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  • Subject: Truely Cunning Creative Cartographers!
Subject: Truely Cunning Creative Cartographers!
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OH...I just decided that some of the power up will be on the catwalks of giant billboards, and the billboards main background color changes from blue to red depending on which team is winning! LOL!

  • 05.20.2004 4:48 PM PDT
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MOUNTAIN OF DEATH

My map idea would be in the southern alps (New Zealand) it would have mountains Everywhere with clouds surrounding the mountains it would have two bases facing each other and it would have a Gondala going from base to base. You would be able to shoot the cable holding the gondala and it fall to the ground taking out anyone inside it.Another way to get from base to base is a teleporter that would be in each base and a banshee or any other flying vehicle would be on top of each base.To the right of the banshees would be a sniper rifle, and a pistol to the left.From the top of each base would be stairs leading down to the bottom floor of the base where theres a window looking toward each base and next to the window is the gondala entrance.And on the second floor is an armoury room with every weapon inside and you can grab a rocket launcher and shoot the mountain slope to trigger an avalanche which covers the whole base with snow for at least one min

[Edited on 5/20/2004 4:57:28 PM]

  • 05.20.2004 4:54 PM PDT
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Truely cool. I wish I was an employee of bungie so I could have gone to that seminar on how to come up with cool "wrapped in bacon" and "ninjas of fire" euphemisms--cause this deserves one. It has great potential. I would also put a pinnacle off to the side of the map and positioned in between each base. It would make a great sniper point, but to get you have to take a rickety old bridge!
Posted by: Elite0912
MOUNTAIN OF DEATH

My map idea would be in the southern alps (New Zealand) it would have mountains Everywhere with clouds surrounding the mountains it would have two bases facing each other and it would have a Gondala going from base to base. You would be able to shoot the cable holding the gondala and it fall to the ground taking out anyone inside it.Another way to get from base to base is a teleporter that would be in each base and a banshee or any other flying vehicle would be on top of each base.To the right of the banshees would be a sniper rifle, and a pistol to the left.From the top of each base would be stairs leading down to the bottom floor of the base where theres a window looking toward each base and next to the window is the gondala entrance.And on the second floor is an armoury room with every weapon inside and you can grab a rocket launcher and shoot the mountain slope to trigger an avalanche which covers the whole base with snow for at least one min

  • 05.20.2004 5:09 PM PDT
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Level name: unknown ( temporarly going to be called the sequal to that teleportation crazy map in Halo )

This level is a team map, up to 4 teams total...

The Spawn
Each team gets their own spawn, connected to the following:
1. a weapons/items room
2. a Teleportation room

The weapon room contails all the weapons and items the game has, plus it also contains a special spot that removes them as well ( I'll explain later )

The Teleporter room has multiple teleporters (7 in total), each one links to a special arena which you can duke it out with the other team(s). By each teleporter shows the following:
1. unallowed weapons
2. A green light (representing teammates in that arena)
3. A Red Light (representing another team is in that arena or not)

The lights are also throughout the arenas to tell you when your in there alone and not (so a person doesn't run around for hours just to find out the other people are in another arena)

Keep note that each arena also has team specific exit teleporters so you can leave the arena and go back to YOUR TEAMS spawn rooms... You also cannot leave until 30 seconds has passed after you've been shot (this will keep people from bailing right after they get hit)

[color=white]THE ARENA'S[/color]

Arena 1: The death trap
[color=white]Description:[/color] You are on top of a circular platform that is completely surrounded by pits that kill you if you fall, the platform your on is relatively large. There platform is flat and it's basically for attacking the other team in an inclused arena. To keep spawn campers in check, each team spawns in the air under their teams movie exit spawn piece... the block itself (where you exit the teleporter) is invisible, and spins on the edges of the arena so people cannot predict where you'll appear.

