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This topic has moved here: Subject: Combat devolved? A poll to gauge what fans think about a small issue.
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Subject: Combat devolved? A poll to gauge what fans think about a small issue.
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they should keep it just like they have it, vehicle damage and lock-on to offset vehicle boost and boarding.

dont be scared of change, it's sometimes a good thing - like now

  • 05.21.2004 7:45 PM PDT
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exact-a-mundo. i doubt any of us have any idea how hard it is to balance things out in a veido game. so far, bungie has done a great job

  • 05.21.2004 7:49 PM PDT
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I do like the idea of having the options, because that is what made the original Halo such a great game - all the options. It just wouldn't be the same without options for the major abilities, and the more options the better I say. That is what keeps you interested in the game and playing it - all the options. In fact I think that is whare many other very good games go wrong. They have great graphics and plot, but they just don't have the options required for it to keep you interested for over 2 yrs like Halo has. I hope that this time around, Bungie will have at least twice as many options on top of all the other great stuff that makes up Halo - that way, Halo 2 will be yet another timeless game.

  • 05.21.2004 7:56 PM PDT

-S

Perhaps it's just my opinion, but if you don't want anything more than the Halo experience, perhaps you shouldn't play anything besides Halo 1? I mean, this is a NEW game, so you should stop freaking out and let Bungie try these new things. It's the same people that brought you the first Halo, what do you have to be afraid of?

  • 05.21.2004 8:02 PM PDT
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i couldent have said it better myself Shishka. people have been saying this forever. the borrom line is this:____ and the point is this: bungie brought us halo, so they WILL NOT fail us. it is that simple.

  • 05.21.2004 8:14 PM PDT
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Perhaps it's just my opinion, but if you don't want anything more than the Halo experience, perhaps you shouldn't play anything besides Halo 1?
Well thats exactly my point isn't it? If, when Halo 2 comes out, I miss certain things about Halo 1, or dislike features of the multiplayer that are now gone, it means I'd rather play Halo 1's multiplayer than 2's. Thats exactly my concern.
I mean, this is a NEW game, so you should stop freaking out and let Bungie try these new things. It's the same people that brought you the first Halo, what do you have to be afraid of?
I have plenty of things to be 'afraid' of. Yes, its the same people who brought me Halo 1, and I have an enormous amount of faith in them. Halo 2 is a new game, just because something is new, doesn't mean its better. Im not saying that it wont be, but your saying that new features, because they are new, are instantly good and I should accept them, even if they remove elements that I thoroughly enjoyed in the first Halo. I have no problems with boarding or any other features in Halo 2, just the features that I suspect would remove things that I enjoyed about the first.
bungie brought us halo, so they WILL NOT fail us. it is that simple.
even though I dont like vehicle damage, I wouldn't consider it Bungie 'failing' if they included it. However, It would be a great feat and an aamazing catering for all tastes if they included vehicle damage as optional in multiplayer. When did I say I doubted Bungie? I said personally, along with lots of other people, vehicle damage would remove some elements from the multiplayer experience that I enjoyed so much In halo 1. I never said that the game would be a failure or would suck if they did include these features without the availability of options.

[Edited on 5/21/2004 8:17:42 PM]

  • 05.21.2004 8:14 PM PDT
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I think that homing rockets and vehicle damage are both really cool things, especially the location damage, but I also think it would be cool to be able to turn the features on and off.

  • 05.21.2004 8:36 PM PDT
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I think that homing rockets and vehicle damage are both really cool things, especially the location damage, but I also think it would be cool to be able to turn the features on and off.
exactly what I think.

  • 05.21.2004 8:41 PM PDT
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yeah... it would be nice to have the classic rules with the new weapons, teams, levels ect.

  • 05.21.2004 8:51 PM PDT

Prohass,
If Halo 2 comes out and you don't enjoy some aspects of it as much as you enjoyed Halo's MP, what will prevent you from taking Halo 2 out of your Xbox and playing Halo instead? [color=red]Nothing and no one.
[/color]
Don't be afraid, just play Halo 2 and, if you don't like it, play Halo.
No one, as I read it, is "saying that new features, because they are new, are instantly good and (you) should accept them." You, nor I, nor anyone else on these forums, are sheep.
Do what you want.
When did you say you doubted Bungie? Reread your post.
It's pretty obvious that you have many doubts, among all your hopes for the new game.
We all hope and are confident Bungie will create a great sequel to a great game.
By its definition, a sequel should not be exactly the same as the original. A sequel should improve on the original, unless, of course, we're discussing the Lethal Weapon movies.
Bungie is, by all available evidence, improving on Halo.
You say you have "enormous faith" in Bungie, yet you say you have "plenty to be afraid of."
Look at it this way: Bungie can't please all the people all the time. If you're one of those people they don't please, you're probably going to be in the minority.

  • 05.21.2004 8:59 PM PDT
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I wouldn't mind having an option to turn it off.
But let me ask you this, if destructible vehicles were in halo 1, right now, would you turn the option on? same for rocket tracking.

  • 05.21.2004 9:10 PM PDT
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Frogwart, I pretty much agree with you. Having the option there would just be really nice.

  • 05.21.2004 9:15 PM PDT
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Stop being so Pessimistic about the new things in Halo 2! MP will rule! GEEZUS

  • 05.21.2004 9:16 PM PDT
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k.

