Although I really have an awesome picture of how this stage should look.
Posted by: TheLittlefossie
Here is my new idea for a map. It is called Crossfire. There are two Islands with a bridge spaning between them. The islands are roughly 275yrds arcoss and the bridge is roughly 115 yrds. long and 15 feet wide, with a platform in the middle. The the islands are surronded by bout 20 feet high cliffs and the bridge is the same height. The platform in the middle of the bridge is sicular and has 4 corner nooks to hide in. The islands have Plateas on them. each plateau has 3 main levels. the plateaus have a sort of winding canyon/valley through them with cata walks and platfoms and leading higer. The enterence to the plateau is between the front, facing the bridge, and the back.There are various artificial and natuaral caves. The first stories have bunkers facing the bridge with turrets (of course on the outside of the Plateau). There are other rooms on the w ay up to the 3rd story, the top of the plateau. The bases both have windows facing the front and a turret on top. Snipers can make a last minute kill before the enemy gets the flag to their base. Catawalks weave in and out of both the inside and outside of the plateau.there is a secret tunnel that goes from the back of each island under the ground and come out in the island cliffs were players can go across a catawalk under the bridge. There are various structures ouside the plateuas that lead up to catawalks. Both bases are pretty much the same. At either end of the foot bridge there is a small bunker

  • 05.20.2004 1:51 PM PDT