Halo 2 Forum
This topic has moved here: Subject: dead bodies everywhere...
  • Subject: dead bodies everywhere...
Subject: dead bodies everywhere...
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  • last post: 01.01.0001 12:00 AM PDT

i was wondering during the whole e3 bit, and there being an actual playable demo at the event, did anyone notice the physics of dead bodies? the one thing i couldnt stand in SP mainly was when a dead body suddenly came to life, swimming through the air, because a grenade or rocket was detonated near it. im not looking for any more ragdoll in FPS although that seems to be the big thing, its already gotten old for me. on another subject. i really would hate to be on the bungie staff. all of these kids (and adults) think it would be great to work there. although being a game dev. would be fun, being one on a team that must uphold such high expectations would be nerve-racking, and ulcer-flaring. especially with someone as big as microsoft behind you to dissapoint. just a lot of weird conditions to work under, so i am giving you guys my utmost respect. keep doin what you do. and congrats on hopefully being multi-billionares after you release the biggest game of all time. has that hit you all yet?

.geek

[Edited on 5/25/2004 2:42:01 PM]

  • 05.25.2004 2:40 PM PDT
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does anyonethink complete ragdoll physics would be good for halo 2?

  • 05.25.2004 2:44 PM PDT

The entire fleet is engaged Cortana, with respect what the hell sorta reinforcements have you got?

i also think the swimming dead boidies is a bit poor but its funny when you knock them off clifts! if they made actual regdol efects where they flop and not swim that would be ace!

  • 05.25.2004 2:47 PM PDT
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also to sqaut jump melee -blam!- someone after they're dead, would be so much more exciting to mash their body around the kill area a lil bit.

[Edited on 5/25/2004 2:58:05 PM]

  • 05.25.2004 2:57 PM PDT
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I hope ragdoll physics are incorporated in the game.

  • 06.30.2004 9:08 AM PDT