Halo 2 Forum
This topic has moved here: Subject: Truely Cunning Creative Cartographers!
  • Subject: Truely Cunning Creative Cartographers!
Subject: Truely Cunning Creative Cartographers!
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I've got another awesome idea, but im not giving it out till someone else gives up a good one too!

  • 05.25.2004 11:49 AM PDT
Subject: Truely Cunning Creative Cartographers!
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

The "Create Your Own Multiplayer Map" thread is ingenious--but half the people replying to it are not. This writer is frustrated by the..."uh...I don't knows"...and the "like blood gulch, but bigger and stuff"...statements!

Let's be honest with ourselves this time around--completely HONEST! Think like you've never read the ign or oxm Halo 2 exclusives. What kind of game would you like to own this holiday season. I'll go ahead and share some of my creativity in the hope of true inspirational spark for my fellow fraggin' friends. Dive in--with no holds barred!

Idea Number 1
Stage Name: Centrifuge

Picture a satellite in outer space. There are plenty of windows to look of. What is outside the windows? A planet in the middle of war and in the middle of a tropical hurricane / thunderstorm. Sudden flashes of light flicker on the surface either from lightning or atomic detonations. Yes indeed...a truely chaotic situation...but one that must be overlooked because of the true insanity that will take place inside this rotating vessel of madness. The satellite is divided into three main rings. The rings are connected by a single column. Each rotating ring has several path's to reach the center. Once at the center of the ring, you can use the column that connects all the rings together. This stage is most definately designed for CTF! Each flag would be at the outer extremity of the rings that were furthest from each other. But that doesn't mean you wouldn't want to traverse throughout the middle ring. Indeed it would be worth your trip to pick up the overshield and shotgun. This stage would have lots of up close confrontations, going through the narrow passageways. But these passages open up into wide rooms when you get to the outer edges of the rings. The whole trick to this stage is that it rotates! All the rings rotate clockwise. Imagine if you had the flag, but your stupid teammate bumped you into the wrong tunnel! You would have to wait for the station to rotate another 270 degrees before you could move again. In the mean time, an enemy could drop down on you like sephiroth on aeris (sorry for the FF7 metaphor). And like I said the rings would all turn clockwise--that is, unless your enemy saw you heading home with the flag and hit a button in the center of the map that would turn it counter-clockwise! Ooh la la! Voila...now he has time to catch up with you. So you decide not to stand around waiting to be obliterated. You start to double back, knowing there will be butt to kick around the next corner. But by then another enemy sees you doubling back and hits the rotation button again! Uh oh...seems like half the battle of this map will include controlling the satellite's rotation! But don't worry...navigation through this map won't be brain surgery. You can read the icons on the tunnels--just incase you forget which way is up after an intensely heated battle. Like I said earlier, the tunnels all disperse into outer edge of the rings; which are huge rooms reminescent of a hamster wheel. If you come out at the right place, the flag will be right in front of you--ready to be snatched and taken in to the maze of tunnels; however...if you don't time things right, you have to wait for the ring to rotate you to the flag. This can be extremely dangerous. Why?, you might ask. Simple! Think back to Halo One, Assault on the control room. Next, try to remember the elevators in that level. Usually, right before the elevator rooms there was a room with a large ramp in it. You could go over the ramp or around to the left or to the right. Centrifuge will incorporate those ramps near the flag. The ramps lead to two places. One is a small box in which you can hide with a sniper rifle. You'll never have to worry about falling out of the box, and you don't have worry about your back. Just turn around when someone switches the rotation from clockwise to counterclockwise. When you see the feet of an enemy Master Chief wait-- he'll slowly reveal more and more of his chest, you can take that hampster out before he gets to see you. The moral of this lesson is don't be a hamster, instead be a sneaky rat. Oh...the other place is a box to the other side where you will find invisibility. Now you're probably thinking right about now, "How could anyone handle such chaos?", but unfortunately there is another factor which must be included. On the outer edge of the rings, is the path you must use to get to the enemy flag. And as I said before, there is a scenic view though the windows on the walls on your fancy hampster palace. But DO NOT get distracted, lest you fall through a hole beneath your feet! Yep...watch yer step or it's a doozy. The last thing you'll see is the raging planet alongside you as you plummet to your ultimate damnation. But what is even more awesome is that there are holes strategically placed at the base of the ramps I described to you earlier. So if you miscalculate something as you're going up the ramp, no one will see you--and not because there is invisibility in the box next to the ramp, but because you were a noob and plummeted to your death. But the real adventure is when people start to figure out that the hole is not really put there for noobs to fall through. Instead if strategically you time things correctly, you can stand on straight edge that makes up the side of the ramp. Then just before you start to fall down it, you jump through the hole, and to the outside of the satellite!!! That way you are on the outside of the satellite walking around! This won't be the only place you can achieve this. There might even be one or two teleporters where this can take place. But please, use the teleporters at the right time; or else it's your own fault for once again plummeting to your death, Gerbal Boy. Don't worry though, most of the time it will be hard to reach the teleporters until they would corectly teleport you upright on the outside surface. The outer surface will be great for anyone who likes to sneakily assault an enemy's base. But be careful. If the enemy knows you are up there, he'll send you tap dancing all night with the rotation control button.