[color=white]Unallowed weapons:[/color]
1. Sniper Rifles
2. Explosives (except grenades)

[color=white]Exit Portals[/color] - they are all hanging over the edge, you need to jump down from the platform to reach them. If you've been hit and 30 seconds hasn't passed you'll fall to your death instead.

Arena 2: Sitting ducks
[color=white]Description:[/color] This level is very simular to the first one, except each team teleports to their own platform that is very small in comparason to the first arena's platform. You cannot reach the other teams platform because the pit is too large for such.

[color=white]Unallowed weapons:[/color]
1. Sniper Rifles
2. All Explosives
3. Short ranged weapons (shotgun, SMG's, ect.)

[color=white]Exit Portals[/color] = same as Arena 1's

Arena 3 = Ghost Town
[color=white]Description:[/color] It's basically what the map name suggest, your in a ghost town. There are nomerous buildings (all enterable) that you fight ammongst the other teams in. Also, small vehicles are in different parts of the maps for your use!

[color=white]Unallowed weapons:[/color]
1.none

[color=white]Exit portals[/color] - near where your team spawns into the arena

Arena 4 - Gravity Chamber
[color=white]Description:[/color] Each team ports into a large chamber filled with ledges and platforms everwhere... The place is low gravity so you just jump from ledge/platform to ledge/platform to get from place to place

[color=white]Unallowed weapons:[/color]
1. Sniper Rifles

[color=white]Exit Portals[/color] - near where your team spawns into the arena

Arena 5 - Hedgemaze
[color=white]Description:[/color] You duke it out in a hedgemaze, what's there to say? (the hedgemaze is a midlevel sized arena btw). The Arena is very close counter combatish, so this level only support close combat weapons (excluding explosives)

[color=white]unallowed weapons:[/color]
1. Explosive guns (grenades allowed though)
2. Midrange weapons (Battle Rifle, ect.)
3. Sniper Rifles
4. ect.

[color=white]Exit Portal[/color] - near where your team spawns into the arena

Arena 6 - Blood gulch 2
[color=white]Description:[/color] Basically think "Blood Gulch" but with 4 bases (X shaped instead of a line to each. the level will have more tunnels though, support all vehicles, deeper so there's more places the air units can go, ect. The bases themselfs are also bigger and better and possible support turrets.

[color=white]unallowed weapons:[/color]
1. none

[color=white]Exit Portal[/color] - near where your team spawns into the arena

Arena 7 - Sniper Arena
[color=white]Description:[/color] Each side spawns in a room of a base, each base contains 3 high towers where they can look across the arena, they also have a front door from which they can leave and try to retain ground outside of their spawns. The goal is to obviously snipe the other team, the terrain outside of the bases is littered with places to hide behind (cover from sniper fire), but is relatively open.

[color=white]banned weapons:[/color]
All but sniper rifles

[color=white]Exit Portals[/color] - inside your base

[color=red]Side Notes[/color]
1. This is all one map!!!
2. Each arena (except for the first 2) are at least medium sized to large (ones with vehicles are a definite large)
3. You cannot use another teams exit portals
4. Carrying weapons that are banned from that arena will make it that the portal won't teleport you. (this is the purpose of that pad that removes all weapons/grenades you carry)
5. This level idea came from one that origionated from the origional Team Fortress (QuakeWorld Team Fortress)
6. The weapons area might contain powerups... I haven't figured if it'd be good or not to allow them.

  • 05.20.2004 5:15 PM PDT

It was a cold day near the southern base in Blood Gulch. Cortana and I were relaxing over a game of Go Fish, WHEN OUT OF NO WHERE 700 BANSHEES CAME FLYING IN!!! I GRABED MY SPARTAN LASER AND LET HELL REIGN DOWN UPON THEM. I HOPPED IN THE NEAREST WARTHOG AND TOLD CORTANA TO GET IN.

Aight boys. I just thought of a new one. This one will definately rip your face off!

[color=red]Hahaha thats funny. Sounds like School of Rock.

