Halo 1 & 2 for PC
This topic has moved here: Subject: How did GEARBOX screw up?
  • Subject: How did GEARBOX screw up?
Subject: How did GEARBOX screw up?
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I was just wandering seeings as theres alot of gearboz #$#ed up can someone explain to me how they screwed up?

  • 10.27.2004 4:27 AM PDT
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What "screwups".

  • 10.27.2004 10:32 AM PDT
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everyone keeps saying gearbox's code for transfering halo xbox-halo pc was bad. i wanna know why too

  • 10.27.2004 10:34 AM PDT
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The port of Halo (PC) is 1 years old now and it's still a masterpiece. A lot more people would like it if they had better computers.

Gearbox did a great job, but the support for it after the release is not so good...

  • 10.27.2004 11:26 AM PDT
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Heyyo,

Well, it's not a masterpeice job dude, cause it can still use some work. HaloPC was rushed for release so the optimizations to the new engine gearbox created for HaloPC wasn't finished. Someother features weren't finished being implemented (EG. The shields of Jackals, and stationary shields never change colors when damaged) The netcode is also in progress, lots of lag when something goes flying in the air, and how you need to give lead room when aiming at bodies and vehicles alike cause of the delays between the server and your computer is pretty weak as well.

Gearbox did try to set things right with HaloCE, and they did do a better job. I can turn on specular lighting and shadows on HaloCE without too much frameloss. Although the game's optimization ain't the best, it ain't the worse. On the 1st release of Deus EX: Invisible War, there was barely (if any) optimizations done to the code, so it was hella laggy... of course patches fixed this immensely.

The Netcode of HaloCE is also improved, the rocket hogs rockets actually shoot in the right place all the time, instead of sometimes on your comp shooting off at someother point almost entirely (like, on your screen it goes left, but on the server the rocket flys right) and the lag of anything in the air is also reduced, same with bumping into other players (oh the horror... the horror. It's probably the weirdest lag. lol)

Another thing that gearbox couldn't accomplish was Cooperative mode. They really wanted to put that in, but diddn't have the time. So yes, the biggest issue why HaloPC diddn't turn out as good as it could've was time limitations caused by deadlines. Look at Halo2, they busted their butts off and just got it out like, a week and a half before their deadline. So luckly Bungie pulled off the deadline with (as far as I know) implementing everything they wanted. =D

  • 10.27.2004 12:29 PM PDT
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I think that considering what they had to work with, Gearbox did a fine job, especially considering the restrictions placed upon them by Microsoft (i.e. that the game had to fit on ONE CD, had to be 56K friendly, etc). There are minor things that could be improved, but unfortunately they won't be improved under Halo PC, as that is no longer Gearbox's domain. Halo CE is, and we all know right where that version of the game sits right now.

Another thing that gearbox couldn't accomplish was Cooperative mode.
Look at Bungie and Halo2. They couldn't even come up with an XBL co-op mode. Co-op over the Internet is simply unrealistic with today's network technology.

  • 10.27.2004 12:39 PM PDT
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Look at Bungie and Halo2. They couldn't even come up with an XBL co-op mode. Co-op over the Internet is simply unrealistic with today's network technology.
Good point! But I would just HATE online CO-OP. Why you ask, because the point of CO-OP (in my opion) is to have fun playing with your buddy next to you and not to team up with someone online just to beat a level. CO-OP is an added feature so you can hang with your buddy and have fun going through the story instead of owning him/her in multiplayer.

  • 10.27.2004 4:07 PM PDT
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Posted by: StraussE
Good point! But I would just HATE online CO-OP. Why you ask, because the point of CO-OP (in my opion) is to have fun playing with your buddy next to you and not to team up with someone online just to beat a level.



CO-OP started from Doom 1 and 2 PC. I play CO-OP is for fun for me, not with my buddy.

  • 10.27.2004 4:30 PM PDT