Well that's about it for Centrifuge! Please someone, anyone, everyone come up with something even more insanely and inarguably grand! For all of you who understood the logistics of this stage, I SALUTE YOU. For all the rest of you, I don't blame for wondering "how the heck?", etc, etc. And I promise to put up a few schematics for those of us who think visually, more than we do verbally. When I do post the schematics for Centrifuge, you can check them out at www.portfolios.com/joshuacreedgilmer

P.S. If you do come up with something awesome, I will gladly collaborate with you to make schematics of your stage too. And if enough peoples come up with cool stuff, I'll make a fansite with awesome quicktime VR's and video walkthoughs to show off to the world a magical montage of halo multiplayer map making madness. This is Northface84, saying peace out!...err typing peace out...um...yeah.........whatever!

  • 05.19.2004 4:39 PM PDT
  •  | 
  • Exalted Legendary Member

Forge your Own World... then destroy it!

This may have been done already if so apoligies. I did this on some other post in another topic but i'll go into more detail this time.

Map Name: Winds of the Immortals

My idea gametype name: Plasma Generals

On a fairly stepp hill 80 miles from the Covenent main point of Incursion lies the fields of Metindia. It is here that the Elites will fight to defeat the Spartans in a Plasma Sword fight to the death.

I have come up with a idea for a multiplayer type. Its kinda a cross of Team Slayer and Jugganaut.

They have to have a map that is specifically for plasma sword fights. One team would have a base a little bit from the edge of the hill. I guess the elites would have this hill. The Spartans would be at the bottom with thier base a little bit away from the bottom of the hill. Each team gets a General which would be a elite or spartan.

Points would be awarded for kills but 5 points for killing the general. However it would be worh killing him because the general of each team would have better health and more power with the sword.

Points are awarded for killing someone (1 Point). For killing a General (5 Points) Wiping out a enemy team within 30 seconds also gives the team 5 points and activates the "Epic Slaughter" shout for your team. You can also win if you kill enemy general 5 times or depending on what is set.


2nd Plama Sword Fight idea.

Map Name: Rivers of Blood.

25 Miles from New Mombassa the Elites and Spartans met at the Mombassa plains. With boths equal of the two it will take courage and skill in battle to carry the day.

Gametype: Plasma Generals

Small Map on flat terrain seperated by a river with a Bridge that allows you to cross river.

Each side of the river has a small fort with flat land heading to the Bridge. The Bridge itself is made of stone and parts of the bridge have been broken off. If you are hit off the bridge or fall off you will end up in the fast moving river and unless you get out quickly you will plummet over the side of a waterfull to your doom.