Hmmmm its going to be hard to top yours NorthFace. That was about as cool as it gets. Ok I just thought of one.

Imagine this. A deserted mining tunnel. It has the rails and wooden supports and is dimly lit. Ok there are two bases opposite of eachother. There is one main tunnel going to each base and one secondary tunnel big enough for a spartan only, vehicles would use the main tunnel. There would be only the ghost, ATV and warthog. Also there would be a mine cart wou could ride down the tunnel if no vehicles were left and it used one hand so you could shoot with your other. the walls would all be stone and little wooden supports which a few selected ones could be rotting and shot out. In the middle of this level would be a large cavern with explosives that when put against a wall and shot would detonate and blow a chunk of the wall out. There could even be some other tunnels behind the stone so when the wall blown out a new tunnel is exposed. There would be many caves and niches and sniping spots in the main cavern. W00t thats what I call a sweet level. If you dont understand it tell me and ill explain it better, i know that was a bit... unorganized.[/color]

[Edited on 5/21/2004 12:15:17 PM]

  • 05.20.2004 5:19 PM PDT
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This has got to be the most insane map I've ever been privledged to--ever! It would be cool, and man would it take some time to get used to. But if you have some teammates that are better with certain weapons, you could distribute them into the right rooms. I think it would totally change the way halo is played having all those teleporter rooms and stuff. It's just crazy to think about.

[Edited on 5/20/2004 5:30:09 PM]

  • 05.20.2004 5:28 PM PDT
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This is my idea:

Stage name: Aquinox
Player limit: 4 - unlimited
Vehicles: Yes

Alright, this is a stretch, but it can be modified to make it more realistic. Now, I am going to introduce a new vehicle, a high-speed boat. Now before I introduce the wicked cool level I have come up with, let me explain this boat. It is very fast and has great handling. It can hold three people, (like a warthog). A driver and passenger seat in the front, and a chaingun in the back. The alternate ability of this boat is to boost, but using this will make the chaingun useless since you have no chance of getting a good shot, and the level will have waves, some big and some small. If you hit a big wave while boosting, you are at risk of capsizing. Capsizing will result in: walking to shore, the boat exploding once capsized, risk of getting killed either by another boat, sniper, or just falling to your death.
Now that said, my level is based on water, and is meant for king-of-the-hill and CTF. There will be two islands, both fairly large, but different in structure. There will also be an island in between the two, half the size of the other islands, this island's purpose is basically for jacking a vehicle, or getting those amazing weapons (i.e. rocket launcher, plasma sword, sniper rifle, covenant carbine, etc.). Now those weapons will also be on the islands, but will be much harder to get. If you enter this small island, there is one big building dominating it. This building has two floors, the top one more of various catwalks, perfect for rockets, grenades, and other sneak attacks. This island holds one banshee (on top of the structure on a landing pad), and two boats (one on each side). now like I said, the boats will explode when capsized, or shot down. The boats will respawn, don't worry, however, you'll have to wait a minute or so.
Now, for these islands. Imagine the size of the Silent Cartogropher island in campaign. Think that size, except a little bigger. This island is basically a mountain, with Forerunner structures buried amognst the rock. Each island will be equipped with four boats, two banshees, five plasma turrets, three mounted chainguns, one scorpion six ghosts, and six warthogs. Sound like a lot? Well think about the size of the level, it isn't nearly enough, especially if the vehicles are capable of accessing the inner part of the mountain. The outside of each mountain may look pretty. A couple sniper spots with covenant carbines and sniper rifles laying around and other weapons in other places, the plasma sword on top of the mountain, tunnels on each floor. The real action is the inside of the mountain. There are 8 floors, it may be much, but there are very quick ways that will easily get you killed, and the longer ways that dont give you such a risk. Ok, there are two energy elevators on opposite sides of the mountain. These go pretty fast, but thanks to the setup, you would easily be bombarded by rockets, grenades, and swarms of bullets. I reccommend you only access the elevators if you are in a vehicle (oh, I forgot to say. you can ride the vehicles up the elevators, and up the ramps too) or if you have an overshield. The other quick way is using the teleporters. These only go level to level and will be guarded carefully, so watch out. Now the other ways are long, but are worth it. Two long ways, the ramps, and running on the outside of the mountain on that rock. Reccommendation: be on the red team, the brown colored rock will easily give you cover do to camoflauge. The ramps are very wide, and have lots of weapons hidden within. Note that there is a lot of cover and places to recover. Now once you reach the top, there will be the plasma sword. Will it be right next to the flag. NO. The flag is directly on the soil of the summit. The plasma sword is on top of a tower that is unaccessable in any way. The trick is to blow the tower up (not hard to do, but will attract attention), or snipe it down (the bullet will knock it off). Now you might think you can just fly a banshee up there and get the flag. Well... you are wrong. The thing about the mountain is, there is a layer of thunder clouds immeidately below the summit. If you attempt to climb up there, lightning strikes will hit you and burn up the banshee (it's either that, or you get shot down before you even reach the clouds. Now if you manage to get through, the flag is yours.
Now that is basically my level, but if you wanted to make it more realistic you could x out the boats and just have the players drive underwater, both works. Well anyway, I hope you enjoyed this level idea of mine.

