Halo 1 & 2 for PC
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Subject: CMT MP Sneak peak, High Definition Ma5C and FP arms

CMT Mod team leader

You all know something big is happening Christmas Day with CMT, and one thing the new mod is designed for that the old mod wasn't is high definition textures. There were only 2 textures in CMT SPV1 that were 1024x1024, which were the BRG and the Custom cyborg. Here is a teaser of the high def FP arms, and the High Def Ma5c both designed at 2048x2048 resolution. (and yes, we know about that thumb error)
WARNING: Pics are 1600x1200 Resolution

http://cmt.h2vista.net/pics/highdefar/haloce%201%202006-12-21 %2018-24-44-93.jpg
http://cmt.h2vista.net/pics/highdefar/haloce%201%202006-12-21 %2018-24-51-38.jpg
http://cmt.h2vista.net/pics/highdefar/haloce%201%202006-12-21 %2018-25-01-97.jpg
http://cmt.h2vista.net/pics/highdefar/haloce%201%202006-12-21 %2018-26-33-41.jpg
http://cmt.h2vista.net/pics/highdefar/haloce%201%202006-12-21 %2018-26-34-93.jpg
http://cmt.h2vista.net/pics/highdefar/haloce%201%202006-12-21 %2018-26-35-21.jpg

Until Christmas day, we will be doing a Pic update everyday like we did for SP release, so if you have any requests of things you want to see, just shout it out.

[Edited on 12/21/2006]

  • 12.21.2006 3:45 PM PDT
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Wow... I'm more psyched for Christmas now then ever before... *drools*

  • 12.21.2006 3:59 PM PDT
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Shiiiiiiiiiiiiiiiiiny

  • 12.21.2006 4:11 PM PDT
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Nice, but if it only holds thirty-two rounds, you should fix the HUD. Would't make that big of a difference but it just seams more profecenal.

And yes, VERY shiny!

  • 12.21.2006 4:23 PM PDT

CMT Mod team leader

You will learn more about the HUD on 12-25-06

  • 12.21.2006 4:29 PM PDT
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There are three different colors shown for the AR ammo count display screen. When you pick up an AR, will the color be automatically assigned, will it strobe, or will there be three collect-em-all varients? :D

Christmas FTW

  • 12.21.2006 4:53 PM PDT
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Amazing, if only i had a monitor with that high of resolution and a graphics card that could get decent frame rates at that size.
They look awesome, very shiny, will you be changing the shaders for it at all, like adding the scratches that the xbox Halo: CE had?
Really sweet looking, can't what to play it

  • 12.21.2006 5:11 PM PDT
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Tango, color changes based on ammo count. Great idea I have to say. I also like that compass. Good job guys, love what you're doing.

  • 12.21.2006 5:13 PM PDT
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Posted by: Pet0sh
Tango, color changes based on ammo count. Great idea I have to say. I also like that compass. Good job guys, love what you're doing.

Thanks, that is super cool!

I like how it is inspired by the health bar color change system.

  • 12.21.2006 5:30 PM PDT
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Its times like these that i wish i had something better than an integrated chipset...

  • 12.21.2006 8:42 PM PDT

PLEASE DO NOT SEND ME GROUP INVITATIONS

The Halo REACH Script (post thoughts in thread)

Writing Lead of Whisper Studios. Check out Heron!

Look... I'm on bungiepedia!

Sweetness. Hey, just thought you should know that the MA5C's reticule looks like the M6D's....just slightly larger..

  • 12.21.2006 9:25 PM PDT
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If someone said that was the AR from Halo 3, i would believe them, seriously.

Keep up the good work guys.

  • 12.22.2006 7:55 AM PDT
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so how many GPU's working in SLI or crossfire will we need to not lag like someone on a dial up connection downloading from limewire at the same time.

  • 12.22.2006 9:47 AM PDT

CMT Mod team leader

The mod runs 10-15 fps lower than standard Halo CE.

  • 12.22.2006 9:51 AM PDT
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Posted by: Masterz1337
The mod runs 10-15 fps lower than standard Halo CE.


Ouch... that doesn't bode well for me and my integrated graphics card (D'Oh!)

  • 12.22.2006 9:58 AM PDT
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I'm, wondering how long it will be before a person takes these and puts them in the Halo 3 forum to stir up trouble, *wink**wink* *nudge**nudge*

  • 12.22.2006 10:47 AM PDT

CMT Mod team leader

It looks good, but I don't think it looks THAT good.

  • 12.22.2006 10:52 AM PDT
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Posted by: Masterz1337
It looks good, but I don't think it looks THAT good.


... (slapsMasterz1337) WTF that is good, i cant wait till christmas CMT FTW!

  • 12.22.2006 11:58 AM PDT
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WOW! That looks ausome.

As for requests, can we have a look at other weapons and vehicles that have inproved grphics like that?

  • 12.22.2006 5:11 PM PDT

Posted by: Ryukage
What? Play a game? FOR FUN???
This concept of fun confuses and infuriates me!

My god, that is shmexy.

  • 12.22.2006 6:21 PM PDT

CMT Mod team leader

We're doing another CMT MP video, if you guys didn't see the first one. Anyway, here are some pics of the HD FP arms and the new BRG anims. You guys are the only ones who get to see these pics btw, I'm not showing them on the other forums
http://img116.imageshack.us/img116/6998/haloce200612221817294 0tf2.jpg
http://img116.imageshack.us/img116/9308/haloce200612221820594 0fh5.jpg
http://img123.imageshack.us/img123/7176/haloce200612222024411 8kv7.jpg

  • 12.22.2006 6:36 PM PDT

* Pr: ĭnʹtərnĕts: "I hear there's rumors on the uh (pause), Internets...

Now, if only the Halo engine could incorporate Anti-Aliasing.

  • 12.22.2006 7:00 PM PDT
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They look as good as I've ever seen.
I can't wait to play those levels, hopefully the maps won't fall into the category of amazing maps but no one plays because it's actually balanced.
This is a question I've wanted to ask:
Does CMT plan on making any maps based on the videos and screen shots of Halo 3, such as Valhalla or Snowbound?
Oh and do you think you could get a few benchmark from your beta testers of the types of frame rates they get and their cards?
Really sweet can't wait to play these.

  • 12.22.2006 7:12 PM PDT
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CUSTOM map team....

  • 12.22.2006 7:39 PM PDT
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Fix the Multipurpose. The texture on the AR is too washed out by the reflection to warrant a 2048 texture, and from what I see through the reflection, you need more details otherwise its just eating memory. The FP hands look awesome though.

  • 12.22.2006 7:53 PM PDT

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