If either side can get across the bridge they must get to the enemy base and take the flag back to thier base to win. Points are awarded for killing someone (1 Point). .
For killing a General (5 Points) Wiping out a enemy team within 30 seconds also gives the team 5 points and activates the "Epic Slaughter" shout for your team.
You can also win if you kill enemy general 5 times or depending on what is set.

Thats my idea, hope u like it!

Thanks for your time.

  • 05.25.2004 12:41 PM PDT

It was a cold day near the southern base in Blood Gulch. Cortana and I were relaxing over a game of Go Fish, WHEN OUT OF NO WHERE 700 BANSHEES CAME FLYING IN!!! I GRABED MY SPARTAN LASER AND LET HELL REIGN DOWN UPON THEM. I HOPPED IN THE NEAREST WARTHOG AND TOLD CORTANA TO GET IN.

Ok. Heres one that I think will be AWSOME. The color scheme and land is that of blood gulch but not the same map design. It would have Huge canyon walls. about 4x the size of blood gulch and its like twice as wide. their are ledges that rin up the side of these canyon walls allowing for key sniping points, yet an easy target for a banshee. This could be easily fixed though by, when first spotting a banshee, quickly hopping into the chaingun turret and opening fire. However, theres still the banshees feul rod cannon. he fires it at you. your down to one red health, so you lower your wepons and sprint into the network of caves and caverns behind you. However, upon entering, you meet a flag carrier returning to his base. You know hes too far ahead of you to catch - taking the same route as him. You run deeper into the caves and hop into the underground river which flows directly from his base to yours. You arrive at the back of his base just in time to grab his scorpian/wraith and shoot him down as he reaches the flag. omce again your flag is safe. Then you run out in front of their base and hop into the old metal tower. You are about to kill an enemy passerby when suddenly BLAM you are knocked clear out of your tower as it gets crushed to oblivion by an enemy warthog driver who ran into the legs of your tower, causing it to collaspe. You quickly realise that the only way to escape is to run to the shelter and hop in the turret. But you are sure not to make the same mistake twice, because this large shelter is also fully destructable! As you run in and hop on the turret, your enemy starts shooting Rockets at the foundation of the shelter, hoping to destroy it before you kill him. You, however, are too fast and quickly mow this man down. Imagine the other possabilities. Their are the caverns for intense energy sword fights yet also wide open spots for the sniper. this map would indeed suti everybody.

  • 05.25.2004 1:55 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Alright...the stream is cool, but any smart flag carrying man would take it instead of walking the flag home. You would have to put a river on either side of the map to make it fair. I think it would be lots of fun if you could push the enemy into the wrong river, sending him over a waterfall! Plus...there has never been a good CTF map where the bases were just flat piece of concrete. Think of the sniping possibilities. Then behind the base is a staircase etched out of stone leading to the gun turret immediately and your destructible tower further on.
Posted by: Pink Menace
Ok. Heres one that I think will be AWSOME. The color scheme and land is that of blood gulch but not the same map design. It would have Huge canyon walls. about 4x the size of blood gulch and its like twice as wide. their are ledges that rin up the side of these canyon walls allowing for key sniping points, yet an easy target for a banshee. This could be easily fixed though by, when first spotting a banshee, quickly hopping into the chaingun turret and opening fire. However, theres still the banshees feul rod cannon. he fires it at you. your down to one red health, so you lower your wepons and sprint into the network of caves and caverns behind you. However, upon entering, you meet a flag carrier returning to his base. You know hes too far ahead of you to catch - taking the same route as him. You run deeper into the caves and hop into the underground river which flows directly from his base to yours. You arrive at the back of his base just in time to grab his scorpian/wraith and shoot him down as he reaches the flag. omce again your flag is safe. Then you run out in front of their base and hop into the old metal tower. You are about to kill an enemy passerby when suddenly BLAM you are knocked clear out of your tower as it gets crushed to oblivion by an enemy warthog driver who ran into the legs of your tower, causing it to collaspe. You quickly realise that the only way to escape is to run to the shelter and hop in the turret. But you are sure not to make the same mistake twice, because this large shelter is also fully destructable! As you run in and hop on the turret, your enemy starts shooting Rockets at the foundation of the shelter, hoping to destroy it before you kill him. You, however, are too fast and quickly mow this man down. Imagine the other possabilities. Their are the caverns for intense energy sword fights yet also wide open spots for the sniper. this map would indeed suti everybody.