  • 05.20.2004 5:41 PM PDT
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Posted by: Northface84
This has got to be the most insane map I've ever been privledged to--ever! It would be cool, and man would it take some time to get used to. But if you have some teammates that are better with certain weapons, you could distribute them into the right rooms. I think it would totally change the way halo is played having all those teleporter rooms and stuff. It's just crazy to think about.


The map I based it off of, the one in QuakeWorld Team Fortress (not that crappy Training map in TFC for Half-Life). The map played really well, the only problem in it was the fact that they had engineers allowed in area's, and they build Sentry guns (which, won't be a problem in Halo 2), and those guns ripped people apart when people spawn, giving no chance to defend agenist, or attack at all.

It was also very popular in clans... Since it was an ideal style map for training practices...

  • 05.20.2004 5:47 PM PDT

It was a cold day near the southern base in Blood Gulch. Cortana and I were relaxing over a game of Go Fish, WHEN OUT OF NO WHERE 700 BANSHEES CAME FLYING IN!!! I GRABED MY SPARTAN LASER AND LET HELL REIGN DOWN UPON THEM. I HOPPED IN THE NEAREST WARTHOG AND TOLD CORTANA TO GET IN.

Wow Fox that map is amazing. Only one problem would be that there is like one person in a arena at a time or one arena is getting used and the rest are not. Also for CTF each arena could hae a teleporter to each base so youd have to fight through an arena to get to their flag. you could only use ur enemies teleporter when you have their flag.

  • 05.20.2004 5:56 PM PDT
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thank goodness i found this, and that i got in ("the sever is too busy")

Sorry 'bout my poor ability to describe things clearly.

One of many ideas, a giant cavern (~200lX100wX50 yards) with large holes in the cieling to let hugh pillars of light, (one very big one because a covenant dropship fell through). Outside the cavern would be a forest with craters from wars passed, some deep enough to break into the cavern beneath (leaving craters in the cavern floor).

Outside first: the trees would be sparse, with shattered trunks strwen across the old battlefield. the treese would be sparse, but not sparse enough to lack simple cover (think battle of the bulge in band of brothers). the uneven landscape would also help protect attacking teams from the snipers. trenches would pass through some hills in order to increase the cover. three sniping towers made of wood, covered in camo. tippable(a well placed set of rockets would destroy it, but you could "flip tower over" to repair it(just the top levels) with granades and somewhat destructable, only provide minimal protection. these would be just two stories tall, ground floor with sniper rifles on the wall like the maw's barracks. the second level would be covered to protect from granades, but otherwise completely open to fire, in and out. two concrete bases would also lie on the two sides. small bunkers, overgrown vegetation covering its battle worn walls, with only one small door. inside, 2 assault rifles, 1 shotgun, and a rocket launcher with 4 shots. perhaps a granade bucket. inside each there would be an old, slow moving, rusted red, iron elevator, leading into the depths of the cavern where the real battle will take place.

