- last post: 01.01.0001 12:00 AM PDT
Heyyo,
Yeah, the blurred scope is for special effects with shaders. If you don't like it, try starting halo with this in the target line: -use11
that'll force halo to use Pixel shader v1.1... of course being a weaker version of the pixel shader will lower the overall quality of the game, n' remove the scope's blur effect. if that doesn't work you'll need to force halo to be a forced function by using this in the target line: -useff
that'll kill off any pixel shaders, n' resort to vertex shaders... very old, very ugly.
Like this, you see how bad the xbox textures really are on PC. It seems they used pixel shaders to make the textures look nice instead of making high quality textures to begin with (ohh right, xbox can't take big high rez textures...). And don't BS me with "Old games all have bad textures like this..." If I remember correctly, Quake 3 Arena was pure T&L, no pixel shaders. The textures had very nice quality to them, even to today's standards they still hold together nicely.