  • 05.25.2004 5:09 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Thats a good idea for a gametype venom. Make us a cool map to play it on! You could have people change from leutinant to colonel and so forth, depending on their kill to death ratio. And give them certain spawn points depending on rank.
Posted by: VeNoM4
This may have been done already if so apoligies. I did this on some other post in another topic but i'll go into more detail this time.

Map Name: Winds of the Immortals

My idea gametype name: Plasma Generals

On a fairly stepp hill 80 miles from the Covenent main point of Incursion lies the fields of Metindia. It is here that the Elites will fight to defeat the Spartans in a Plasma Sword fight to the death.

I have come up with a idea for a multiplayer type. Its kinda a cross of Team Slayer and Jugganaut.

They have to have a map that is specifically for plasma sword fights. One team would have a base a little bit from the edge of the hill. I guess the elites would have this hill. The Spartans would be at the bottom with thier base a little bit away from the bottom of the hill. Each team gets a General which would be a elite or spartan.

Points would be awarded for kills but 5 points for killing the general. However it would be worh killing him because the general of each team would have better health and more power with the sword.

Points are awarded for killing someone (1 Point). For killing a General (5 Points) Wiping out a enemy team within 30 seconds also gives the team 5 points and activates the "Epic Slaughter" shout for your team. You can also win if you kill enemy general 5 times or depending on what is set.


2nd Plama Sword Fight idea.

Map Name: Rivers of Blood.

25 Miles from New Mombassa the Elites and Spartans met at the Mombassa plains. With boths equal of the two it will take courage and skill in battle to carry the day.

Gametype: Plasma Generals

Small Map on flat terrain seperated by a river with a Bridge that allows you to cross river.

Each side of the river has a small fort with flat land heading to the Bridge. The Bridge itself is made of stone and parts of the bridge have been broken off. If you are hit off the bridge or fall off you will end up in the fast moving river and unless you get out quickly you will plummet over the side of a waterfull to your doom.

If either side can get across the bridge they must get to the enemy base and take the flag back to thier base to win. Points are awarded for killing someone (1 Point). .
For killing a General (5 Points) Wiping out a enemy team within 30 seconds also gives the team 5 points and activates the "Epic Slaughter" shout for your team.
You can also win if you kill enemy general 5 times or depending on what is set.

Thats my idea, hope u like it!

Thanks for your time.

  • 05.25.2004 9:28 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

A massive map (say 1 km square) 4 bases and 8 towers. Each base would consist of:

· 4 walls surrounding the main complex, each 2 stories high with a human turret at each corner and in the middle of each wall (still on top) a shade covenant turret (locked down so they cant be moved).
· Inside the walls would be a garage (1 story tall) with 2 of the lighter vehicles and 1 of the heavier ones in each, on top would be helipads for aircraft.
· Then in the center of the walls would be a base complex (5 stories, two above ground 2 below) in each would be a small well lit room on the 2B floor in the center of the base, each of these rooms would have 4 spawn tubes (these will be described later) and on the opposite side all possible weapons, and medkits. Also on 2B would be a small outer room surrounding this room would be 3 doors leading to tunnels one tunnel leads to the garage, another to the 1B floor and the 3rd to the generator room. (Which also will be described later)
· Floor 1B would be a large room with crates scattered around allowing for cover from invading forces.
· The ground floor (1F) would be a room with stairs to the second floor and an exit to the courtyard.
· 2F would be basically a room with medkits and a spiral staircase to the next floor, and the most important thing in the base aside from the spawn tubes and generator the flag.
· Floor 3F: this would be the upper defense room, there would be invincible windows up here (like those in halo at the control room of TB) however these would not surround the whole octagonal roof tower, instead these would be spaced out so that they provide cover however there would be a human turret between each and some room the snipe beside the turrets.