Cavern: inside the main cavern, a crashed covenant dropship lies in the middle, only somewhat destinguishable. large chunks of debris, only big enough to protect one or two men from oncoming fire would strew the interior landscape. bases would not be able to see each other because of an incline up to the center of the field (you run up on your attack towards the middle, the other half is downhill). each side would have a small trench dug out in front of the bunker-like entrance from the elevators. nearby, machine-gun turrets would help defend off attackers, but with the debris cover, defense is hard. each bunker will have an invisible powerup, but this would not last long enough to sprint to the other side of the cavern, nor to go up in the elevator. side passage ways would permit passage from one base to the other bypassing the main cavern. two leveled as well, high and low ground positions would protect teams trying to pass through.

in the bunkers inside the cavern level, assault rifles, plasma rifles, and pistols would be laid across the floor. the flag would be in a sub chamber below the main room of the bunker. inside that chamber would be two shotguns, and many shells. this would be a pinch point: after the attacking team had eliminated the underground forces, they would enter the flag chamber to take the flag. meanwhile, the just defeated defending forces would respawn in the forest/battlefield bunker. calling the slow elevator, strategically waiting until all defending players respawned (because the elevator is so slow, for one or two people to use it would force the remaining players to remain on the surface with no way done), then lowering in the caverns. they would reach the cavern floor the just after the attackers had enter the flag chamber. a team of defending players with rifles against a team of attacters (one with the flag, hopefully two with shotguns) would fight in the small opening between the flag chamber and the main room of the bunker.

another point on the elevator, use of the elevator button only calls the elevator(unless inside, then it changes the floor) and only calls the elevator when it has reached the other level; a.k.a. you can't call the elevator mid-transit --> it has to go all the way up, or all the way down.

an environment thing: fog effects in any of the chambers would be cool (except the passages around the main cavern). also, random covenant cannon fire (E3 2003) could also be used to prevent camping and add flavor. land mines (pressure sensitive frag granades that you cannot pick up) would also add zest and cool tactics (temporary smoke screens and diversions)

being a field sniper, this would be my level, a challenging but rewarding environment, CTF and KOTH friendly, made for teams of over 3.

questions?


thanks for inviting me...

  • 05.20.2004 6:01 PM PDT
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OMG...I know--the server is just WAY bogged down tonight. Probably cause of that zanzibar article that was released.

  • 05.20.2004 6:11 PM PDT
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Dude...You're stage is sooo huge. I think it would be the biggest ever in the history of first person shooters! It kinda reminds me of that article that said that you have to imagine the most heated battles of halo to understand what multiplayer will be like on halo 2. That's a stage worthy of 32 players at once!
Posted by: SPARTAN 00029
This is my idea:

Stage name: Aquinox
Player limit: 4 - unlimited
Vehicles: Yes

Alright, this is a stretch, but it can be modified to make it more realistic. Now, I am going to introduce a new vehicle, a high-speed boat. Now before I introduce the wicked cool level I have come up with, let me explain this boat. It is very fast and has great handling. It can hold three people, (like a warthog). A driver and passenger seat in the front, and a chaingun in the back. The alternate ability of this boat is to boost, but using this will make the chaingun useless since you have no chance of getting a good shot, and the level will have waves, some big and some small. If you hit a big wave while boosting, you are at risk of capsizing. Capsizing will result in: walking to shore, the boat exploding once capsized, risk of getting killed either by another boat, sniper, or just falling to your death.
Now that said, my level is based on water, and is meant for king-of-the-hill and CTF. There will be two islands, both fairly large, but different in structure. There will also be an island in between the two, half the size of the other islands, this island's purpose is basically for jacking a vehicle, or getting those amazing weapons (i.e. rocket launcher, plasma sword, sniper rifle, covenant carbine, etc.). Now those weapons will also be on the islands, but will be much harder to get. If you enter this small island, there is one big building dominating it. This building has two floors, the top one more of various catwalks, perfect for rockets, grenades, and other sneak attacks. This island holds one banshee (on top of the structure on a landing pad), and two boats (one on each side). now like I said, the boats will explode when capsized, or shot down. The boats will respawn, don't worry, however, you'll have to wait a minute or so.
Now, for these islands. Imagine the size of the Silent Cartogropher island in campaign. Think that size, except a little bigger. This island is basically a mountain, with Forerunner structures buried amognst the rock. Each island will be equipped with four boats, two banshees, five plasma turrets, three mounted chainguns, one scorpion six ghosts, and six warthogs. Sound like a lot? Well think about the size of the level, it isn't nearly enough, especially if the vehicles are capable of accessing the inner part of the mountain. The outside of each mountain may look pretty. A couple sniper spots with covenant carbines and sniper rifles laying around and other weapons in other places, the plasma sword on top of the mountain, tunnels on each floor. The real action is the inside of the mountain. There are 8 floors, it may be much, but there are very quick ways that will easily get you killed, and the longer ways that dont give you such a risk. Ok, there are two energy elevators on opposite sides of the mountain. These go pretty fast, but thanks to the setup, you would easily be bombarded by rockets, grenades, and swarms of bullets. I reccommend you only access the elevators if you are in a vehicle (oh, I forgot to say. you can ride the vehicles up the elevators, and up the ramps too) or if you have an overshield. The other quick way is using the teleporters. These only go level to level and will be guarded carefully, so watch out. Now the other ways are long, but are worth it. Two long ways, the ramps, and running on the outside of the mountain on that rock. Reccommendation: be on the red team, the brown colored rock will easily give you cover do to camoflauge. The ramps are very wide, and have lots of weapons hidden within. Note that there is a lot of cover and places to recover. Now once you reach the top, there will be the plasma sword. Will it be right next to the flag. NO. The flag is directly on the soil of the summit. The plasma sword is on top of a tower that is unaccessable in any way. The trick is to blow the tower up (not hard to do, but will attract attention), or snipe it down (the bullet will knock it off). Now you might think you can just fly a banshee up there and get the flag. Well... you are wrong. The thing about the mountain is, there is a layer of thunder clouds immeidately below the summit. If you attempt to climb up there, lightning strikes will hit you and burn up the banshee (it's either that, or you get shot down before you even reach the clouds. Now if you manage to get through, the flag is yours.
Now that is basically my level, but if you wanted to make it more realistic you could x out the boats and just have the players drive underwater, both works. Well anyway, I hope you enjoyed this level idea of mine.

  • 05.20.2004 6:18 PM PDT
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Hmmmm. Kinda like longest, only underground and destructible. Me likes. Me likes indeed. Not to mention having vehicles. Plus you close shafts off, causing flag carrying enemies to pee in there pants!
Posted by: Pink Menace
Aight boys. I just thought of a new one. This one will definately rip your face off!

[color=red]Hahaha thats funny. Sounds like School of Rock.

Hmmmm its going to be hard to top yours NorthFace. That was about as cool as it gets. Ok I just thought of one.

