- last post: 01.01.0001 12:00 AM PDT
Leaving aside aesthetic considerations, I don't want to see anymore then what we currently have for technical reasons. To make limbs go flying off we'd need to modify the skeletal structure of every figure in the game and add quite a few more polygons.
Worse, you'd have to recode the basic physics engine to cover the new possibilities. Just how many DU does it take to a limb to tear off the hand, or the elbow or the entire arm at the shoulder? How far would it fly based on the weapon and the damage?
In truth, adding this functionality would cause them to lose their focus on other more important things like new aliens, more variety of weapons, vehicles and equipment and so on...