Ok now what you’ve been wondering about spawn tubes and generator

The spawn tubes are where your avatar spawns when you die. During your count down you can select which base/tower your going to spawn at with a small menu screen. If destroyed you can no longer spawn at this base/tower

The generator provides power for spawning and weapon/vehicle spawning and base reconstruction when damages happen. If destroyed you can no longer spawn at that base/tower.

The flag is located at your further most bases, but there is a catch there is a flag at each base that you must capture before you can capture there final flag (winning the match) for each flag in a tower or base that you cap the base owner ship changes allowing you to spawn there.

Now for the towers:

· Each tower has two helipads with fighter aircraft on them, its a 2 story above ground 1 below structure square with a human turret at each corner (on the roof)
· It has a small spawn room 2 tubes and weapons in front (all of them)
· The generator is outside and is a wind generator (its small)

There would be small towns and a few cities scrambled across this map, it’s a temperate map with a few mountains and some tunnels that go inside these but aside from that it’s a lot of prime vehicle combat turf.

i know, its alot like a planetside map but hey thats were i got my insperation.

  • 05.25.2004 10:16 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

That sounds awesome...and I've got some ideas to improve upon yours. I also think it might be worthy of making a 3D model of the level. Check back in a day or two for more!

  • 05.26.2004 12:09 PM PDT

It was a cold day near the southern base in Blood Gulch. Cortana and I were relaxing over a game of Go Fish, WHEN OUT OF NO WHERE 700 BANSHEES CAME FLYING IN!!! I GRABED MY SPARTAN LASER AND LET HELL REIGN DOWN UPON THEM. I HOPPED IN THE NEAREST WARTHOG AND TOLD CORTANA TO GET IN.

Lol my idea wasnt for the bases to be a flat piece of concrete. they are big 2 story bases but the flag is towards the back and you can see somwhat in front of it.

  • 05.26.2004 12:35 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

excuse spelling and puncuation please.
i dont know if this has been said but i think that a post war human city would be awsome, delapitated buildings provide bases and cover, chunks of buildings lay in the street, cars and busses provide cover. a subway and sewer system provide for underground travel. mounted guns on both sides in the middle. it would be shaped like a large rectangle, two tall building on either side for snipers maybe a highway over pass that goes through the level, accesed by an onramp and a fallen building. all buildings have more then one floor, and most are office type with lots of windows so you can still be seen. in the middle of the map a hole was punched through to the subway. playing it you would be best to develop swat team like moves to go into buildings and the subway. a rocket launcher would be in the middle of the subway chunks of buildings would provide a ramp to clear the hole with. to the right in the middle there would be a parking garage 3 stories you could jump to roofs to get better shots.

i think that this would be an awsome level and i hope there is something like it in multi.
hope you like my idea.

[Edited on 5/26/2004 1:25:12 PM]

  • 05.26.2004 1:15 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

That does sound awesome. I kinda did that with the stage called Desolation, but I never thought of incorporating crippled futuristic subway stations!

  • 05.26.2004 3:35 PM PDT

It was a cold day near the southern base in Blood Gulch. Cortana and I were relaxing over a game of Go Fish, WHEN OUT OF NO WHERE 700 BANSHEES CAME FLYING IN!!! I GRABED MY SPARTAN LASER AND LET HELL REIGN DOWN UPON THEM. I HOPPED IN THE NEAREST WARTHOG AND TOLD CORTANA TO GET IN.

Yea. I always like having alternative routes to get to a base. I think crossfire will be a great map because of this. By the way, hows that coming? Also I have a question. Are you using the halo map making thingy for it or a 3d program. Their would have to be some nice turrets in this level with the rate of fire of a zoomed battle rifle but 2x/3x the punch of it. It would rule.

