- last post: 01.01.0001 12:00 AM PDT
The worst gametype is any one, and there are a LOT, where players who are good just cheaply "play the level" and don't really "play the players". I'm talking working items mostly, doing a lap so that you are continually invisible with the rocket or invisibility on Damnation or Prisoner, or working the rocket loop on Chill Out, that is so annoying and robotic, and infuriating because it is often impossible to throw a player who knows what they are doing out of that invincible rhythm. Maybe I'm just not good enough. I like the games that are truly violent, where players are getting killed by skill and luck, not by wrote memorization of item hugging. The funnest games I lose are when guys are improvising and humiliating me anyway. You have to respect that. My own opinion is that you take out rocket tracking, which is just for people who suck, and take out all powerups. And also take out the fickle and annoying sort of aim the pistol, which randomly scatters around the reticle (along with the AR, which is worthless anyway) now possibly relived in the battle rifle. I play online Halo Xbox, and I've got to tell you, everyone worships the pistol, and even an imperceptible amount of lag one way or the other when everyone has pistols means huge wins for the host, even though each gun battle is only marginally biased, because it adds up. Just have the Battle rifle shoot where you point it, keep the spread in the reticle small or not at all.
1. It seems that I am always in insanely awkward gunbattles: problems in Slayer.
a. Give the ability to turn off the loose track of a weapon reticle on an enemy. I can't tell you how annoying it is when two enemies are lined up in the reticle and it keeps getting dragged off one and onto the other. What happens is I can't shoot anyone and I die.
b. For the love of God fix the rocket launcher aim and other weapons while wheeling in the air and falling, which I do a lot and pay dearly for because they shoot in directions radically different from where you are aiming visually. You know what I'm talking about, and maybe have already addressed it.
c. The stun effect on the plasma weapons is a little gratuitous, especially the P rifle.
d. Overall, strategy should be about geography and movement, not "item loops".
2. Worst CTF gametype: out of the popular ones, Hang 'Em High hands down. Way uneven teams in terms of level layout.
- also, though teleport blocking is fun when you are doing it, it's a pretty unfair thing overall. Base and teleport blocking overall are the worst "was going good before this bull****" game spoiler.
3. Race sucks hard no matter what.