- last post: 01.01.0001 12:00 AM PDT
Heyyo,
Well, it's not a masterpeice job dude, cause it can still use some work. HaloPC was rushed for release so the optimizations to the new engine gearbox created for HaloPC wasn't finished. Someother features weren't finished being implemented (EG. The shields of Jackals, and stationary shields never change colors when damaged) The netcode is also in progress, lots of lag when something goes flying in the air, and how you need to give lead room when aiming at bodies and vehicles alike cause of the delays between the server and your computer is pretty weak as well.
Gearbox did try to set things right with HaloCE, and they did do a better job. I can turn on specular lighting and shadows on HaloCE without too much frameloss. Although the game's optimization ain't the best, it ain't the worse. On the 1st release of Deus EX: Invisible War, there was barely (if any) optimizations done to the code, so it was hella laggy... of course patches fixed this immensely.
The Netcode of HaloCE is also improved, the rocket hogs rockets actually shoot in the right place all the time, instead of sometimes on your comp shooting off at someother point almost entirely (like, on your screen it goes left, but on the server the rocket flys right) and the lag of anything in the air is also reduced, same with bumping into other players (oh the horror... the horror. It's probably the weirdest lag. lol)
Another thing that gearbox couldn't accomplish was Cooperative mode. They really wanted to put that in, but diddn't have the time. So yes, the biggest issue why HaloPC diddn't turn out as good as it could've was time limitations caused by deadlines. Look at Halo2, they busted their butts off and just got it out like, a week and a half before their deadline. So luckly Bungie pulled off the deadline with (as far as I know) implementing everything they wanted. =D