  • 05.26.2004 5:54 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I had an awesome idea for a map.

Name: Blood Canyon (mechanized sequel to Blood Gulch)

Best gametype option: CTF

Setting:This map is situated in a deserted village in the middle of a canyon. The walls of the canyon are very dangerous, and will crumble in certain areas if they are damaged enough. There is an abandoned bridge-highway looming over the canyon that poses not only as a tactical sniperspot, but also as a hazard because of it's weakened, crumbling state. It is not possible to get over the walls of the canyon.

Description: This map will be similar in many ways to blood gulch, except tinted slightly greyer, and with more mechanized scenery than foliage. The spartan base would be a fortified abandoned hospital or business building. The windows in the upper level have stationary guns placed in strategic points to keep covenents from reaching the flag which is hidden within the building. The battlefield is littered with about 3 or 4 abandoned gas stations, small dwellings and/or barns. The abandoned streets (which are heavily cracked and decayed because of the recent covenant attack) contain damaged civilian vehicles which pose as hideouts and strategic explosives. The streets are so heavily elevated because of compaction in some areas that they raise into small jumps which can be used by warthogs and ghosts as easy getaway manouvers, etc. The canyon walls are also slightly fortified by the recent spartan invasion, and contain those destructibe shields seen in zanzibar, and some awesome sniper rifles and rockets. The elite's base is a fortified civilian's house that contains more covenant guns than anything. There is no trace of human objects anywhere around the house.

That said, I hope this idea may have given some creative ideas to any halo producers who may have read this thread.

~Rambo_6

  • 05.26.2004 7:09 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

thanks Northface

  • 05.26.2004 9:40 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Ok a more original idea:

Name: crater city

Setting: moon base, low gravity playing field, inside of a large crater.

Setting details: inside of a large crater lies a city covered in a large hyper polymer plexy glass. The city is a large metropolis with skyscrapers and on the outskirts houses. On the south and north sides of this city are huge doors 2 stories tall and 2 stories wide. These lead to large above ground HPPG tunnels, with the same dimensions as the door, which lead to a base, which is under another smaller HPPG dome. Each base has 4 walls surrounding it with a large entrance on the front and back sides, as well as a small infantry only entrance on the eastern side, inside the walls is a 3 story tower complex and a lower level. The tower complex is an octagonal shape. Each floor is connected with a spiral staircase. On floor1 there is just an entrance with ‘shade’ turrets covering the 4 doors. The second floor is were weapons, med kits, spawning location and the flag are this has only small windows which can be shot through with small arms fire or a well placed grenade. On the 3rd floor there is human turrets at each corner and great sniping locations, however there is no cover, not even a roof. The basement is were the vehicles are stored, all of these can be driven to elevators so as to get them to surface level, air vehicles are on special helipads that once the vehicle is boarded they lift you to the surface. Also the infantry entrance leads down to this level as well as the stairs from inside the base, there are ‘shade’ turrets on either side of this door. When inside this underground garage you will notice two tunnels one leads out to the crater surface the other to the dead center of the city which has a lift to ground level, and yes both the south and north bases use the same tunnel to the city, each of these tunnel entrances is guarded by human turrets.

Other than that just expect some low grave fun and a few scattered turrets and vehicles.

  • 05.26.2004 9:47 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

That's truly awesome! Send me an email at MatrixAgent1984@yahoo.com with a good sketch of your stage. Aerial maps are great, and any sketches you could create would be greatly appreciated. If you send anything, send it in a jpeg format less than 4 MBs.