  • 05.21.2004 9:39 PM PDT
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Vehicle damage only. The rocket launcher would be too cheap with homing. Right now its skill that makes you good with it. If it can home in on enemies, I wouldn't feel as good about taking stuff out, be it other people or the Covenant.

[Edited on 5/22/2004 7:48:28 AM]

  • 05.22.2004 7:47 AM PDT
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I think that you should be able to turn off rocket homing, that's just a realistic thing. In real life there might be homing rockets and there might not be, so you would be able to choose. Vehicle damage, however, should probably be something that you can't choose. This way, there is greater danger when you are using your ghost to capture a flag or even just trying to kill someone. In the original, the main thing that I didn't like was people who abused vehicles. If someone is on foot in the middle of Blood Gulch, and their enemy was attacking them with a ghost, they had almost no chance unless they had a rocket launcher. This way, you can take out a ghost or a warthog, even if all you have is the battle rifle. Vehicles will respawn anyway, so I don't personally see any problem with exploding ghosts and warthogs.

[Edited on 5/22/2004 8:04:15 AM]

  • 05.22.2004 8:02 AM PDT
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[quote]Posted by: TheBigC
In real life there might be homing rockets and there might not be, so you would be able to choose.

Good point, I guess it wouldn't really be that bad if you had the option.

  • 05.22.2004 8:12 AM PDT
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Just the option of Vehicle damage not Homing Rockets... Putting homing on a sure kill weapon would be stupid!!! If your not good enough to kill someone with a Rocket launcher without homing then you shouldn't play...

[Edited on 5/22/2004 9:06:30 AM]

  • 05.22.2004 9:03 AM PDT
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They should definitely be optinional in multiplayer for the people who dont want it. It will definitely be optinional, its the smartest thing to do

But i love the damage and lock-ons!!! Kicks ass!

  • 05.22.2004 9:11 AM PDT
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I agree with Sifer.

  • 05.22.2004 9:13 AM PDT
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Posted by: Sifer
Just the option of Vehicle damage not Homing Rockets... Putting homing on a sure kill weapon would be stupid!!! If your not good enough to kill someone with a Rocket launcher without homing then you shouldn't play...


Three main points you're not thinking about:* Rockets are not a 'sure kill' weapon this time around. If you saw the E3 video you'd know that the warthog took about 3 rockets to bring it down. Rockets will disable vehicles, like they should, but that doesn't mean the driver or the vehicle is out of action. As a matter of fact, less rocket power means that fighting people with 'em won't be so one sided. The rocket now is much more balanced. * It's 2552, why would the chief be forced to use dumbfire rockets? I guess still using ballistics at all is fairly unlikely, but we shall let that slide. * You're forgetting about the air power that's going to be present in Halo2. I know a lot of LIVE players are low-watt bulbs, but if you run into a banshee pilot with half a brain you will NEVER hit him with a dumbfire rocket. HaloPC pilots have a huge advantage if they're smart enough not to fly into your face. Homing rockets, aside from the LAAG or a turret would be infantry's only chance against airpower.

  • 05.22.2004 9:26 AM PDT
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Posted by: Shishka
Perhaps it's just my opinion, but if you don't want anything more than the Halo experience, perhaps you shouldn't play anything besides Halo 1? I mean, this is a NEW game, so you should stop freaking out and let Bungie try these new things. It's the same people that brought you the first Halo, what do you have to be afraid of?


*Nods in agreement*

  • 05.22.2004 9:35 AM PDT
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I think a lot of people are forgetting something: I played CTF for halo for about a year and a half before i started getting bored. after every tactic was exhausted, i knew my friends stratigies inside and out and they knew mine, thats when our own brand of fun took over.

We would play a game where you couldnt use weapons, and the only kills you could get where in hogs. it was so awesome to gaurd a hog in a tunnel, while a person armed only with grenades tries to recover. we would run into the tanks at angles and do jumps off them, with a plasma nade attached, and then rocket them (all with 400% health, of course) we would play rocket survivor, 400% health, where one guy has a ghost and the rest must hunt him down.

So basically, i myself am a little leery about the changes. They seem to be a good idea for a streamlined CTF experience, but they really seem to limit the goofing around. With the simple inclusion of the power of choice, you could make all the fans happy. The power of choice in games is also what makes the game have such a lasting appeal. It is great, every once in a while, to play CTF BG with no sniping weapons, or no shields, or weird little things like that. It really changes up the game, makes it a different exprience. Again, i say all the new modifications should be optional.

And to all the people who voted no: why? I'm mostly for it for CTF, but when i want to evade destruction from 7 other heavily-armed maniacs, i dont want to give them any more advantages. it seems downright arrogant of you to say "No, THIS is how you should enjoy Halo 2."

  • 05.22.2004 11:40 AM PDT
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If you look at the E3 Video though it dosent look like If you fire a locked on Rocket it will not turn into a "Fire and forget" weapon. With some skillfull dodging and some blind luck the rocket can be evaded, hence lies a new skill to learn. Plus You have to hold the target in the reticle for a few seconds for the lock on to take effect which will be a case of "easier said than done". Nobodies gonna stand still when your trying to lock a rocket on em.

  • 05.22.2004 11:48 AM PDT
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CitizenKane, I want to marry you. That is exactly what I wanted to say, but expressed more clearly. I agree 100% and my hesitations derive from the exact same source as yours.

  • 05.22.2004 9:58 PM PDT

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