Imagine this. A deserted mining tunnel. It has the rails and wooden supports and is dimly lit. Ok there are two bases opposite of eachother. There is one main tunnel going to each base and one secondary tunnel big enough for a spartan only, vehicles would use the main tunnel. There would be only the ghost, ATV and warthog. Also there would be a mine cart wou could ride down the tunnel if no vehicles were left and it used one hand so you could shoot with your other. the walls would all be stone and little wooden supports which a few selected ones could be rotting and shot out. In the middle of this level would be a large cavern with explosives that when put against a wall and shot would detonate and blow a chunk of the wall out. There could even be some other tunnels behind the stone so when the wall blown out a new tunnel is exposed. There would be many caves and niches and sniping spots in the main cavern. W00t thats what I call a sweet level. If you dont understand it tell me and ill explain it better, i know that was a bit... unorganized.[/color=red]

  • 05.20.2004 6:18 PM PDT
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i'll be back with more ideas, i just need some time to remember/write/remember them.

oh!
that multi-level sounds sweet, perhaps to prevent empty rooms i have some ideas:

1) interconecting transporters. the con's: there are already a ton of transporters, adding more would just add to chaos.

2) multimple dimensions. the seven levels would act as if stacked on top of one another. the exit terminal in the first level would lead to the entrance of the second. the con's: one word... weapons. the main focus of each level was the players choice of which weapons were available. perhaps a trip to the weapons room first, but this would slow the game substantialy.

3) VR room/timer. after a period of time or someone presses a button, either the level fades and the second appears, or everyone in that room returns to HQ. con's: not the multilateral fighting unique to this map

just some things i thought i would put in.

  • 05.20.2004 6:24 PM PDT
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1. This would just cause problems
2. Same with one
3. Same as one as well

  • 05.20.2004 6:52 PM PDT
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Okay peoples...
I'm about to call it a night..err maybe...at least from the forums. I'll be up late into the night designing some of you guys ideas in 3D Studio Max. So hopefully by tomorow night you can see some of them. If I do get anymore good post i'll try and reply tonight. Till then...keep brainstorming!

  • 05.20.2004 7:03 PM PDT
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This forum really started up, nice job. All you guys had great ideas! Thanx also to all who posted at the contest. And keep the posts coming!

  • 05.20.2004 7:12 PM PDT
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if I had the actually level (the QuakeWorld Team Fortress one, I've been looking for it for months), I'd put up some screenshots from it... It might give you an idea on how I invision my level =]

  • 05.20.2004 7:14 PM PDT
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Yeah that'd be cool. But I really do want everybodies sole imagination to determine how awesome the maps will be. No deverivative of other multiplayer games or maps. A truely good idea has to unique. It is innocent, virgin-like. Making your ideas unique will cause a catalyst in the minds of other peoples creativity. You'll light the fuse for truely wonderful ideas to explode onto the scene. Everybody...the common halo man to the bungie seasoned veteran, will use this raw power and potential to create from our imaginations, worlds far better than we've ever seen. Worlds of magnifiscence, worlds of extreme grandure, and worlds of total and complete mutilation, chaos and desicration!
Posted by: General Fox
if I had the actually level (the QuakeWorld Team Fortress one, I've been looking for it for months), I'd put up some screenshots from it... It might give you an idea on how I invision my level =]

  • 05.20.2004 7:26 PM PDT
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Just one last friendly reminder, if you do post your ideas here later on tonight, please post them to the contest thread as well. No point in letting your ideas go to waste. Also if do want me to make your stage in 3D, then email me at MatrixAgent1984@yahoo.com

In order to really show me what you have in mind for a multiplayer map, then send me a scanned drawing or picture in a jpeg format, no bigger than 3-4 MBs in size. This will be the easiest way for me to immortalize your thoughts!

  • 05.20.2004 7:55 PM PDT
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this thread should be a sticky by now..................

  • 05.20.2004 8:05 PM PDT
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then again I don't know what makes a thread sticky

  • 05.20.2004 8:06 PM PDT
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I think maybe the webmaster has to choose to make it sticky. I dunno, but I could care less as long as we keep getting awesome ideas!
Posted by: TheLittlefossie
then again I don't know what makes a thread sticky

  • 05.20.2004 8:20 PM PDT
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True, why doesn't Stosh and whats his name like our awesome thread though? I can't figure it out.

  • 05.20.2004 8:22 PM PDT
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Oh and I sent u a msg, pleaz answer it

  • 05.20.2004 8:23 PM PDT