  • 05.27.2004 12:07 AM PDT

It was a cold day near the southern base in Blood Gulch. Cortana and I were relaxing over a game of Go Fish, WHEN OUT OF NO WHERE 700 BANSHEES CAME FLYING IN!!! I GRABED MY SPARTAN LASER AND LET HELL REIGN DOWN UPON THEM. I HOPPED IN THE NEAREST WARTHOG AND TOLD CORTANA TO GET IN.

k so you said that was an awsome map now you have to give out yours. You stated above "I have an awsome map but I wont share it untill someone else shows me theirs" or something like that. What was your idea. Also, hows the website going? Oooooh I have a nice idea. It would be an outside city, nicley kept and groomed with flowers and such. Their would be slightly less gravity here then earth and the shy, instead of being a light shade of blue would be a firey orange color. in the middle of the level there would be a nice cobblestone courtyard forming somewhat of a plus shape. This would be great for a 4 way CTF or 2 way, but would still be aqwsome for a good round of slayer. Now... back to the layout. In the middle theres the plus shape.now imagine a square with the plus shape inside it. It would form four oxes. These boxes would be nice looking flowers and trees (Branches on the trees low enough you can jumo onto one then another, but be careful as your armor ways about 800 pounds so only jumop on the thick branches. If you happen to jump on a thin one you would be fine for a second, then you would break it and fall to the ground. This crack would make a large noise and alert other players to your presence. Now outside this plus each line continues out for quite a while. There are tall chrome buildings with huge panels of glass. You could jump through the glass to get inside, but that would show everyone you had entered the building. You would also have the option of taking the door in which would open as you neared it. These buildings would have large staricases and many sniping spots. On the top of each of these 4 story buildings would be large... catwalks... for lack of a better word. The would be large encased catwalks though. They would have small metal beams and large curved panels of glass forming a half tubular shape placed on top of a flat peice of steel.

If you were running on the ground, looking hard at the ground you might find (somewhat hidden as to not disrupt the beauitful scenery) A large metal disc. If you took out a gun and melees this it about 3 times it would cave in. This would lead you to engineering tunnels and electrical panels. If you shoot the thicker cabels water would shoot out of them. Shoot the thin ones and it would spark. Find a large panel with a lightning symbol on it, shoot it, and you would have just shut all the power to the neighborhood rendering he automatic doors useless. Also, returning above ground, if you searched by the roads or wide paths you would eventually come across an clean little tunnel entering the ground. This would have a subway/ trolly system in it. Shooting another panel with a lightning bolt symbol on it in these tunnels would cause the subway/trolly system to shut down. Above ground there would be stair cases leading to monorail stations. These would basically act as large moving sniping points. Also key points if you had a rocket launcher as you could simply be riding along and see an enemy, shoot in his direction, and have an easy kill. I think this would be awsome. Imagine the possibilities!









  • 05.27.2004 11:56 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I would probably have a map that has only two vehicles avalabile, RED,BLUE,AND GOLD bases and probably 6 or 7 BANSHEES AND ATv'S. The Bases would be 3 miles apart, so you would have to use the BANSHEES. FOR THE PEOPLE ON ATV"S NOT SO SURE. I WOULD HAVE TURRETS ALL AROUND THE WHOLE MAP. ABOUT 3 METERS FROM EACH TURRET STATION. THEN 3 ROCKET TURRETS AT EACH BASE. IT WOULD BE A SLIGHTLY LARGER VERSION OF SIDEWINDER, AND YES THIS WOULD BE A ''SNOW LEVEL." THIS MAP WOULD BE A PERFECT CTF AND SLAYER ARENA. THE AMOUNT OF KILLS YOU WOULD NEED TO WIN MY GAMETYPE OF SLAYER WOULD BE THAT YOU TEAM WOULD HAVE TO RACK UP ABOUT 100 KILLS FOR THE WIN.

  • 05.27.2004 12:08 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Put a lot of trees in that area and it would be the best area ever. Mabey some destroyed buildings for cover. Underground tunnels.

  • 05.27.2004 12:11 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I would definiteltely like to see a level made specifically for covenant banshees and human/covie stationary guns. The map would be sort of like the part on 2 betrayals where you need to rush with the ghost into the covenant area (that has 2 wraiths and a bridge above it). The preferred gametype would be CTF, and the spartans are situated on the bridge above, while the covenant are situated below. The only way to get to the top base would be by banshee or taking the 2 elevators on either side of the canyon. Same goes for the top base going down. The covenant flag is hidden behind a rock pile at the bottom, while the human flag is on the middle of the bridge at the top. The elevators are good pinch points, and the doors stay shut until the elevator reaches the top, just to keep campers at bay. The edges of the elevator can be blown off, to add some risk to using the elevators, and the human's bridge has barrels scattered all over it, which can be stuffed into elevators and pushed off the bridge. Since the covenant base is at a slight disadvantage, they maybe could start off with all the banshees. Both bases have 2 stationary guns set up to keep banshees at bay.

I hope this idea may make it, because my friends and even my dad want to see some serious multiplay banshee action.

  • 05.27.2004 4:44 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Aight Pink Menace...you are correct, so here is my newest idea!

Stage 3
Carpe Communicus

So far, I've taken you from a satellite station in outerspace to a ruined city crater after a nuclear explosion. This time I give you a multiplayer gundown on the alien turf! So far, the closest thing we've seen to the alien world is there massive ships. But wouldn't it be an unbelievable experience to fight a multiplayer level on their home world? This level is so grand that I had to make a new gametype for it! It is called Carpe Communicus, and for a very good reason too. When a covenant battle occurs, the covenant armada moves under the command of it's Prophets, but they must FIRST recieve the command! This is a team game. One team will defend a city full of long range communicators, and the other will try to power them down. Do you remember the weird sounding boxes in Halo??? There was one on the multiplayer level Damnation. Those are communicators. But the ones you'll be after are larger more beautiful monuments--beautiful, but not destructible. The goal seems small, but it isn't...and neither is the playing field. In order to succeed, each long range communicator must be powered down at the same instance--all six of them. And you must keep them all down simultaneously for 15 seconds! This battle will take place in a beautiful covenant city. The covenant are the antithesis of humanity. Where our architecture consist of sharp edges forming at 45, 90, and 135 degree angles, the covenant follow obscurely abstract curvatures in a more friendly-yet-hauntedly-organic and massive feel. There will also be statues of Prophet leaders, big and small, scattered throughout this city. These are of course, destructible! (LOL) Your mission is simple, Carpe Communicus--sieze the Covenant communication towers. These towers send messages to the Covenant armada, and then are relayed to the troops defilng our soil. You have 6 minutes to succeed, then the tables are turned.

P.S. What do ya think...how can it be made better??? Is it better than Centrifuge and Desolation???

[Edited on 5/28/2004 12:31:15 AM]

  • 05.27.2004 11:17 PM PDT

It was a cold day near the southern base in Blood Gulch. Cortana and I were relaxing over a game of Go Fish, WHEN OUT OF NO WHERE 700 BANSHEES CAME FLYING IN!!! I GRABED MY SPARTAN LASER AND LET HELL REIGN DOWN UPON THEM. I HOPPED IN THE NEAREST WARTHOG AND TOLD CORTANA TO GET IN.

awsome dude. cant make it better! Well have shades and such scattered EVERYwhere. lol also have an elites porno mag like all these weird looking elites with lengere' (spelling is wrong) but whats the sites domain name!

  • 05.28.2004 2:23 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

The website isn't up yet. Progress is progressing though! I'm still asking for proposed themes and hi-res halo 2 collages.

  • 05.28.2004 7:39 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I have an update to make for my 2 Betrayals-like level.

Instead of having the covenant base on the ground, there could be another bridge further away for their team. There would be, in turn, two more elevators at their base. I think the elevators should be larger, so a vehicle roughly the size of a warthog could fit in it. That way, all vehicles could be utilized in the level.

Who here wants a picture showing it all?

  • 05.28.2004 7:52 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I do

  • 05.28.2004 10:27 PM PDT